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Edit history:
Onin: 2013-02-01 07:31:02 am
This game came out on Steam yesterday, it's a first-person puzzle platformer comparable to CUBE, but, well, much better.

Considering the game has a sort of instant travel system, you can skip every single non-mandatory room (including all the tutorial-esque rooms) and skip straight from upgrade to upgrade. I've been looking for possible sequence breaks, but so far the only ones I've found aren't actually useful since they just put you in the next room requiring the upgrade you skipped. I'll keep looking.

One other timesaver I found is that in the final level, you can use the black cube to immediately hop over the railing and land on the planetarium thingy without having to go through all that platforming.

Also there seems to be an in-game timer, but you don't get to see it at the end (and it doesn't even seem to give any achievement or something) so I dunno what that's all about :/
Thread title:  
Not a Zelda 2 refrence
It seems there are three paths to get the yellow and green gun. So figuring out witch path is quicker is important.
It seems I am missing one of the paths to the green gun, and I can't figure out how to beat link to the past, to get the yellow gun without having the yellow gun.
Edit history:
error1: 2013-02-01 04:03:16 pm
error1: 2013-02-01 03:59:23 pm
Not a Zelda 2 refrence
this was the path to the gree gun I was missing
http://www.youtube.com/watch?feature=player_detailpage&v=iCe8WaVhZms#t=167s
he also skips the red gun, he has some really bad rout mistakes otherwise though, not dropping down and the start and not using teleports

edit
someone did a better one


the puzzle at 2:30 could be quicker, no reason to draw on the ground when you can connect them in the air.
he also doesn't skip the red gun.
Edit history:
Onin: 2013-02-01 06:20:25 pm
Onin: 2013-02-01 05:54:13 pm
Skipping the red gun seems like a giant waste of time. The puzzles in the End just become so much more obtuse, especially considering how little effort it takes to get the red gun with that route.

Sup 10 minutes may be plausible. (at least, sub-10 by his metrics, since you can still move at the end cutscene thing so it would count toward SDA timing.)

Edit: I just achieved it. No recording, but the Time Remaining is at 1:20:xx after the game shut down. I'll see if I can get a recording tomorrow.
Gah. The beauty of this run is that it leaves much of the games puzzles in tact. Tongue

His run probably could have been around 10 minutes or sub 10, but he didn't seem to refine the two puzzles after getting the green gun. Any ideas on how it could be improved further?
I just got this game, I think I'll start running it after a normal playthrough.
Not a Zelda 2 refrence
I disagree with getting the yellow one, there is only one finicky puzzle without the red gun, think I'll record somthing
Not a Zelda 2 refrence
after a few attempts skiping the red gun got the timer read 1:21:23 when I restarted
that's an ingame time of 8min 37seconds
but I manually timed it and it comes out to
10min 34.7 seconds
that's with quite a few obvious mistakes, gonna u2b it for comparison
Edit history:
z1mb0bw4y: 2013-02-02 01:57:19 am
Gets the cake.
Just got a 6:45, will highlight the vid on twitch and post in a moment.



Uncertain how long this will take to process. Sub 6:30 will be an easy improvement, sub 6 possibly in the future?
Edit history:
Onin: 2013-02-02 02:43:25 am
I go to sleep thinking I got a perfect route, I wake up and am busted. Stupid Americans :<

There's an improvement to make to the 5:00 puzzle. Simply fill up both openings with red blocks but barely don't make them touch in the middle, then destroy the two input blocks, it makes all other blocks break in chain reaction and opens the door.

I'm so angry at how easy that green fuse puzzle actually is, I wasted so much time trying to make it work .____.
Edit history:
error1: 2013-02-02 03:06:37 am
Not a Zelda 2 refrence
nicely done,
sda time should end when you fade to white, since you have control until then
Quote:
For games without timers, a simple real-time measure is used. When the player first gains control of the game's character, timing begins. At the end when control is lost, even if that's long after the final battle, the timing stops.


cool trick at the end door to get a cube

skiping the red gun rout. Getting the yellow gun to absorbing the black cube is almost 6 min, so just getting the red gun is surely quicker
Gets the cake.
Quote from error1:
nicely done,
sda time should end when you fade to white, since you have control until then
Quote:
For games without timers, a simple real-time measure is used. When the player first gains control of the game's character, timing begins. At the end when control is lost, even if that's long after the final battle, the timing stops.


cool trick at the end door to get a cube

skiping the red gun rout. Getting the yellow gun to absorbing the black cube is almost 6 min, so just getting the red gun is surely quicker


Being a portal runner, SDA timing has never made sense to me lol.

I tested the yellow route, and it's way slower, yeah. The red gun takes like a minute to get and saves a ton of time. At this point the biggest time savings would be skipping one of the other guns, though that's something I'm not sure is possible.

Also, if we can get a cube past the fizzler into the final escape sequence, this game will be seriously like 4 minutes. So if someone finds that, you win the universe on a stick.
Edit history:
Onin: 2013-02-02 04:56:50 am
because youtube explains better than words:



I haven't put unlimited effort in it but I don't think it's possible to somehow harvest blocks by clipping through seams or something like that, which makes it impossible to either get a block past the red fizzler, nor get to the yellow gun without getting the green one. Then again I've been proven wrong before >.>
Registered just so I could post in this thread Smiley

I just got 6:25,32-ish:


Still a lot of optimization left to do. z1mb0bw4y had a better solution to the puzzle leading to the green gun.

I've discovered that it is possible to grab one cube from one of the puzzles in The Escape. Sadly, it is the puzzle closest to the cube cluster, and it is very difficult to pull off, but if executed perfectly it could definitely make sub-6 possible.
I'll see if I can upload anything of it later.
Edit history:
z1mb0bw4y: 2013-02-02 01:20:30 pm
Gets the cake.
Quote from qbicfeet:
I've discovered that it is possible to grab one cube from one of the puzzles in The Escape. Sadly, it is the puzzle closest to the cube cluster, and it is very difficult to pull off, but if executed perfectly it could definitely make sub-6 possible.
I'll see if I can upload anything of it later.


That sounds very promising. I'd really really like to see a video of that.

edit: Bah, nevermind. I think I found what you're talking about. That's nice, and skips farming the blob, but isn't as awesome as I had hoped =P
Quote from z1mb0bw4y:
Quote from qbicfeet:
I've discovered that it is possible to grab one cube from one of the puzzles in The Escape. Sadly, it is the puzzle closest to the cube cluster, and it is very difficult to pull off, but if executed perfectly it could definitely make sub-6 possible.
I'll see if I can upload anything of it later.


That sounds very promising. I'd really really like to see a video of that.

edit: Bah, nevermind. I think I found what you're talking about. That's nice, and skips farming the blob, but isn't as awesome as I had hoped =P

Yeah, it's not really that awesome, but by scraping off about 15 seconds from your Link In A Chain Reaction solution and 10 from The Escape we should be able to hit sub 6.

Does anyone know if there are any physics bugs with the Unreal engine? Stuff that could make you zip and clip through walls and whatnot.
derp, forgot to log in.

This site feels ancient
Edit history:
z1mb0bw4y: 2013-02-02 06:43:20 pm
Gets the cake.
You can kinda clip through doors, but from what I've seen it's not useful. You can also get blocks that regenerate (like from the "Fly??" sign) and put them in a doorway, close the door, delete them, and the'll respawn inside the door itself. Unfortunately this is also not very useful.

edit: Got a 6:12 (WR! lol) but no recording unfortunately. Sub 6 is possible, and would be the upper limit for submission to SDA I would think.
Edit history:
noclip: 2013-02-02 09:04:00 pm
It will be interesting to see what a 100% (panels only) run looks like. It could likely be done in under an hour an hour and a half (I forgot about the one you get from the timer expiring).
Gets the cake.
unfortunately I think that final time-based panel would ruin the whole run and make the whole concept pretty uninteresting, unless we can just decide to skip that one or something. There's also those purple blocks that nobody seems to know anything about.
All panels would probably be TAS timing - as in, end timing as soon as the ending of the game is achieved with no further input. So, you'd observe the last panel that isn't timed and then end input, since waiting around is sufficient to get the last panel.

Here are the purple blocks I know about (don't know if there's a list or not):
1) in the room where you discover the dreamcatcher window, keep swapping colours until you get to purple and look at the '2' on the back
2) in the 4d art gallery, along the edge
3) at the bottom of the rabbit hole
4) solve 'The Chase', enter it and then try to backtrack
5) in 'Four Different Exits', reach the fourth exit (requires yellow)
Edit history:
error1: 2013-02-03 03:15:55 am
error1: 2013-02-03 03:15:42 am
error1: 2013-02-03 02:40:45 am
Not a Zelda 2 refrence
there is a log here about purple blocks, really weird one you can't get late in the game
http://steamcommunity.com/app/219890/discussions/0/864958451399039278/

It turns out that it's possible to dupe cubes with only two cubes
I've only managed it with the green gun or better, basically you have a floating cube and a one cube in your magazine
jump and pull down on the floating cube and you end up with three.
It's probably the intended solution to "a link to the past" as messed up as that is.
Even done perfectly it's slower then the other puzzles to get the yellow gun I think.
have a vid of it here
Purple blocks are confirmed to be pointless by the developer. He doesn't even remember how many he put in :>
Edit history:
z1mb0bw4y: 2013-02-03 05:06:05 am
z1mb0bw4y: 2013-02-03 04:48:34 am
Gets the cake.
the block dupe trick seems interesting, I'm not sure if it has to do with jumping or with placing a block on the "corner" of a cube, and then pulling down with some speed. I'll test that out a bit. Unfortunately, I think it definitely requires the green gun, so we can't use it to skip straight from blue to yellow, which would be the biggest timesaver at this point.

edit: That block dupe might make skipping red faster than picking it up. It'll definitely be harder, but it means you don't have to take 2 trips through the doors at the final section. Testing it now.

edit again: nvm, got about a 7:10 on my first yellow only run. It's insane how much faster red gun is lol.
I just got 5:58-ish while not recording. Holy shit.

I still really, *really* want someone to find out how to either zip through the thin walls in The Escape or bypass the barrier to The Chase. It feels kind of silly that there are no glitches to take advantage of Tongue