The first SDA run for this game is out now.
That's why I wanted to get this public thread started. So far the runner (NHG), Aqfaq and myself have been discussing all sorts of strategies and tricks in a private thread because we wanted to leave some of them as a surprise (maybe watch the run first). You can read the strategy guide page and the notes I'm going to copy paste over here to get an understanding of what's been found out so far.
SPEED RUN IDEAS & MISCELLANY
-You could clip through the library door to get out. I think it's faster.
-Doing clips faster! NHG didn't realize in most cases you just need to get the clip started and you can already run through the wall without having to slowly clip further and further. This would save 5 seconds or more easily.
-Pass the bird with one jump: if you do air curving during the jump to go round the bird the bird's second attack misses you and you save a tiny bit of time albeit with slightly increased risk.
-Push the boulder behind the pirate chest from the left not the right. This is probably both safer and faster.
-Find a way to do the talisman or false book missile grab. To summarize, it seems you have to make the arrow or axe enter the room from a side where it immediately touches the item in question with the camera following it. This is what causes the game to think the player is collecting the item. This is easier said than done and there is no known easy setup for it but it's probably possible to do.
-Get the cutscene skips after placing the talisman and after throwing the lantern. This is mentioned in the tricks page.
-Is it faster to throw the drawer key at the bird instead of hitting it? It might not be.
-Could you clip into the secret room using the vagabond? (so far no luck)
If you wanted to do a segmented run more strategies (incl. the ones mentioned here) could be incorporated and further time saved. Feel free to use the thread for discussing any of this. The clips table linked in the strategy guide is incomplete (and a little bit messy). I'll get back on it later.
That's why I wanted to get this public thread started. So far the runner (NHG), Aqfaq and myself have been discussing all sorts of strategies and tricks in a private thread because we wanted to leave some of them as a surprise (maybe watch the run first). You can read the strategy guide page and the notes I'm going to copy paste over here to get an understanding of what's been found out so far.
SPEED RUN IDEAS & MISCELLANY
-You could clip through the library door to get out. I think it's faster.
-Doing clips faster! NHG didn't realize in most cases you just need to get the clip started and you can already run through the wall without having to slowly clip further and further. This would save 5 seconds or more easily.
-Pass the bird with one jump: if you do air curving during the jump to go round the bird the bird's second attack misses you and you save a tiny bit of time albeit with slightly increased risk.
-Push the boulder behind the pirate chest from the left not the right. This is probably both safer and faster.
-Find a way to do the talisman or false book missile grab. To summarize, it seems you have to make the arrow or axe enter the room from a side where it immediately touches the item in question with the camera following it. This is what causes the game to think the player is collecting the item. This is easier said than done and there is no known easy setup for it but it's probably possible to do.
-Get the cutscene skips after placing the talisman and after throwing the lantern. This is mentioned in the tricks page.
-Is it faster to throw the drawer key at the bird instead of hitting it? It might not be.
-Could you clip into the secret room using the vagabond? (so far no luck)
If you wanted to do a segmented run more strategies (incl. the ones mentioned here) could be incorporated and further time saved. Feel free to use the thread for discussing any of this. The clips table linked in the strategy guide is incomplete (and a little bit messy). I'll get back on it later.
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