I haven't played around with Click Clock Wood, to be perfectly honest. Sami isn't up to it in his run either, but I might be trying a few things differently next time I run it.
The only problem with devising routes is that if you alter things too much you wont have enough grubs for Eyrie, of course. So route making needs to take them and Mumbo Tokens into account.
Grubs that I know of from memory (there may be errors here):
SUMMER:
1. Near entrance under leaf
2. Above autumn switch
3. In dried up water-moat area, opposite side of Gnawty
4. On one of the tree 'roots', far side of Mumbo's hut from entrance
5. Inside Mumbo's Hut (not reccommended to collect)
6. On leaf, tree branch above mumbo's
7. Outside incomplete treehouse on branch
8. On wood platform outside Nabnut's house with grublin enemy
AUTUMN:
9. Leaf Stack near entrance
10. under bird opposite mumbo's hut
11. Inside mumbo's hut
12. Leaf stack between flower and mumbo's hut, near bird on tree 'root'
13. Leaf stack near orange jinjo and flower
14. Same place as #6 in Summer
15. On beehive
16. Inside beehive
17. wood platform underneath treehouse
18. Inside Nabnut's house on table
19. Behind Eyrie
20. Outside whipcrack room, past eyrie's nest (lol... you won't be getting this one)
Mumbo Tokens really depend on your routes for other levels. I've been meaning to write up a list of which ones to collect, but I probably won't do anything until routes are finalised.
On Gruntilda: I notice that Marshmallow's ended up with 24 red feathers at the end of Click Clock Wood, and he only uses 13 in the fight, which includes a missed beak bomb and a few wasted feathers to gain height. So I think it would be reasonable to go into the fight without a red feather boost if you have 15-20 reds; you can collect a few during the 2nd phase if you really need to.
Edit: I just tested the beak bust invulnerability trick in two more places. Unfortunately you can't use it for the spinning fans in Rusty Bucket Bay, which is a real shame since it would've been rather cool to go in there without slowing them down first. However, you can use the trick against Gruntilda, both her fireballs and the homing spell. She'll say that she hit you after the spell collides, but you won't lose any damage if you time it right.
The only problem with devising routes is that if you alter things too much you wont have enough grubs for Eyrie, of course. So route making needs to take them and Mumbo Tokens into account.
Grubs that I know of from memory (there may be errors here):
SUMMER:
1. Near entrance under leaf
2. Above autumn switch
3. In dried up water-moat area, opposite side of Gnawty
4. On one of the tree 'roots', far side of Mumbo's hut from entrance
5. Inside Mumbo's Hut (not reccommended to collect)
6. On leaf, tree branch above mumbo's
7. Outside incomplete treehouse on branch
8. On wood platform outside Nabnut's house with grublin enemy
AUTUMN:
9. Leaf Stack near entrance
10. under bird opposite mumbo's hut
11. Inside mumbo's hut
12. Leaf stack between flower and mumbo's hut, near bird on tree 'root'
13. Leaf stack near orange jinjo and flower
14. Same place as #6 in Summer
15. On beehive
16. Inside beehive
17. wood platform underneath treehouse
18. Inside Nabnut's house on table
19. Behind Eyrie
20. Outside whipcrack room, past eyrie's nest (lol... you won't be getting this one)
Mumbo Tokens really depend on your routes for other levels. I've been meaning to write up a list of which ones to collect, but I probably won't do anything until routes are finalised.
On Gruntilda: I notice that Marshmallow's ended up with 24 red feathers at the end of Click Clock Wood, and he only uses 13 in the fight, which includes a missed beak bomb and a few wasted feathers to gain height. So I think it would be reasonable to go into the fight without a red feather boost if you have 15-20 reds; you can collect a few during the 2nd phase if you really need to.
Edit: I just tested the beak bust invulnerability trick in two more places. Unfortunately you can't use it for the spinning fans in Rusty Bucket Bay, which is a real shame since it would've been rather cool to go in there without slowing them down first. However, you can use the trick against Gruntilda, both her fireballs and the homing spell. She'll say that she hit you after the spell collides, but you won't lose any damage if you time it right.