Edit history:
KennyMan666: 2012-12-06 03:08:01 am
KennyMan666: 2012-12-06 02:48:26 am
KennyMan666: 2012-12-05 04:27:41 pm
KennyMan666: 2012-12-05 04:27:27 pm
KennyMan666: 2012-12-05 04:06:16 pm
Precursor
Alright, did my first full run with the gas and electricity skip. Was recording at first but when I failed at a grapple in the first FSA camp and fell down in the water I didn't feel like resetting so I just shut off the recording and kept playing to get a feel for about how long it would take.
And?
30-35 minutes realtime, 23:46.63 on the timer. I am not yet ready to call sub-23 possible, but we'll see... messed up one map movement, died in Furnace and Albatross, think I only had three trucks. Did the gas/electricity skip on the first try.
I have a handful of small things left to experiment with, but other than that, I think all that's left is pulling everything off in the same run now. Well, actually, I still need to figure out the smoothest path through the orange room of the Albatross. I have an idea I'm going to try out.
EDIT: Oh wow, my assumption of having to communicate was just wrong almost everywhere. Just made an experiment run. Communicating is not actually necessary in Areas 6, 7, 10 and 11, either... meaning that area 5 is the only stage where you actually need to enter the communication room. You need the proper communicator chips to actually enter the stages, though, so the route goes unchanged - but this saves a few seconds, at least.
Still need to completely figure out: Path through orange Albatross room, best way to minimize trucks.
And?
30-35 minutes realtime, 23:46.63 on the timer. I am not yet ready to call sub-23 possible, but we'll see... messed up one map movement, died in Furnace and Albatross, think I only had three trucks. Did the gas/electricity skip on the first try.
I have a handful of small things left to experiment with, but other than that, I think all that's left is pulling everything off in the same run now. Well, actually, I still need to figure out the smoothest path through the orange room of the Albatross. I have an idea I'm going to try out.
EDIT: Oh wow, my assumption of having to communicate was just wrong almost everywhere. Just made an experiment run. Communicating is not actually necessary in Areas 6, 7, 10 and 11, either... meaning that area 5 is the only stage where you actually need to enter the communication room. You need the proper communicator chips to actually enter the stages, though, so the route goes unchanged - but this saves a few seconds, at least.
Still need to completely figure out: Path through orange Albatross room, best way to minimize trucks.