The Dork Knight himself.
Oh god, say it isn't so................but yes it is. Simply because this game is really bad and I played the shit out of it as a kid, I must run it Also, Mike will get a kick out of seeing this game destroyed since he couldn't even get out of Act 1 without burning up a continue (which made him throw the controller and say "I'm done").
From what I know of the game, most of it will be me breezing through collecting weapons and saving them for the incredibly cheap mini-bosses that are in a few key places.
Act 1
Nothing too challenging here. Just collect as much ammo and waste as little time as possible. Use the homing batarangs on Penguin until I can finish him off with punches (or just stick with punches, not sure which is quicker).
Act 2
2-1 has the first cheap mini-boss in the game, so I will need a large stockpile of batclaws and homing batarangs to make sure I can take him out quickly. If I die here, it's instant reset since there is NO WAY TO KILL THIS MOTHERFUCKER without the heavy artillery. Standard batarangs don't deal enough damage, punches and kicks don't have enough range, and smoke bombs (which are useless anyway) don't even stun him like they're supposed to. The rest of the act is pretty simple. There's a Catwoman fight immediately followed by another Penguin fight, but they're pretty easy so long as I have a few homing batarangs and batclaws to use. It seems that Catwoman's biggest weakness is the bat-swarm weapon, which I should have plenty of by the time I reach her.
Act 3
The first few stages are pretty simple but littered with so many enemies that I'll have to burn up a ton of batarangs and waste plenty of time grabbing weapons for the later fights. If I have to burn up a continue in this act it's probably better to just reset since I won't have enough batarangs to keep enemies at bay (they all have almost 2x my range with their attacks and deal 2-4 bars of damage every hit). The final boss fight is a major pain in the ass. It's against a clown that has a big axe. Every hit takes away about 4 bars, and his range with it extends way outside of my melee attacks. If I don't have any batclaws or homing batarangs here it's almost a guaranteed reset.
Act 4
Annoying is the best way to sum this one up. Not hard, just annoying. Lots of gun toting enemies and 4-2 has acid water to avoid. There are a few points to stock up on the essentials, but not enough health. I can stay alive by taking things slow, but my plan is to just bulldog my way through the enemies and take a ton of damage. The boss fights here are a joke.
Act 5
Aside from the ice physics, this act isn't too hard. 5-1 has a few spots that will dump you back at the beginning of the stage, and while it sounds bad, it resets the entire level and lets you keep what you've already picked up. This way if I need to I can grab ammo, then take one of those pits and grab the same ammo again without wasting too much time (maybe 2-3 mins if the enemies play nicely). I really don't want to use that as an option but it's always there if I need it. The penguin fight at the end is easy but cheap at the same time. Touching the water takes away 2 bars, Penguin will freeze you then blast you with fire (only the ice can be blocked with a kick) and the electricity will take away 3 bars. Oh, and you have to take out the machine before Penguin can be killed.
Credits
Yes, you have to fight Catwoman during the credits. I'm still not sure if it's faster to take damage or just kill her, but if I still have some weapons left by the time I get here it'll definitely be faster to waste her for the "good" ending.
Some extra notes:
The fastest method for moving is to constantly jump. Batman gets a surge of forward speed (about 2x his normal walking speed) while rising from a jump. Coming down from a jump is only slightly faster than walking. Grappling along with jumping can really speed levels up, but you can only grapple-swing once per jump.
Despawn enemies
For the clown enemies that flip towards you, colliding with one at the top of your jump will cause the screen to scroll up. As the enemy falls down he'll get despawned as if he fell into a pit. The downside is this takes away a lot of health to constantly do.
Dieing in this game is actually a favorable strat in a lot of areas. Since you restart on the last safe spot you were standing on, most of the time you'll start off right where you died and lose minimal time. In fact a lot of areas are quicker to just run past everything and die constantly than to fight everyone and stay alive.
Air punching can only be done after the apex of your jump. While rising, you can't attack. Weapons also cannot be used while in the air, only punches.
Smoke bombs are fucking worthless.
Current estimated completion time is about 35 mins. Fastest achievable goal is 30 mins. God-like time would be sub-25.
From what I know of the game, most of it will be me breezing through collecting weapons and saving them for the incredibly cheap mini-bosses that are in a few key places.
Act 1
Nothing too challenging here. Just collect as much ammo and waste as little time as possible. Use the homing batarangs on Penguin until I can finish him off with punches (or just stick with punches, not sure which is quicker).
Act 2
2-1 has the first cheap mini-boss in the game, so I will need a large stockpile of batclaws and homing batarangs to make sure I can take him out quickly. If I die here, it's instant reset since there is NO WAY TO KILL THIS MOTHERFUCKER without the heavy artillery. Standard batarangs don't deal enough damage, punches and kicks don't have enough range, and smoke bombs (which are useless anyway) don't even stun him like they're supposed to. The rest of the act is pretty simple. There's a Catwoman fight immediately followed by another Penguin fight, but they're pretty easy so long as I have a few homing batarangs and batclaws to use. It seems that Catwoman's biggest weakness is the bat-swarm weapon, which I should have plenty of by the time I reach her.
Act 3
The first few stages are pretty simple but littered with so many enemies that I'll have to burn up a ton of batarangs and waste plenty of time grabbing weapons for the later fights. If I have to burn up a continue in this act it's probably better to just reset since I won't have enough batarangs to keep enemies at bay (they all have almost 2x my range with their attacks and deal 2-4 bars of damage every hit). The final boss fight is a major pain in the ass. It's against a clown that has a big axe. Every hit takes away about 4 bars, and his range with it extends way outside of my melee attacks. If I don't have any batclaws or homing batarangs here it's almost a guaranteed reset.
Act 4
Annoying is the best way to sum this one up. Not hard, just annoying. Lots of gun toting enemies and 4-2 has acid water to avoid. There are a few points to stock up on the essentials, but not enough health. I can stay alive by taking things slow, but my plan is to just bulldog my way through the enemies and take a ton of damage. The boss fights here are a joke.
Act 5
Aside from the ice physics, this act isn't too hard. 5-1 has a few spots that will dump you back at the beginning of the stage, and while it sounds bad, it resets the entire level and lets you keep what you've already picked up. This way if I need to I can grab ammo, then take one of those pits and grab the same ammo again without wasting too much time (maybe 2-3 mins if the enemies play nicely). I really don't want to use that as an option but it's always there if I need it. The penguin fight at the end is easy but cheap at the same time. Touching the water takes away 2 bars, Penguin will freeze you then blast you with fire (only the ice can be blocked with a kick) and the electricity will take away 3 bars. Oh, and you have to take out the machine before Penguin can be killed.
Credits
Yes, you have to fight Catwoman during the credits. I'm still not sure if it's faster to take damage or just kill her, but if I still have some weapons left by the time I get here it'll definitely be faster to waste her for the "good" ending.
Some extra notes:
The fastest method for moving is to constantly jump. Batman gets a surge of forward speed (about 2x his normal walking speed) while rising from a jump. Coming down from a jump is only slightly faster than walking. Grappling along with jumping can really speed levels up, but you can only grapple-swing once per jump.
Despawn enemies
For the clown enemies that flip towards you, colliding with one at the top of your jump will cause the screen to scroll up. As the enemy falls down he'll get despawned as if he fell into a pit. The downside is this takes away a lot of health to constantly do.
Dieing in this game is actually a favorable strat in a lot of areas. Since you restart on the last safe spot you were standing on, most of the time you'll start off right where you died and lose minimal time. In fact a lot of areas are quicker to just run past everything and die constantly than to fight everyone and stay alive.
Air punching can only be done after the apex of your jump. While rising, you can't attack. Weapons also cannot be used while in the air, only punches.
Smoke bombs are fucking worthless.
Current estimated completion time is about 35 mins. Fastest achievable goal is 30 mins. God-like time would be sub-25.
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