Don't MAKE me come down these stairs
I did a quick search on... well, everywhere, and can find very little about this game in terms of speedrunning. On TAS videos there isn't mention of it, there isn't a topic here that I can find, and the only thing on youtube is a really annoying "Let's Play" that seems to be endless. Not that a speedrun of this game wouldn't be endless.
Where to begin? This game will be a bitch to run. I've been playing it lately and of course the obstacles are:
-INSANE battle frequency. Sometimes it's like EVERY STEP. At it's best, it averages every eight to ten steps!
-Useless characters. If a dwarf with an axe can't one-hit kill something with his best equipment, that's a damn shame. Most of the spells are buffs and have little effect. For instance, Efreet's "Stomp All" raises attack power; Rooks' damage goes from like... 70 to 80. Ugh. And who wants to waste a turn on Sylph's "Dodge All" buff? I've never seen it change hit rates.
-Clunky menu controls. Really, there is like a 1 second delay after you select a spell outside of combat. During that time, if you try to select a spell target, the cursor doesn't move. If you're healing someone, and you don't wait for the cursor to be active, you can heal the wrong person. And there isn't even an audio cue that denotes that the cursor has moved!
-Worthless level-up bonuses. Getting 9 more HP when your max is 378 is really crappy. It takes a pretty long time to level up as it is, and the difference between, say, Level 20 and Level 23 is not noticeable at all. The only reason to level would be that your Spirits get new spells.
-Pathetic treasure. You can scour most of the dungeons and you'll never come out with anything except Honey that raises a stat 1-4 points or 100 gold. The first 3 chapters, there isn't a single weapon or armor in a dungeon. NOT ONE. If you don't buy it, you don't have. This really sucks when you get a new character mid-dungeon (say, Darwin in Chapter 2). If you didn't spend money on weapons that you carry around with no use for half of the chapter, he does 1 damage. And then he leaves in 10 minutes anyway.
-Confusing party formation. Seriously, what's the point of moving a character from the upper left corner to the lower right corner of the screen? Maybe there's a difference in the accuracy of their hits? Is it better to be on top or on bottom? Do you have a better chance of hitting an enemy that is closer to your space on the screen? I can't figure it out.
-SAVES. This is the biggest one. In any RPG, if you're trying to minimize random encounters, you have to save. The only way to save is to warp back to town. And that means you have to go through the ENTIRE dungeon ALL OVER AGAIN. From the beginning. With the same encounter rate, it's pointless to try to manipulate said encounter rate. So the only reason to return to town and save would be to heal or get better equipment. And in a speedrun, this MUST be kept to an extreme minimum.
So why would ANYONE want to run this? I don't know, but for some reason I love this game. It's not even that fun to play. Maybe it's the crisp colorful graphics, or that everything is in a neat, organized box on the screen (even the enemies appear on cards) and I'm obsessive compulsive. Maybe it's because the music isn't that bad in some parts of the game (though it's repetitive as all hell). Maybe it's the satisfying sound it makes when an enemy dies. I can't get into the psychology of this any deeper, though.
Would anyone be interested in seeing a run of this game? I saw it on one or two request threads, but I don't know if they're there just because someone wants a more complete game list on the site. I suppose the way to do it would be to try using a lot of cards that you buy from the gypsy in town, but that won't help you with powering up your characters, just getting past monsters. Inevitably I think there's going to have to be some major grinding done.
Comments?
Where to begin? This game will be a bitch to run. I've been playing it lately and of course the obstacles are:
-INSANE battle frequency. Sometimes it's like EVERY STEP. At it's best, it averages every eight to ten steps!
-Useless characters. If a dwarf with an axe can't one-hit kill something with his best equipment, that's a damn shame. Most of the spells are buffs and have little effect. For instance, Efreet's "Stomp All" raises attack power; Rooks' damage goes from like... 70 to 80. Ugh. And who wants to waste a turn on Sylph's "Dodge All" buff? I've never seen it change hit rates.
-Clunky menu controls. Really, there is like a 1 second delay after you select a spell outside of combat. During that time, if you try to select a spell target, the cursor doesn't move. If you're healing someone, and you don't wait for the cursor to be active, you can heal the wrong person. And there isn't even an audio cue that denotes that the cursor has moved!
-Worthless level-up bonuses. Getting 9 more HP when your max is 378 is really crappy. It takes a pretty long time to level up as it is, and the difference between, say, Level 20 and Level 23 is not noticeable at all. The only reason to level would be that your Spirits get new spells.
-Pathetic treasure. You can scour most of the dungeons and you'll never come out with anything except Honey that raises a stat 1-4 points or 100 gold. The first 3 chapters, there isn't a single weapon or armor in a dungeon. NOT ONE. If you don't buy it, you don't have. This really sucks when you get a new character mid-dungeon (say, Darwin in Chapter 2). If you didn't spend money on weapons that you carry around with no use for half of the chapter, he does 1 damage. And then he leaves in 10 minutes anyway.
-Confusing party formation. Seriously, what's the point of moving a character from the upper left corner to the lower right corner of the screen? Maybe there's a difference in the accuracy of their hits? Is it better to be on top or on bottom? Do you have a better chance of hitting an enemy that is closer to your space on the screen? I can't figure it out.
-SAVES. This is the biggest one. In any RPG, if you're trying to minimize random encounters, you have to save. The only way to save is to warp back to town. And that means you have to go through the ENTIRE dungeon ALL OVER AGAIN. From the beginning. With the same encounter rate, it's pointless to try to manipulate said encounter rate. So the only reason to return to town and save would be to heal or get better equipment. And in a speedrun, this MUST be kept to an extreme minimum.
So why would ANYONE want to run this? I don't know, but for some reason I love this game. It's not even that fun to play. Maybe it's the crisp colorful graphics, or that everything is in a neat, organized box on the screen (even the enemies appear on cards) and I'm obsessive compulsive. Maybe it's because the music isn't that bad in some parts of the game (though it's repetitive as all hell). Maybe it's the satisfying sound it makes when an enemy dies. I can't get into the psychology of this any deeper, though.
Would anyone be interested in seeing a run of this game? I saw it on one or two request threads, but I don't know if they're there just because someone wants a more complete game list on the site. I suppose the way to do it would be to try using a lot of cards that you buy from the gypsy in town, but that won't help you with powering up your characters, just getting past monsters. Inevitably I think there's going to have to be some major grinding done.
Comments?
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