The audio doesn't match up with the video towards the end of the videos. Are you using the LAME encoder provided on the FAQs page?
No only towards the end of the video. At least part 10 is async right from the beginning of the video. That's terrible. You should check your videos before uploading, Damurdoc.
Did you append several videos to eachother? Because doing that (without editing, or editing and appending all at the same time) will cause the audio to desynch, as quite often the audio length is not exactly as long as the video. Here is a link to the FAQ that Ekardif mentioned. And here is a topic I started because I also had some problems with audio and video desynching.
From what julien says, I doubt it's the kHz, but I usually simply check it with Media Player Classic. With MPC, you can just play the clip, right click in the video screen and select Properties. Then it displays the bitrate of the video and the audio, as well as the sampling rate of the audio.
If you don't have Media Player Classic, you can also check it in VirtualDub. Go to Audio -> Conversion and then it should display the sampling rate between the brackets behind the option No Change. Normally, the audio will be 44100 kHz.
However, if your audio desynchs from the beginning of a segment, it is probably caused by a problem in the recording. I believe Kibumbi mentioned something like that in a thread I linked above. The best way to fix something like that would be with AviSynth. Then wirte a script as follows (shamelessly copied and slightly altered from ballofsnow):
- Install Avisynth 2.56 - Open with notepad and write a script like this:
- Save it and rename to .avs - Use open video file in VirtualDub and open the .avs script. Hopefully you won't get any errors.. - Compress file and you're done.
This would play the audio 0.5 seconds earlier than it was recorded. You'll need to play around with it a bit in order to get the delay time just right.
To those who are attempting to download the run, I apologize for the inconvenience. The first version that DAMURDOC posted was both bigger and more popular than I had realized, which thus killed my bandwidth. This should all be fixed within 12-14 hours.
Edit: The limit has been removed. Everything should be back to normal.
I really, really hope that you kept the uncompressed source files of your 11 segments because the encoding job is just bad, bad, and bad. So bad that I doubt that Radix would accept it.
Please tell me you kept the source files, then maybe your project can be salvaged.
For those in the know, the video bitrate is 289 kbps at 640x480, and the audio is 224 kbps. You can come up wth your own conclusions.
I really, really hope that you kept the uncompressed source files of your 11 segments because the encoding job is just bad, bad, and bad. So bad that I doubt that Radix would accept it.
Actually, I'm sure that he wouldn't accept it.
Please tell me you kept the source files, then maybe your project can be salvaged.
For those in the know, the video bitrate is 289 kbps at 640x480, and the audio is 224 kbps. You can come up wth your own conclusions.
No i did not keep it.
Why, is the video or the audio wrong?
From my point of view, the video is clear and the sound is OK.
But you tell me.
also, even uncompressed, that's pretty much how it looked like.
I tryed, and even uncompressed, i can change everything in the video and get a better quality if needed, so calm down.
One thing I've learned is to always keep an uncompressed source file, or a souce file encoded at very high quality (4000+ kbps). If you're running out of hard drive space, just burn onto cd/dvd.
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Why, is the video or the audio wrong?
It's the ratio that's strange. You have almost a 1:1 ratio of the bitrate, when usually you have a ratio of 10:1 or higher. It's like you tipped the scale of quality, taking from video and giving to audio.
Quote:
From my point of view, the video is clear and the sound is OK.
But you tell me.
also, even uncompressed, that's pretty much how it looked like.
Now that I look again, this game is mostly still scenes, so you can get away with using a low bitrate, but I think in this case you went a little too far. Anyways, since you don't have the source files anymore, there's no point ranting about it. You'll need to enode a normal quality version at 320*240. My recommended changes:
For your 640x480 version, re-encode the audio to 128 kbps.
For the normal quality version, resize to 320x240, set the audio to 64 kbps, and use the same video bitrate as the 640x480 version, ~300 kbps.
edit-
Quote:
I tryed, and even uncompressed, i can change everything in the video and get a better quality if needed, so calm down.
One thing I've learned is to always keep an uncompressed source file, or a souce file encoded at very high quality (4000+). If you're running out of hard drive space, just burn onto cd/dvd.
It's the ratio that's strange. You have almost a 1:1 ratio of the bitrate, when usually you have a ratio of 10:1 or higher. It's like you tipped the scale of quality, taking from video and giving to audio.
Now that I look again, this game is mostly still scenes, so you can get away with using a low bitrate, but I think in this case you went a little too far. Anyways, since you don't have the source files anymore, there's no point ranting about it. You'll need to enode a normal quality version at 320*240. My recommended changes:
For your 640x480 version, re-encode the audio to 128 kbps.
For the normal quality version, resize to 320x240, set the audio to 64 kbps, and use the same video bitrate as the 640x480 version, ~300 kbps.
Hmph, I'm sorry to do this but my stupid school didn't finalize the setup of my second network card and I appear to be overflowing once again. So just go ahead and grab it off the torrent. I'll keep a copy locally, but that'll just go straight to Radix it looks like.