long post incoming:
https://www.youtube.com/playlist?list=PLjpjO3B4f2ioEv7_2godqxaH9Nd8O803R
the run is finished, here is a link to the playlist which includes my new Siberia in 16:07... the final time is 48:40!
the best time for Siberia using these strats is around 15:55. but this level has the most potential for a TAS to be a lot faster... all the other levels would basically be the same but:
1) you can do a couple different, possibly faster iceberg skip strats in stage 2
2) in stage 3 you can use the jet to kill the processor from above the water (just park it on the water right above where you first appear with the aqua tank) which would save at least 20 seconds. but it is far too unreliable for me to bother attempting here
3) the jet's missiles fly perfectly straight and seem to have no limit to their range, so the possibilities for quicker kills on the processors, the jellies, shield tower, and everything are very great
4) while carrying the SCUD with the Hangman it is possible to get the SCUD to push you along at a much higher speed and save some seconds, but this is completely unpredictable and unreliable, especially so far into the level
5) it may be faster to skip the jet altogether... i did some tests and it seems pretty close, but it would be an incredible pain in the ass on console
6) in stage 3 if you can manage to enter the house before the cutscene starts showing the save point appearing for stage 2, the cutscene will play after you exit the house and the oil rig bomb timer will run down for the 5-6 seconds that the cutscene plays. i never managed to do it on console (this run is probably the closest i ever got) but on emulator (with the jet's tighter turn radius) it's very possible
7) speaking of cutscenes, i have no idea why the save point cutscene for stage 3 never played. that has never happened to me before, on any stage, on console or emulator! of course it's very fortunate it happened here on such a great run and saved me a completely unforeseen 6 seconds. it looks like my jet took damage against the hillside right before the pop-up message with my score, which may be the cause. if so it should be reproducible in a TAS, and possibly in other stages as well to save up to a minute on the run overall.
8) for the record, any kind of SCUD skip seems impossible, and believe me i looked at a lot of different possibilities. it seems hard-coded that you die if the SCUD explodes without actually firing it, period. but interestingly the stage 4 processor still appears if the truck explodes, and also appears if your human meter hits 100% (thereby causing the truck to explode). but since you die instantly i don't see any way of taking advantage of his appearing.
...
as for the run overall, it seemed to me that sub-50 should be possible after all the comet skips (and grenade skip) were found, so that was my initial goal. my perfect estimates with all known strats is a lot closer to 47:00 now, so the run loses just about a minute and a half. the most time lost was in greece (fucked up against the third processor, sigh) but i dont feel like spending another 15 hours trying to get the impossible bike jump again...
i'm not interested in trying a single-segment run. the game is just too glitchy to risk getting stuck in a random wall or having your vehicle explode for no reason 45 minutes in... also the strats i did in this run are too suicidal, so you would have to use slower, less risky, less interesting strats. but i think a time of 54-55 minutes would really be a solid run.
also i'm not interested in a Hero mode run as i think it would basically be the same as Normal.
and i'm not interested in a 100% run as the artifacts and extra weapons don't really change any of the strats. basically you would do a collect-a-thon in a flying vehicle and then head for the shield generator.
as for a possible low% run, the any% actually IS low%... the only item you're required to pick up now is the SCUD launch code in siberia. technically i do grab a machine gun in java 1 but that doesn't really change anything...
but a different kind of challenge run could be a "fewest vehicles" run... for example you can TNT launch around greece and ultimately the only vehicle you need to touch is the plane. this would be a difficult and tedious run, however.
so that's all i have for now. enjoy the run!
https://www.youtube.com/playlist?list=PLjpjO3B4f2ioEv7_2godqxaH9Nd8O803R
the run is finished, here is a link to the playlist which includes my new Siberia in 16:07... the final time is 48:40!
the best time for Siberia using these strats is around 15:55. but this level has the most potential for a TAS to be a lot faster... all the other levels would basically be the same but:
1) you can do a couple different, possibly faster iceberg skip strats in stage 2
2) in stage 3 you can use the jet to kill the processor from above the water (just park it on the water right above where you first appear with the aqua tank) which would save at least 20 seconds. but it is far too unreliable for me to bother attempting here
3) the jet's missiles fly perfectly straight and seem to have no limit to their range, so the possibilities for quicker kills on the processors, the jellies, shield tower, and everything are very great
4) while carrying the SCUD with the Hangman it is possible to get the SCUD to push you along at a much higher speed and save some seconds, but this is completely unpredictable and unreliable, especially so far into the level
5) it may be faster to skip the jet altogether... i did some tests and it seems pretty close, but it would be an incredible pain in the ass on console
6) in stage 3 if you can manage to enter the house before the cutscene starts showing the save point appearing for stage 2, the cutscene will play after you exit the house and the oil rig bomb timer will run down for the 5-6 seconds that the cutscene plays. i never managed to do it on console (this run is probably the closest i ever got) but on emulator (with the jet's tighter turn radius) it's very possible
7) speaking of cutscenes, i have no idea why the save point cutscene for stage 3 never played. that has never happened to me before, on any stage, on console or emulator! of course it's very fortunate it happened here on such a great run and saved me a completely unforeseen 6 seconds. it looks like my jet took damage against the hillside right before the pop-up message with my score, which may be the cause. if so it should be reproducible in a TAS, and possibly in other stages as well to save up to a minute on the run overall.
8) for the record, any kind of SCUD skip seems impossible, and believe me i looked at a lot of different possibilities. it seems hard-coded that you die if the SCUD explodes without actually firing it, period. but interestingly the stage 4 processor still appears if the truck explodes, and also appears if your human meter hits 100% (thereby causing the truck to explode). but since you die instantly i don't see any way of taking advantage of his appearing.
...
as for the run overall, it seemed to me that sub-50 should be possible after all the comet skips (and grenade skip) were found, so that was my initial goal. my perfect estimates with all known strats is a lot closer to 47:00 now, so the run loses just about a minute and a half. the most time lost was in greece (fucked up against the third processor, sigh) but i dont feel like spending another 15 hours trying to get the impossible bike jump again...
i'm not interested in trying a single-segment run. the game is just too glitchy to risk getting stuck in a random wall or having your vehicle explode for no reason 45 minutes in... also the strats i did in this run are too suicidal, so you would have to use slower, less risky, less interesting strats. but i think a time of 54-55 minutes would really be a solid run.
also i'm not interested in a Hero mode run as i think it would basically be the same as Normal.
and i'm not interested in a 100% run as the artifacts and extra weapons don't really change any of the strats. basically you would do a collect-a-thon in a flying vehicle and then head for the shield generator.
as for a possible low% run, the any% actually IS low%... the only item you're required to pick up now is the SCUD launch code in siberia. technically i do grab a machine gun in java 1 but that doesn't really change anything...
but a different kind of challenge run could be a "fewest vehicles" run... for example you can TNT launch around greece and ultimately the only vehicle you need to touch is the plane. this would be a difficult and tedious run, however.
so that's all i have for now. enjoy the run!