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Cute and Cuddly Lemming
Yes I'm speaking of the all famous 1996 "Anno 1602" game.

I am interested in a speedrun and will gladly help planning and/or competing. I wonder though if this game is at all known in other parts of europe/the world than Austria/Germany, since it was an austrian and german co-production.

From my experience and after some research, there are no obvious timesavers apart from map exploring similar to D2. Hex Editors and other cheat codes are obviously not feasible.
Thread title:  
Stalker!
quite a nice idea. i really like this game and you'll realize it somehow
Cute and Cuddly Lemming
Anyone else got an opinion? Smiley
TASer
(I'm German)

I also remember this game.
But I'm uncertain if it will make a good speedrun...

I'm supporting this project, though. Although I haven't played the game for ages...
Hope noone's getting mad for digging out such an old topic (on top of that with my first post here)

Watching speedruns for almost a year now and while playing anno 1602 i wondered if there can be done sth like a speedrun and stumbled on this topic.

Basically either the campaign or an endless game qualifies for beeing completed in the shortest time possible. The length of every campaign chapter varies due to the goals set to complete them. But: repetative soon or later..  i dont think  that would be fun to watch

Regarding Endless game: it never really ends.. I ve set my goal to destroy all enemies in the fastest way possible and ended up with a realtime of 49 mins, but this time can most likely be cut in half since i played that game at the 4x speed setting (for the most part, somtimes at 1x speed) and not at the maximum speed of 8x.

I know it is a bad game to "speedrun"  and it will never be competetive speedrunningwise but it is a gaming pearl nevertheless..
My current goal would be to do a good endless run with the goal to destroy all enemies as fast as possible.

Opinoins appreciated Smiley More love for Anno 1602!
Caution: This user contains Kana ^_^
Well there is a SimCity speedrun, so why not? xD
Personally, I feel the campaign might be more suited for speedrunning, and would count as individual levels (i.e. every mission independently). The endless game has the downside, that you need to define something like 'beat all enemies', but why not 'get cathedral' (as that is the last building you unlock at 2500 Aristocrats)? Sounds fishy to me.

Quote from Tibirius:
More love for Anno 1602
I also really liked that game. For endless game, you could define several categories, the ultimate would probably be to destroy all enemies and get a cathedral Wink
On which difficulty are you running btw?
Here is a speedrun in the Endless Game, killing all enemy players in 8 minutes.



Enjoy!
Caution: This user contains Kana ^_^
Wow, I never even knew it was possible to remove an enemy by acquiring the land his contor's on with a marketplace after destroying the former =D
Do tell me, if you RNG manipulated the perfectly close settlements of yellow and white?
Edit history:
Saturn: 2014-07-05 04:23:30 pm
Edit:
For comparison, here is an alternate, slower but overall easier to execute citizen strategy, killing all enemies in 16 minutes.



Enjoy!
Man I loved this game as a child, nice job, first speedrun i ever see of this game. Is it possible to just build your own contor over an opponents when it's destroyed and is it necessary to remove yellow's houses after he resigned? Also wouldn´t landing on white's island and destroying his ship with the artillery be quicker, saving an extra trip to find it?

Would be interesting to see a speedrun of how quickly all buldings can be unlocked and build (additionally to destroying all enemies) or the campaign. Btw it makes more sense to add seconds for timing such a short run. Wink
Caution: This user contains Kana ^_^
Quote from Molotok:
Also wouldn´t landing on white's island and destroying his ship with the artillery be quicker, saving an extra trip to find it?

Ships can (and will) shoot back at soldiers on land, and will destroy them before they get the chance to do any major damage to the ship, iirc.
Quote from Alko:
Quote from Molotok:
Also wouldn´t landing on white's island and destroying his ship with the artillery be quicker, saving an extra trip to find it?

Ships can (and will) shoot back at soldiers on land, and will destroy them before they get the chance to do any major damage to the ship, iirc.

And if you park the ship inbetween (after building contor and unloading goods) like he did with the other ship in his run?
Quote from Molotok:
1. Is it possible to just build your own contor over an opponents when it's destroyed
2. and is it necessary to remove yellow's houses after he resigned?
3. Also wouldn´t landing on white's island and destroying his ship with the artillery be quicker, saving an extra trip to find it?


1. It actually is, but I found that out only afterwards. Not a big deal though, as that would only save around 5 seconds in the run when taking over white.

2. No, but the additional population could screw up the food and cloth reserves, for which the own productions were not calculated for. You would also have to pay operating costs for all the additional market places and industry buildings the opponent leaves behind that you don't need, so I just took the few seconds to avoid eventual problems later on.

3. The main problem here is time. You have to be very quick to get rid of the opponents ships, because they are just about to take off colonizing a 2nd island, which can easily delay the run by minutes. And since building a castle is only possible later on (I did that at the earliest point in the run), not to mention the time it takes to train the soldiers, it would almost certainly be too late.
Here is a demonstration on how to build a stable 13280 Aristocrats city in the Endless Game with minimal requirements (6 support islands if not counting the one solely required for gold):



It's a direct continuation from the "All Kills in 0:16" video posted above.

Enjoy!
Edit history:
MUGG: 2015-04-05 10:38:07 am
MUGG: 2015-04-05 10:37:42 am
MUGG: 2015-04-05 10:37:21 am
TASer
I was wondering if you can somehow sink all the three opponent ships right away, by using some insane strategy... (white flags / treaty so you shoot them but they don't shoot you)

If there was a mission I'd like to see speedrun, it's the pirate pest one.
Here is a speedrun of one of Anno 1602's hardest missions "The Fortress", which requires to defeat a heavily armed, fully developed opponent, while at the same time having to deal with aggressive pirates. Completed in 39 minutes.



Enjoy!