Yes
I suppose a lot of you remember this game. So just for fun I figured I'd try my hand at routing the game. I've only been at it a day and things have really taken off fast. I don't know if I want to be the person to run this because I've got a ton of other projects, but I found a lot of interesting stuff. Thanks to some new strats I got a 1cc clear (though with 7 lives) on Mania on day 1 that clocked in at 37:10. This run is terrible and isn't worth watching. I do however have some information that is worth looking at. Before you ask, the values and strategies below are all for the Mania difficulty.
First I've got the damage values for almost everything:
https://docs.google.com/spreadsheet/ccc?key=0AlQn8DYLTR-hdG1tWWtqZEJoS2FHODVjcFZnZ0E4Z0E#gid=0
The stages themselves are actually going to take some skill and practice to complete optimally. There won't be any substitute for memorization and practice. The bosses are a different story. I found some lovely boss strategies. Also a quick note is that you get three test tubes at the start of each stage so there's no reason not to use them.
I've made a little compilation of the boss strategies below with a video and a more detailed description can be found below:
Note: I had an infinite health cheat on that I forgot to turn off for testing, but that doesn't change the strategies. I've verified that the strats work on console. The most broken thing in this game is regrabbing. You grab an enemy, inflict some damage but don't do a knockdown. You will eventually let go and if you keep moving toward the enemy you can regrab the enemy before the enemy has a chance to attack.
Stage 1
Grappling at the beginning of the fight does a whopping 64 damage. This combined with a test tube make this fight a joke.
Stage 2
Regrabbing works really well against this boss. The thin clowns could be trouble in a run so a test tube could be used here if things got rough.
Stage 3
Catwoman is vulnerable to the regrab, but she has a relation move that will get her out of it. The retaliation move where she will charge around the screen. She will do this move after she has been hit four times. The move takes a long time to finish and it can only be interrupted by a test tube. The trick here is to manipulate the limit. So grab punch punch, regrab punch, regrab punch punch throw. This gets you an extra hit before the retaliation. Once she gets up you can pretty much use a test tube. If you pick up the test tube on the high path in stage 3 you never have to wait for this move. I had some execution issues in the video and was slow on the grab, but the point is you never have to wait for the charge attack to finish.
Stage 4
Catwoman has no retaliation move so assuming you don't mess up you can just regrab infinite her to death. I don't have a good strategy for the Penguin fight. I hate that fight
Stage 5
Meh. This stage is boring and I don't really know how to optimize it. The controls are so bad. This is not included in the compilation.
Stage 6
The Organ Grinder is vulnerable to regrab, but the thin clowns and the lack of ability to scroll the screen make things tough. This is not included in the compilation.
Stage 7
No comment on the Duck Vehicle fight so far, it's not in the compilation. Penguin second fight is interesting. Just like everyone else he can get hit by regrab, but like Catwoman 1 he has a retaliation move that interrupts it. This is to activate the umbrella. This happens after 6 hits. The strategy here is grab punch punch, regrab punch punch, regrab punch, regrab punch punch throw. You can test tube almost immediately after the throw, but it's strongly recommended that you wait until he gets back on screen before you do it or you'll have some really tough positioning to deal with. You pick up an extra test tube in stage 7 and it's important you use all four on Penguin in order for this strat to work.
First I've got the damage values for almost everything:
https://docs.google.com/spreadsheet/ccc?key=0AlQn8DYLTR-hdG1tWWtqZEJoS2FHODVjcFZnZ0E4Z0E#gid=0
The stages themselves are actually going to take some skill and practice to complete optimally. There won't be any substitute for memorization and practice. The bosses are a different story. I found some lovely boss strategies. Also a quick note is that you get three test tubes at the start of each stage so there's no reason not to use them.
I've made a little compilation of the boss strategies below with a video and a more detailed description can be found below:
Note: I had an infinite health cheat on that I forgot to turn off for testing, but that doesn't change the strategies. I've verified that the strats work on console. The most broken thing in this game is regrabbing. You grab an enemy, inflict some damage but don't do a knockdown. You will eventually let go and if you keep moving toward the enemy you can regrab the enemy before the enemy has a chance to attack.
Stage 1
Grappling at the beginning of the fight does a whopping 64 damage. This combined with a test tube make this fight a joke.
Stage 2
Regrabbing works really well against this boss. The thin clowns could be trouble in a run so a test tube could be used here if things got rough.
Stage 3
Catwoman is vulnerable to the regrab, but she has a relation move that will get her out of it. The retaliation move where she will charge around the screen. She will do this move after she has been hit four times. The move takes a long time to finish and it can only be interrupted by a test tube. The trick here is to manipulate the limit. So grab punch punch, regrab punch, regrab punch punch throw. This gets you an extra hit before the retaliation. Once she gets up you can pretty much use a test tube. If you pick up the test tube on the high path in stage 3 you never have to wait for this move. I had some execution issues in the video and was slow on the grab, but the point is you never have to wait for the charge attack to finish.
Stage 4
Catwoman has no retaliation move so assuming you don't mess up you can just regrab infinite her to death. I don't have a good strategy for the Penguin fight. I hate that fight
Stage 5
Meh. This stage is boring and I don't really know how to optimize it. The controls are so bad. This is not included in the compilation.
Stage 6
The Organ Grinder is vulnerable to regrab, but the thin clowns and the lack of ability to scroll the screen make things tough. This is not included in the compilation.
Stage 7
No comment on the Duck Vehicle fight so far, it's not in the compilation. Penguin second fight is interesting. Just like everyone else he can get hit by regrab, but like Catwoman 1 he has a retaliation move that interrupts it. This is to activate the umbrella. This happens after 6 hits. The strategy here is grab punch punch, regrab punch punch, regrab punch, regrab punch punch throw. You can test tube almost immediately after the throw, but it's strongly recommended that you wait until he gets back on screen before you do it or you'll have some really tough positioning to deal with. You pick up an extra test tube in stage 7 and it's important you use all four on Penguin in order for this strat to work.
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