Glitch advocate
It's a bit more slow-paced than other Assassin's Creeds, due to the sailing mainly, but a speedrun of it could still be pretty interesting.
Some general time saving tactics or ideas that come to mind:
- some animations can be interrupted by throwing coins. A time saving example is skipping the flag destroying animation of an enemy ship. You can also do very quick corner assassinations by interrupting the assassination motion with coins.
- in diving sections, you are instantly sent back to where you start if you get killed or reload. Could come in handy (at least in 100% run).
- speaking of which, death and save warping will probably be really useful to skip long bouts of sailing and other navigation during the game.
- after having destroyed a fortress, if you're close enough to the fortress, you can start landing Jackdaw during the victory cutscene, making a little better use of the time you have to wait.
- the cutscene after upgrading Jackdaw can be skipped by quitting Animus. Could be useful to know for a segmented run.
- in Sequence 6 Memory 03 (I think), there's a chasing sequence at the end. That can be skipped by quickly shooting the guy before he sprints away.
Present day:
- if you block a character's path for about 25 seconds, he or she will instantly teleport to the next place. I guess this could save time if in some instance the character's normal route was slower than this.
- I think you can save time when meeting with Olivier by strategically getting in his way while he is on the phone. This way you can slowly move him towards balcony (the next location) instead of having him walk to and fro.
Questions:
- wonder if, or how much, you have to grind in a speedrun to upgrade Jackdaw? There are some semi-difficult naval battles that are a part of the main storyline.
- how to spend your precious coin?
- where's superswimming when you need it?
Some general time saving tactics or ideas that come to mind:
- some animations can be interrupted by throwing coins. A time saving example is skipping the flag destroying animation of an enemy ship. You can also do very quick corner assassinations by interrupting the assassination motion with coins.
- in diving sections, you are instantly sent back to where you start if you get killed or reload. Could come in handy (at least in 100% run).
- speaking of which, death and save warping will probably be really useful to skip long bouts of sailing and other navigation during the game.
- after having destroyed a fortress, if you're close enough to the fortress, you can start landing Jackdaw during the victory cutscene, making a little better use of the time you have to wait.
- the cutscene after upgrading Jackdaw can be skipped by quitting Animus. Could be useful to know for a segmented run.
- in Sequence 6 Memory 03 (I think), there's a chasing sequence at the end. That can be skipped by quickly shooting the guy before he sprints away.
Present day:
- if you block a character's path for about 25 seconds, he or she will instantly teleport to the next place. I guess this could save time if in some instance the character's normal route was slower than this.
- I think you can save time when meeting with Olivier by strategically getting in his way while he is on the phone. This way you can slowly move him towards balcony (the next location) instead of having him walk to and fro.
Questions:
- wonder if, or how much, you have to grind in a speedrun to upgrade Jackdaw? There are some semi-difficult naval battles that are a part of the main storyline.
- how to spend your precious coin?
- where's superswimming when you need it?
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