So to respond to your two posts:
I finally watched the black room demonstration... that looked even weirder than I expected because of the random corridor view in-between. I know there are other places where wandering off gives you another view and agree that it DOES allow new kinds of OOB routes but it does seem to always take a long time.
The library door clip - I wonder if there's other doors in the game that behave in that way. What I think is probably happening (if I understood you correctly) is you need to be able to clip THROUGH the point at which the game thinks Emily wants to open the door. That's probably all there is to it. So if you line yourself up the exact same way and do the clip in big "steps" instead of small ones, I think it might work more consistently. Speaking of clip steps, I noticed that sometimes the only way to get to the very corner of the thing you're clipping inside is to do a very small "step". Here's a video of what I mean:
https://drive.google.com/file/d/0B6VbXOZpnj6MVWlmQ0RUaEdlaFE/view?usp=sharing
If you like you could upload it on your channel. Afterwards could you paste the link to it in the guide (look for "Clip steps").
EDIT: Oh I read your edit now. Well maybe I'm wrong. In that case it could be sub-pixels???
I'm pretty sure about Emily actually being faster, because if she takes one less step to reach a destination, and they run at the same pace (I'm fairly sure it's exactly the same), then there is no way she's not moving faster as well.
Your new run: You changed the resolution? In fact I also changed the graphics settings recently to make the game look like it used to (no pixel blurring). Did you use the GOG graphics launcher? Could I see the run before you submit?
I finally watched the black room demonstration... that looked even weirder than I expected because of the random corridor view in-between. I know there are other places where wandering off gives you another view and agree that it DOES allow new kinds of OOB routes but it does seem to always take a long time.
The library door clip - I wonder if there's other doors in the game that behave in that way. What I think is probably happening (if I understood you correctly) is you need to be able to clip THROUGH the point at which the game thinks Emily wants to open the door. That's probably all there is to it. So if you line yourself up the exact same way and do the clip in big "steps" instead of small ones, I think it might work more consistently. Speaking of clip steps, I noticed that sometimes the only way to get to the very corner of the thing you're clipping inside is to do a very small "step". Here's a video of what I mean:
https://drive.google.com/file/d/0B6VbXOZpnj6MVWlmQ0RUaEdlaFE/view?usp=sharing
If you like you could upload it on your channel. Afterwards could you paste the link to it in the guide (look for "Clip steps").
EDIT: Oh I read your edit now. Well maybe I'm wrong. In that case it could be sub-pixels???
I'm pretty sure about Emily actually being faster, because if she takes one less step to reach a destination, and they run at the same pace (I'm fairly sure it's exactly the same), then there is no way she's not moving faster as well.
Your new run: You changed the resolution? In fact I also changed the graphics settings recently to make the game look like it used to (no pixel blurring). Did you use the GOG graphics launcher? Could I see the run before you submit?