Shut up and go back to another earth
Hi there !
I finally have enough motivation to work on this damn episode, and I really hope we'll find anything able to make a run shorter or less boring than I think it actually is. I don't delude myself though, I'll be glad if at least one person is on board with me on this one =p
To have a good start I suggest you to look the actual official WR, a brand new one from a week ago. You can find it on Speedrun.com or on Tweet. Here's a link:
http://www.speedrun.com/run/0y625gpz
I also put a link where you can download Tigrou's viewer, it can be an huge help to find something, or eeven have a good perspective of the general map of the game: https://kb.speeddemosarchive.com/Alone_in_the_Dark_(1-3)/Additional_Resources
I played and tested severel things in the game and as far as I know, the route on the video is really good. The guy was pretty clever and thought about a lot of things. It'll be a good standard route to begin with. On the other hand he didn't apply it quite well and the run as itself is not clean, he evens dies one time and loses like 30sec. To be honest I already have a record with a better time despite the fact that my performance is ugly. But anyway, I'll talk about the modifications I brought for my own route, without talking too much about menu interactions.
Roof of the prison:
-Kill Jim Burris the "Lone Miner": I chose to kill him by using the shotgun with the gold you can steal him (by using the whip). it asks less actions and the menuing is easier/faster
-The fuse for the dynamite: I take it only after I took the dynamite, instead of grabbing it during Lone Miner's death, I open the door where the hangman is.
Saloon 2nd floor:
- Key behind the mirror: As soon as the mirror begins to move after you pushed it, you can runaway. The game'll give you the key no matter how far you are.
Indian cave:
it is possible to do the section with 8 jumps instead of 9. However, it asks to position yourself correctly, wich may cost more time than doing it normally.
Bank 1st floor:
It is useless to kill the whip guy, you only have to kick him three times to make the other one appears. He'll be stuck by Morrison later so he won't be a problem.
Bank 2nd floor:
The code device: as far as I know you can't manipulate how many time Carnby'll take before trying the good number so... RNG manipulation
The stolen amulet: if you drop the amulet before opening the safe, you won't have to kill the banker to take it back.
Inside the mine:
Spider-guy: There's a chance he directly goes drink into the red fountain as soon as you enter the room. If you manage to use the potion on the fountain before the end of his animation he'll die a lot faster, allowing you to moving forward. Maybe there's a way to manipulate him to do so ? As far as I know, climbing the wall without him dead is impossible, as he'll instantly target you if you try.
Cobra: If you're lucky enough he won't jump into you before the first shot. If it's the case you'll be able to kill him easily. If not, he can be pretty annoying. Beating without the shotgun seems very impossible.
Trapped corridor: Kill the guy and take directly his knife. Then just after launching the Amnoniac bottle, press down. Carnby'll step back during the "cut-scene" and he'll be directly at the end of the corridor when you'll take back. Nice little trick. Also, the more you'll awake Emily, the less it'll take time for the trap to come back to its neutral position
Boss: Two things here ! It's not an obligation to use the evil wand on the Totem to make Elwood brothers dissapear. If you directly go open the water and cut the electric cable, Jed Stone'll be at the good spot to die (usually he walks in the whole room before having his feet into water). Doing this creates a little bug though. Usually Carnby steps back when he cuts the cable. As, in this sequence, Jed Stones dies instantly, it cancels the step-back animation. As a result, direction controls do not anwser anymore AND Carnby is stuck into the wall. Fortunately You can still make it out: dropping an item'll bring back controls, then you'll just have to hit forward with the knife and you'll be free from the wall.
Here it is, that's all I discovered so far. No OOB, clip, big skip or anything. My actual ugly run has a time of 29:08. For now a clean run could probably make sub28 or at least something around 28. Except if someone finds other tricks of course. If someone know something or have any ideas, please don't be shy =p
I also have te report a bug that happens sometimes, I'm not sure what causes it. On the roof the prison, sometimes Carnby kinda "noclips". He can't fall anymore. So I Can't go back into the prison, I can't "jump" into saloon's window anymore and I can grab the golden eagle that I normally grab as a puma. This last detail may be interesting as there may be a way to skip the whole puma section. I doubt it though because every item dropped on the floor disappears after Carnby reborns as a beast (well to be more accurate, I can say that items disappear when Carnby re-born, I didn't check it as a Puma). I think what causes this weird bug is when you use the scorpion bag too close to the hole, but I'm not sure. I'll try to figure it out. In any case, if it's impossible to cancel the bug after grabbing the golden eagle, it'll be useless anyway.
I finally have enough motivation to work on this damn episode, and I really hope we'll find anything able to make a run shorter or less boring than I think it actually is. I don't delude myself though, I'll be glad if at least one person is on board with me on this one =p
To have a good start I suggest you to look the actual official WR, a brand new one from a week ago. You can find it on Speedrun.com or on Tweet. Here's a link:
http://www.speedrun.com/run/0y625gpz
I also put a link where you can download Tigrou's viewer, it can be an huge help to find something, or eeven have a good perspective of the general map of the game: https://kb.speeddemosarchive.com/Alone_in_the_Dark_(1-3)/Additional_Resources
I played and tested severel things in the game and as far as I know, the route on the video is really good. The guy was pretty clever and thought about a lot of things. It'll be a good standard route to begin with. On the other hand he didn't apply it quite well and the run as itself is not clean, he evens dies one time and loses like 30sec. To be honest I already have a record with a better time despite the fact that my performance is ugly. But anyway, I'll talk about the modifications I brought for my own route, without talking too much about menu interactions.
Roof of the prison:
-Kill Jim Burris the "Lone Miner": I chose to kill him by using the shotgun with the gold you can steal him (by using the whip). it asks less actions and the menuing is easier/faster
-The fuse for the dynamite: I take it only after I took the dynamite, instead of grabbing it during Lone Miner's death, I open the door where the hangman is.
Saloon 2nd floor:
- Key behind the mirror: As soon as the mirror begins to move after you pushed it, you can runaway. The game'll give you the key no matter how far you are.
Indian cave:
it is possible to do the section with 8 jumps instead of 9. However, it asks to position yourself correctly, wich may cost more time than doing it normally.
Bank 1st floor:
It is useless to kill the whip guy, you only have to kick him three times to make the other one appears. He'll be stuck by Morrison later so he won't be a problem.
Bank 2nd floor:
The code device: as far as I know you can't manipulate how many time Carnby'll take before trying the good number so... RNG manipulation
The stolen amulet: if you drop the amulet before opening the safe, you won't have to kill the banker to take it back.
Inside the mine:
Spider-guy: There's a chance he directly goes drink into the red fountain as soon as you enter the room. If you manage to use the potion on the fountain before the end of his animation he'll die a lot faster, allowing you to moving forward. Maybe there's a way to manipulate him to do so ? As far as I know, climbing the wall without him dead is impossible, as he'll instantly target you if you try.
Cobra: If you're lucky enough he won't jump into you before the first shot. If it's the case you'll be able to kill him easily. If not, he can be pretty annoying. Beating without the shotgun seems very impossible.
Trapped corridor: Kill the guy and take directly his knife. Then just after launching the Amnoniac bottle, press down. Carnby'll step back during the "cut-scene" and he'll be directly at the end of the corridor when you'll take back. Nice little trick. Also, the more you'll awake Emily, the less it'll take time for the trap to come back to its neutral position
Boss: Two things here ! It's not an obligation to use the evil wand on the Totem to make Elwood brothers dissapear. If you directly go open the water and cut the electric cable, Jed Stone'll be at the good spot to die (usually he walks in the whole room before having his feet into water). Doing this creates a little bug though. Usually Carnby steps back when he cuts the cable. As, in this sequence, Jed Stones dies instantly, it cancels the step-back animation. As a result, direction controls do not anwser anymore AND Carnby is stuck into the wall. Fortunately You can still make it out: dropping an item'll bring back controls, then you'll just have to hit forward with the knife and you'll be free from the wall.
Here it is, that's all I discovered so far. No OOB, clip, big skip or anything. My actual ugly run has a time of 29:08. For now a clean run could probably make sub28 or at least something around 28. Except if someone finds other tricks of course. If someone know something or have any ideas, please don't be shy =p
I also have te report a bug that happens sometimes, I'm not sure what causes it. On the roof the prison, sometimes Carnby kinda "noclips". He can't fall anymore. So I Can't go back into the prison, I can't "jump" into saloon's window anymore and I can grab the golden eagle that I normally grab as a puma. This last detail may be interesting as there may be a way to skip the whole puma section. I doubt it though because every item dropped on the floor disappears after Carnby reborns as a beast (well to be more accurate, I can say that items disappear when Carnby re-born, I didn't check it as a Puma). I think what causes this weird bug is when you use the scorpion bag too close to the hole, but I'm not sure. I'll try to figure it out. In any case, if it's impossible to cancel the bug after grabbing the golden eagle, it'll be useless anyway.
Thread title: