I discovered a glitch in a game that can be pulled of using some sort of autosave abusing. It basically goes like this:
* cast a teleport spell (note: the teleport spell teleports the character within the current area)
* leave the current area before the character finishes casting the spell
* immediately reload the autosave that was created (the game creates an autosave when leaving the area)
* the teleport spell screwed up because of the autosave and the character is teleported to some otherwise unreachable place in the original area
Now I'm not sure if such a glitch would be allowed without creating a new segment because of the autosave. What do you think?
* cast a teleport spell (note: the teleport spell teleports the character within the current area)
* leave the current area before the character finishes casting the spell
* immediately reload the autosave that was created (the game creates an autosave when leaving the area)
* the teleport spell screwed up because of the autosave and the character is teleported to some otherwise unreachable place in the original area
Now I'm not sure if such a glitch would be allowed without creating a new segment because of the autosave. What do you think?
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