Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
1234 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Curious if anyone is really running this game. So far all I've noticed was Rhenoplos 29:06 any % run on YouTube, but it doesn't seem there is a lot of interest in this. Any particular reason why? Anyone looking to start running it?
Thread title:  
Is PJ
I'm still considering running this but I'm not entirely sure if I want to.  Chapter 7 is just the anti-fun.  I'll be playing it a bunch more when I return from SGDQ but I don't know how seriously I'll play it.  The main reason for the lack of interest is just how stupid the wall clips are.  Sometimes you'll go clear through them and other times it will take like 50 tries.  Collision detection and Blasto controls can be really frustrating too.  Haha.
I don't know. I think with the flood glitch 7 isn't that bad as long as you don't get bodied by the mini-boss. 8 is what slays me. Random 1 shots at the worst times and Blasto sometimes deciding he doesn't want to grab on to a ledge.

Had a random thing happen to me about 20 min ago. Was cruising through, got to Ep. 4, fairly quick flood glitch, but when I got to the platform where the portal should activate for Ep 7, there was an invisible wall not letting me pass to trigger it. It just trapped me in one spot. Could swim up and down, but no other direction. Aggravated the hell out of me especially because I was -1:30 going into it after having a pretty favorable first 3 lvls.

I agree though. The controls I think are what kill it the most for me.

Either way, I'm fairly new to running, and this is the first game I've actually had decent success with, lol.
The clips are the main reason I haven't run this for awhile. So frustrating to get into 4 and then spend 5 minutes trying to clip. I still have no idea how to actually make Blasto go through walls consistently, it seems completely random.

I've also had that happen with the portal to 7. It seems like there's some kind of trigger on the platform in front of the portal that it's possible to swim past, and if you don't hit it you're just stuck at the transition until Blasto drowns (then either you're stuck again, or...bad things happen); if I go back in-bounds right before the portal and swim up along the path like "normal", it usually works right.

The only advice I can give you on the snipers in 8 is to learn where and when they spawn and shoot them immediately. If you shoot them while they're charging they just shoot, and only the full charge instant-kills you (I think). There's one guy during the climb at the end of the stage who'll snipe you unless you go up the bouncy platforms backwards, though, which is kind of tricky to do fast. I just play it safe at that part since if he gets you it's like a 15 second death.

Good luck improving my run, it's super sloppy everywhere lol. Level 8 isn't really that bad once you get it down, honestly. Most of the danger comes from being chipped to death once you get the charge guys figured out. Or from Blasto refusing to shoot them before they get their full charge off. That happens sometimes.
Edit history:
Saint Connor: 2013-08-01 06:10:58 pm
Saint Connor: 2013-07-31 05:32:22 pm
**delete**
Edit history:
Saint Connor: 2013-08-01 06:12:07 pm
Saint Connor: 2013-07-31 09:22:19 pm
Saint Connor: 2013-07-31 09:18:13 pm
Saint Connor: 2013-07-31 09:13:42 pm
**delete**
Edit history:
Saint Connor: 2013-08-01 05:00:10 pm
Found a MUCH better route. We're talking potential sub 20 route. I need to refine it a bit, but it's far easier and only needs 1 clip glitch.

Edit - Ladies and Gentlemen, I present to you 19:57.33 http://www.twitch.tv/saintconnor/b/439383660?t=8m36s

The route is based off a secret warp that was left in the game during development. With this route you no longer have to worry about the flood glitch, or the ass pains of stages 7 and 8, and instead of 3 door clip glitches, you only need one.

Stumbled across this while looking for other glitches and thought it would be cool for an incentive run during a marathon should Blasto ever catch any interest. http://www.gamewinners.com/playstation/BlastoHints.htm

However, while figuring out the warp spots and just practicing the run, I realized how fast I was going through the game and decided to explore a little, and low and behold, you can shave 10 minutes off the time. Did a couple practice runs to make sure I was hitting things correctly, then recorded the above VoD on stream.

So anyone interested in Blasto now? Tongue
Nice time! I'll have to watch this later.

I actually knew about that warp but never checked it out because...I dunno. Honestly as stupid as the warpless route is it's way more interesting to me for some reason, so I probably won't mess with this one much, but it's really cool that the warp saves so much time (and blood pressure medication).
Holy hell....So, decided to test this new route a bit....You do NOT have to kill everything in stage 1, so you can do the normal ledge skip route. You ONLY have to make sure the dude in 2 sits on the pot, and that the babe in 6 gets turned into a chicken.

My new time is 12:59.90 (probably over 13 actually b/c I started a couple seconds late), here it is:

http://www.twitch.tv/saintconnor/b/439403375?t=0h48m44s
Hahaha, fantastic. I'm definitely checking this out tonight.

If only there was a way to activate air swimming off of the water in the first big room in Bosc's Lair. I really wanna know what swimming into Bosc's cutscene would do to Blasto's model.
Quote from rhenoplos:
Nice time! I'll have to watch this later.

I actually knew about that warp but never checked it out because...I dunno. Honestly as stupid as the warpless route is it's way more interesting to me for some reason, so I probably won't mess with this one much, but it's really cool that the warp saves so much time (and blood pressure medication).


Yeah, I'm definitely going to keep the old route under my belt, but I was hoping I could find something useful for this game as I find it quite enjoyable.

Also sorry about the seeming constant spam from me in this thread. Mods feel free to delete the 2 posts I labeled as **delete** to reduce clutter in the thread. Things just kinda came fast (that's what she said), so wanted to keep people up to date.

Thanks for the support Rhen. Also, yeah swimming into Bosc's cutscene would be interesting.
Is PJ
Someone mentioned those warps to me when I played this one stream.  Maybe it was Rheno, even.  Haha.  I wasn't a huge fan of the idea of using those but it's certainly an interesting run.  Looks a lot more tolerable to run, at least.  I might give it a shot.

I'd still like to work on the warpless route but it's such a bad game.  Hahaha.  Maybe you're just what I need to get motivated.
Quote from PJ:
Someone mentioned those warps to me when I played this one stream.  Maybe it was Rheno, even.  Haha.  I wasn't a huge fan of the idea of using those but it's certainly an interesting run.  Looks a lot more tolerable to run, at least.  I might give it a shot.

I'd still like to work on the warpless route but it's such a bad game.  Hahaha.  Maybe you're just what I need to get motivated.


Glad I could oblige :).

Yeah, I was kinda surprised I didn't see anything with the warp run. That's why I wasn't sure if anyone knew about it. Guess we could have 2 Any% runs. One full, one warp. Could definitely make things interesting.
Edit history:
Omnigamer: 2013-08-02 06:58:04 pm
All the things
I can't really say I enjoy the warp either. Just seems similar to the Super James Pond 2 stuff that a few people are giggling over recently (uses a developer code to get invincibility and go to last stage). Warps and warpless might be a reasonable distinction but I'd be much more excited for the warpless, assuming the skips keep rolling out.
I'm curious if anyone would be interested in....a 100% run....*shutter*
Edit history:
Saint Connor: 2013-08-02 08:19:59 pm
Sooo...interesting turn of events....

Apparently you do have to kill everything in the first level? For some reason the first warp isn't working. The platform is just out of my jump arch. This is from trying to skip the first level and go straight to the second without killing everything.

So I'm wondering if this only happened because I beat Bosc in an earlier practice run of me killing everything and the game resetting naturally through credits...

Seems weird, but its the only thing I can think of. I'll keep testing.

Edit - Confirmed. If you beat Bosc once, then play through again, you can do the quick skip on 1 and still get the warp at 2. So this doesn't seem like a legitimate version of the run.

Guess it's back to killing everything Sad
Is PJ
Wow.  That is annoying.  :/
Yeah, definitely blows. But I've been practicing the route to killing everything and it's improving. Got a 17 and some change run (2 bad jumps and a bad Bosc fight) and a sub 17 run in earlier. So it's still pretty quick.
I finally got a solid PB on the Warp Route. VOD here: http://www.twitch.tv/saintconnor/c/2698815

Sorry for the last bit of the video. Twitch was kinda being dumb today and of course was fine up until that point, so it's a bit choppy. Either way, my finishing time of 14:47.13 is on there, so that's all that really matters to me.

The route still needs to be hashed out a little bit, and it is by no means perfectly clean. 2 deaths cost me about 20 seconds and some small stuff here and there cost me a few more. But overall it was a solid run and I had a decent 2nd phase Bosc fight.

I think I'm going to take a break on the Warp Route for a little bit, though, unless there becomes more interest for it.

If you have any questions pertaining to why I was routing a certain way or anything, feel free to ask.

Also, I'm pretty sure I figured out how to door clip consistently and it's not as random as people might think.
Edit history:
rhenoplos: 2013-08-06 03:18:18 am
rhenoplos: 2013-08-06 12:26:22 am
rhenoplos: 2013-08-06 12:25:48 am
Nice! I really like your stage 1 route. There might be a faster way to spawn some of the flying eyeballs when you're flying around with the jetpack, but I haven't played around with stage 1 enough to understand how the spawns work at all. You can also clip straight into the elevators with sidehops, which enables you to go to the green section in stage 2 without hitting any of the other buttons.

I'd like to type up my thoughts on Bosc sometime soon, particularly phase 2, because he's probably the stupidest part of the run right now. I don't have him figured out by any means but I do have a strat that seems to keep his trolling to a minimum. Also I'd really like to hear what you think about the clips. It does seem possible to get them consistently, but sometimes I'll feel like my angle is perfect and lose a minute and other times I'll be significantly off and go straight through. Some of them seem easier than others too. It might have something to do with having another object or wall nearby to help shove Blasto through.

Edit: Alright, so Bosc. His first phase is pretty simple, you basically crab walk around and shoot him. I do a backflip upon gaining control and run away a bit in order to get some distance on him. It's easier to deal damage and keep track of your position at range, and you need to be in position to grab powerups when phase 1 dies.

The fastest weapon to use on phase 1 is the rapidfire laser with a level 3 gun, which you have to bring in to the fight; there's one in the platforming section immediately before the boss room but grabbing it probably costs more time than it saves, and it's pretty dangerous. I think the best strat for form 1 is to grab the flamethrower in the boss room, empty it at him with the explosive shot, then finish him with the gun. Overall a pretty simple fight.

When phase 1 is about to die, you want to pick up the nuke that spawns in the boss room for phase 2. There's also some health to grab if you need it; I usually grab it while I'm rounding up the powerups, just so the head doesn't snipe me before the arena blows up. Your position while the arena blows up is sort of important, but you don't need to be in a super-precise spot or anything. This is about where you want to be: http://imgur.com/BQAIE1B

The important part is that when the arena blows up and you have invincibility, you're somewhere around here: http://imgur.com/AlOZaHh and can grab the invincibility powerup without taking a lava bath. Run forward and left a bit to the other nuke in the lava pool (here: http://imgur.com/3agwK50).

What you do in this phase really depends on what Bosc decides to do. You basically want to use up both nukes quickly so that you still have invincibility active and can grab the freeze gun, then run to the platform next to the skull and stand at the wall. Ideally Bosc will fly into the wall and stop a lot and you can hit him with the freeze grenades easier. If this happens, try to get him between you and the wall. He seems to get stuck longer if you do that. If he doesn't wanna fly into the wall and instead hovers in front of you shooting lasers, you should still shoot grenades but he'll probably take less. If he flies away, you swear a lot and wait. There's a max health powerup on this platform, fortunately. Be ready to grab it whenever, since if Bosc decides to aim well he can do a ton of damage very quickly.

Hopefully that makes sense. The basic idea is just to use explosives to counteract Bosc flying around like a hummingbird on meth and try to get him stuck on a wall. He can still troll but it seems a lot less common, and my fastest (read: luckiest) phase 2s with this strategy are VERY VERY fast. I've actually killed him within a few seconds of arriving at the wall before in practice.

Edit2: Oh btw, if Bosc goes out of bounds just back off and wait a bit. He'll come back in.
Edit history:
Saint Connor: 2013-08-06 03:12:05 pm
Saint Connor: 2013-08-06 02:07:00 pm
Good stuff. Yeah, I kinda figured out how to make Bosc less troll based on positioning, I just need to modify it some. Didn't know the nukes were effective in phase 2. I just know they are shit in phase 1. I've had most of my luck with the Ice blaster as it seems to do the same, if not more damage than the Fire blaster secondary fire and is a bit more spammable as it only costs 10 resources per uses instead of the Fire's 20. But for the most part, fighting him on the platform where he ultimately lands when he dies, seems to limit his randomness the most in my experience so far, and of course leaves you in prime position to finish him quick for a time stop.

As for how door clipping works..

I don't know how many people here are familiar with 3D modeling, but cameras in a 3D space are considered a physical object in a scene, even if they aren't visible. It must be accounted for and manipulated in some way (unless creating a 3D rendered image...but back on topic). In terms of Blasto, and pretty much every 3rd person game in existance, the camera is bound to the character so it can follow them around. You may be able to zoom and free look, but the camera must respond to appropriate physics when doing so in order to maintain view of the character. This is why, say in an MMO, no matter how zoomed out you are, if you walk in front of a wall, the camera snaps to the character in order to account for the obstruction.

For Blasto, it was one of the few early 3rd person platformers to incorporate sidestepping, and unfortunately, wasn't advanced enough to account for this when it concerned the camera. Now, up against a wall, it could account for pitch, yaw, and any rotation, but there is never any advanced movement going on character wise that it can't do this without glitching. However, sidestepping causes a problem.

http://i.imgur.com/XZXVh33.jpg

In the image above (sorry so crude) you can kinda see how the camera would be lined up when at a slight angle against the door when Blasto is turned (imagine Blasto is facing Northeast...again...sorry for the shitty MS Paint job, lol). Because Blasto has a rather large hitbox (unfortunately), when he sidesteps into a wall, it creates a sort of "popping" clipping effect. Now, because the camera is attached to Blasto purely from his back and can not be manipulated otherwise, it too does this popping motion. So basically, what you are trying to achieve is an angle where the camera pops beyond the barrier hitbox of the door. Because the camera MUST be attached to Blasto, if the camera breaks the threshold, it pulls Blasto with it. Or in other words, it tricks the game into thinking, "If the camera is on this side of the door, Blasto must be on this side of the door," and it makes it so.

Edit - Added detail on the camera clipping (forgot to mention this part, lolz): The reason you have to angle Blasto to make the clipping work, is because the camera maintains a fixed distance from Blasto. When you angle, you are shortening the distance between the camera and Blasto because there is an obstruction. So as you do the popping, it both pops sideways and attempts to push back out to its base distance value. That's why the angle of approach is important. Too much and it will just react as if you were looking around, too little and it will just sit there and watch you sidestep into the door like an idiot. The sweet spot is pretty forgiving though and generally only minor adjustments need to be made. 

As for my route for stage 1, I was going to go into an elaborate image and text spiel, but it will probably be easier for me to just do a stream recording of me talking about what I'm doing, that way you can get a good visual representation. I'll try to get it done sometime today and when I do, I'll post it here.
Is PJ
Oh neat explanation!  I wonder if we could finally do a chapter 7 skip with that knowledge.  Something like strafing belly-up into the top plane of the exit gate.  I feel like I've tried everything there but maybe understanding of the camera would help things....
Dunno, could be worth a try.

It is also worth noting that Blasto can clip himself through a wall with just straight up 90 degree sidestepping into the wall. Each pop slides him a little closer into the wall. Just angling the camera basically doubles your chances to clip, therefore more consistent. This might be the reason everyone thinks the clipping is so random.
Edit history:
Saint Connor: 2013-08-06 09:24:07 pm
Alright, so here's my video explaining the Stage 1 kill everything route.

http://www.twitch.tv/saintconnor/c/2705726

I kinda ramble a bit, lol, but I think I covered everything along with a little general knowledge stuff as well to fill in what would normally be dead air time. Objective was to basically explain to you guys then route and reasoning, but kinda make it noob friendly, too should anyone new choose to run this route.

Also, I say "whatever" a lot Sad
So something interesting, I don't know if it is known (I'm sure it is), but you can clip the wall before the exit door in stage 2. Did it on accident lining myself up. http://www.twitch.tv/saintconnor/c/2769152

In the vid I'm mostly messing with angles to see if I can get something consistant and quicker. Still working on it, but it seems like it might be a little faster and less risky than potentially taking the hits from the door if you fuck up the climbs.