This IS a charity event. ESA and GDQ are not equivalent events. This event was started for the purpose of speedrunners raising money for a good cause. ESA is more of just a hang-out with runners. There's nothing wrong with that, but that's the point. We expressly chose to support charities, that's our cause. If you want a speedrunner get-together, go start one! They're happening all the time, and I've personally assisted with advice and suggestions on how.
Everyone loved the appearance of TASBlock, yet much of that was as far from speedrunning as you can get. Tetris was also a fantastic hit, two events in a row. We'll always have a speedrunner focus, and that's why 98% of our schedule is speedruns.
From what I understand, GDQ didn't start out exclusively as a charity event. It's only been with the most recent GDQs where the charity became the overwhelming focus. And that's fine. But when many people believe PCF isn't that good of a charity, there's an issue. Especially when the charity comes at the expense of the event quality, in the case of popular streamers having a significantly advantage in terms of submissions even in the face of outright better runners. Submissions should be about what speedruns are a good watch, instead of who or what will bring in more money. You guys are at a point where you'll raise the obligatory million dollars regardless of what you put on the schedule (for the most part).
(For instance, was the game poorly received at a previous event? Don't need to watch the VOD then, it's rejected).
Agreed, bringing Halo back after it did poorly cause of that run splicer was such a terrible idea.
There is a difference between a run being "poorly received" and a run having a "bad runner." There is actually a decent precedent for a game/series to get another shot if the runner played badly.
I know there have been death threats just for game selection. It's good to bring up, but sometimes people get a little too dedicated to a run they want in the marathon.
Hi I got death threats for just commentary (not even game selection) and I still did over a year later
Totally a good idea to expose more people to that!
Its such a waste of time to type out a reason as to why each and every run got rejected, and if they did give you a reason are you going to really be happy with it?
(Coming from a runner with one out of two games progressing so no salt here (yet!))
Yes, actually, I would be very happy with a reason. Our Doom 3 submission is co-op using a mod, and currently I have no idea if it was rejected because of its usage of a mod or simply because it didn't fit well enough for now. This massively impacts how I would submit it in the future. Should we continue to practice co-op to submit again in the future? Did they not like the mod? If so, then we would want to focus on solo next time instead. I need to know the reason to get direction for future submissions, whether the reason is "it wasn't a good fit this time" or "the mod looks too buggy", those are huge bits of information for me. I am not making a Twitter account just to ask this question when I should be able to ask it through the submissions themselves, or at least through here. This is really the only very important part of the system I would like to see worked on.
There also should be more information up front about how to create a submission with multiple runners, or a spot on the submission form itself to list multiple runners for an entry.
Finally, I don't think the committee should be in the open about who is looking over what submissions for reasons already stated. Personally, if I were on that committee I would want to stay as far in the shadows as possible.
Anyway, thank you for progressing Alien Swarm so far committee people. This completely unknown runner appreciates the nod.
Note: Post edited 2015-10-19 to fix typos and add links, no content was changed, although I wrote this while tired and could have worded things better...
Quote from AnonymousUser:
Stuff like Mario Maker and Twitch Plays Scribblenauts (the latter of which isn't even a speedrun), have no place at a speedrunning event. It's all about what will bring in the money, not what games deserved to be showcased
As the organizer of the TASBot block I would like to quickly chime in. I submitted a Tool-Assisted Speedrun of Super Scribblenauts for SGDQ 2015 but likely due to its length it didn't make the cut. A lot of people wanted to see the run because it is one of the most hilarious runs on TASVideos so when micro500 and I were brainstorming after he created a working DS bot I came up with the idea of having Twitch Chat try to solve some of the open-ended puzzles and the idea grew from there. I'd much prefer a speedrun as well but it's simply too long to get accepted and this is a fantastic substitute, if it progresses all the way through. If this doesn't work out, the blame will rest on my shoulders, not the shoulders of the submission committee.
Please take note that I fully recognize that the TASBot block is just a little bit different than everything else. Because of this, I specifically requested feedback in two separate threads, one over in the TASVideos forums as well as one right here in the SDA forums, and the ideas I pitched for AGDQ 2016 on behalf of the TASVideos community reflect the feedback from those threads. As a brief aside, I very much want to make sure what we do never steps on the toes of the talented speedrunners that make up the bulk of the event, and we go out of our way to ensure all of the runs we do have a disclaimer to indicate that human reflexes are not on display, usually by adding "TASBot plays..." to the beginning of the title, but I digress. I believe that a bit of variety, like the Tetris block and the TASBot block, add a bit of flavor to the event, but you are welcome to disagree.
You're only partially right that it's about what will bring in the money in one sense - I can't speak for anyone else but myself but after losing three grandparents to cancer and watching a former roommate going through chemo right now I have very, very personal reasons to be motivated to help raise money for this charity. Sure, PCF has flaws, what charity doesn't, but given the opportunity to live beyond myself I'd rather do something useful. Some people are only motivated by the fame being in this could bring them, and that's their call, but to me all of the hours I put in to organize something as audacious as the TASBot block are because I want to do the best job I can to help raise money to defeat something that has hurt a lot of people around me. *That* is why I do this, and I've never been ashamed to say that the driving reason I do this is to raise money for charity. If I was just doing this for fun I'd go to ESA. : )
Basically, PCF has helped GDQ grow much faster than it ever could have. MSF did the same with SGDQ. They switched charities many times because, well, the charities showed little to no support back. It's hard to go back to a time when the charity ignores the event.
We actually haven't switched that many times. We've had 2, one on each side of the calendar. CARE to PCF for the winter (AGDQ has always been PCF though), and OAR to DWB for Summer.
Stuff like Mario Maker and Twitch Plays Scribblenauts (the latter of which isn't even a speedrun), have no place at a speedrunning event. It's all about what will bring in the money, not what games deserved to be showcased
As the organizer of the TASBot block I would like to quickly chime in. I submitted a Tool-Assisted Speedrun of Super Scribblenauts for SGDQ 2015 but likely due to its length it didn't make the cut. A lot of people wanted to see the run because it is one of the most hilarious runs on TASVideos so when micro500 and I were brainstorming after he created a working DS bot I came up with the idea of having Twitch Chat try to solve some of the open-ended puzzles and the idea grew from there. I'd much prefer a speedrun as well but it's simply too long to get accepted and this is a fantastic substitute, if it progresses all the way through. If this doesn't work out, the blame will rest on my shoulders, not the shoulders of the submission committee.
Please take note that I fully recognize that the TASBot block is just a little bit different than everything else. Because of this, I specifically requested feedback in two separate threads, one over in the TASVideos forums as well as one right here in the SDA forums, and the ideas I pitched for AGDQ 2016 on behalf of the TASVideos community reflect the feedback from those threads. As a brief aside, I very much want to make sure what we do never steps on the toes of the talented speedrunners that make up the bulk of the event, and we go out of our way to ensure all of the runs we do have a disclaimer to indicate that human reflexes are not on display, usually by adding "TASBot plays..." to the beginning of the title, but I digress. I belive that a bit of variety, like the Tetris block and the TASBot block, add a bit of flavor to the event, but you are welcome to disagree.
You're only partiallly right that it's about what will bring in the money in one sense - I can't speak for anyone else but myself but after losing three grandparents to cancer and watching a former roommate going through chemo right now I have very, very personal reasons to be motivated to help raise money for this charity. Sure, PCF has flaws, what charity doesn't, but given the opportunity to live beyond myself I'd rather do something useful. Some people are only motivated by the fame being in this could bring them, and that's their call, but to me all of the hours I put in to organize something as audacious as the TASBot block are because I want to do the best job I can to help raise money to defeat something that has hurt a lot of people around me. *That* is why I do this, and I've never been ashamed to say that the driving reason I do this is to raise money for charity. If I was just doing this for fun I'd go to ESA. : )
I personally would prefer if the entire TASBlock would just be the Super Scribblenauts TAS, it's definitely one of the most entertaining ones and having Twitch play it would just equate to a TON of *** (speaking as one of the chat mods for SGDQ 2015)
I don't understand why everyone even bothers asking why their runs were rejected and then complaining no reason was given to them.
Its such a waste of time to type out a reason as to why each and every run got rejected, and if they did give you a reason are you going to really be happy with it?
In my case I'd like to know so I can adjust my submissions next time. I'm sure there are multiple other reasons for other people too. Regardless, if typing a couple sentences is such a chore, I don't know why they'd even be on selection committee in the first place.
Similar to this, I'd want to know so I could make a decision about future submissions regarding that game, especially if it's a game I picked up with the hope of submitting it. If there's something I could do to improve my chances next time, I'd want to know that. But if the committee just doesn't believe the game belongs in a GDQ ever, I'd want to know that too. That may seem like a harsh characterization, but without any hard data about the metric the committee uses to determine suitability, we sort of have to infer it from the choices that are made each year. It probably sucks to think "maybe better luck next time" for several events and gradually come to realize your game just isn't welcome at a GDQ.
I realize there are problems inherent in public reasoning, but having to guess has its own drawbacks. The limited reasons given so far this year have been a somewhat helpful insight into what the committee is looking for, fwiw.
There are - at this time - over 1300 submissions, totaling over 1900 hours. Getting in at all is rare at best.
For fun I tried pruning a random page of 25 entries down to 2 submissions to fit my taste and give reasons for the rejections. It actually took quite long, although there wasn't anything like an overall schedule or organisational restrictions to keep in mind. You also want to be polite, because everyone who submits likes their game immensely and has high hopes for others to see its value and entertainment factor. But that is sadly not the reality of it and even if it was true, only an estimated <10% of games submitted can even be shown during the time the marathon is running. That means nine out of ten submissions MUST be cut. I think, however, that a broad reason is better than none, because getting rejected without any feedback can leave some feeling dejected and I can sympathise, especially if others get a reason, so it feels like your work is not deemed noteworthy enough for even a small comment. The reality may be different, but the feeling remains. If the commity could in the future have some stock reasons to paste, even with broad descriptions, I can imagine a reduction in curious or even disgruntled comments.
After seeing CoolMatty's breakdown of criteria for selection on page 11 of the thread, I feel I can trust the commitee to know what they are doing. While they are still human and it won't be perfect, the marathons have gotten better and more entertaining to watch every year. More transparency is not needed at all concerning their process, just some feedback would be nice if it can be done without hindering their work.
The problem comes with wanting to focus on both speedrunning and charity--when one takes priority, the other is disappointed. I think there's still plenty of give and take, but it's difficult to strike a balance. How many unknown runners can you have while hoping people will keep watching?
I don't think it's mutually exclusive. If the run is good enough, people will watch. I'd argue GDQs are a big reason many popular runners got where they are today. Hell, I found speedrunning as a whole thanks to Japan Relief Done Quick (I still think having an internet marathon again is a good idea by the way). You can't be sure if a run is going to pull in money until you give it a chance.
I personally would prefer if the entire TASBlock would just be the Super Scribblenauts TAS, it's definitely one of the most entertaining ones and having Twitch play it would just equate to a TON of *** (speaking as one of the chat mods for SGDQ 2015)
A couple things - first, there's a whitelist of words the game will accept (thanks to Chef Stef and Kiisauce in their submission). Rather than relying on a blacklist like we did for Pokemon Plays Twitch we'll be relying on a whitelist. The bot in the Twitch chat channel will announce the question or statement ("Name an object used for cutting hair" or "Create a prop for a horror movie") and each person gets one attempt per "round". If all of the words they type on a single line form something that is allowed by the whitelist it will be allowed into the list of possible phrases that could be picked. After x seconds (TBD, something like 10 or 20) have elapsed, the word or phrase typed the most frequently will be passed through the script to be created as an object and the next voting round starts. Twitch Chat will always be in the "future" due to stream lag, but this is something we can still compensate for.
Even with the whitelist system I still anticipate things being nuts, so I'm suggesting, although not demanding, that the stream be placed in subscriber only mode during that time. One thing that will make it easier for people to see the question is if there is some way to change, say, the title or something else in the Twitch chat interface or on that screen so people can more clearly see the question they are trying to answer. Most of the time it will be the same question over and over again ("Name an object a student would use") as we'll be creating objects in a level and then deleting them once the level is full, we expect some levels to take some iterative learning, meaning the 40 second lag will cause us to spend 3 or 4 minutes on one level. We only plan on doing 3 or 4 open-ended levels because of this. Anyway, we'll do testing on busy channels if this run is accepted so we get a feel for what it will looklike. Thanks for the feedback!
why was umihara kawase and fortified zone rejected there were no status comments next to those thanks
Umihara's been in the event recently, and we're accepting the sequel. Fortified Zone's been a consistent reject because it's not entertaining to watch (major invincibility abuse is usually boring, too easy).
Quote from Wallyaldo:
what's up with the lilo & stitch rejection tho
Just a mediocre licensed game, didn't stand out.
Quote from PvtCb:
Why is System Shock still pending even though it was submitted in the first hour of submissions being open?
(Whoops, apparently you meant 1, not 2), it's just hard to follow along.
Quote from BroBuzz:
Yeah I'm wondering why Gunman Clive got rejected, is a pretty great speedgame imo.
I noticed that for Wally Bear and the NO! Gang and Montezuma's Return the GDQ staff comment mentions awfulgdq and makes it sound like both games were meant to be accepted, but they're rejected. Just wanted to make sure you guys didn't make a mistake for those runners.
I would like to know why Metal Gear 2: Solid Snake was rejected for the third time in GDQ event? although the first one was accepted on SGDQ2015, the second one is much better game in almost everything than the first one, so I was surprised it got rejected again after showing the first one
also I would like to know why Vampire Killer the MSX version got rejected too? this is the fourth time the game got rejected I would like to know the reason.
Keep in mind that i'm not complaining about their rejection, I just want to know what make them not worthy being on GDQ event so I won't have to submit them next time.
Keep in mind that i'm not complaining about their rejection, I just want to know what make them not worthy being on GDQ event so I won't have to submit them next time.
I think you might've hit the nail on the head here. People want feedback so they know what to do in the future. Think about how different the reaction these reasons would produce:
*Get a faster time *We like the run, but just no room this time *This game/category is never getting in *Your submission itself was bad because "x"
Yeah, you'll still have salt, and people being upset, but 2 of them give specific things to work on, one of them frees the person (and comittee) from ever having to go through this process again, and one of them is just the "sorry, it didn't fit, but you did everything right" situation you guys keep mentioning.
People just want to know if there is something in their control they can do, I think.
Edit: But beyond that - I just had a thought. People are getting so upset because they're investing way too much of their self worth and identity at getting into these marathons. Yeah, it's a big stage. Sure, it would be a ton of fun. I really hope I'm able to get in as well. But don't take rejection so darn personally. And each of us overvalues our own runs since we put so much time into them. But honestly, the committee has been right with the VAST majority of the rejections - many of those games/runs just aren't that interesting to watch. Others don't see the same magic that we do all the time, and that's completely fine!
GDQ doesn't need to accept your run to validate the time you've spent on it. If you have enjoyed the game and had fun, then all that time was worth it, and the rejection shouldn't affect you any more than to disappoint you a bit.
Keep in mind that i'm not complaining about their rejection, I just want to know what make them not worthy being on GDQ event so I won't have to submit them next time.
I think you might've hit the nail on the head here. People want feedback so they know what to do in the future. Think about how different the reaction these reasons would produce:
*Get a faster time *We like the run, but just no room this time *This game/category is never getting in *Your submission itself was bad because "x"
Yeah, you'll still have salt, and people being upset, but 2 of them give specific things to work on, one of them frees the person (and comittee) from ever having to go through this process again, and one of them is just the "sorry, it didn't fit, but you did everything right" situation you guys keep mentioning.
People just want to know if there is something in their control they can do, I think.
I think that's a fair point. Having a couple of general reasons they can use would reduce a lot of salt, even if it's just "This game was good but we just don't have enough time this year" vs "This game is a bad fit for AGDQ".
I think that's a fair point. Having a couple of general reasons they can use would reduce a lot of salt, even if it's just "This game was good but we just don't have enough time this year" vs "This game is a bad fit for AGDQ".
Fortunately, I think we're at that point now. Every game that was progressed to the second round will fall into that first reason. Like Matty said earlier, the games that have progressed have done so because the committee wants to see them. Now it's just a matter of timing and putting together a good show.
I saw my game (Resident Evil HD Remaster) got progress status, but also a "sort runner later" comment was left behind. What does that exactly mean? Sorry for sounding noobisl :/
Possibly means that more than one runner have submitted the game and they can obviously only fit one, so they advanced the run(s) for now, postponing the decision on who gets to run for later. The first run is, as I understand it, more of a rough cut to get the list down to a more manageable chunk to sort through.
I'd like to ask that you please reconsider Iji any%. Dismissing my run is worse because the time in the video is worse is indy accurate and wrong. My computer lags significantly when I record the game, which made me lose over 5 minutes into he recording. The video I provided is also of a no reset run with commentary, while Studio's is of his pb which makes the comparison even less fair.
My Pb in any% is only slightly off of his pacifist run, and the two categories are around the same length, so I don't think my vod being worse is grounds for a rejection.
My vod also had live commentary, which provides a better example of what the run would be like if I were to do it at a marathon.
Oooooh ok. So the sort runner later comment is for them rather for us then?
Because I might have just messed up thinking that was for the runner I made a edit to my run. Granted my PB was a 1 1/2 minute faster than my original submitted run, but still...