My feelings on The Demon Rush
http://gamesdonequick.com/schedule
https://docs.google.com/spreadsheets/d/1eB4mJA3DV5D_gYAEp2lLMXQqqTZLlQRJDsTQOOoVvR8/pubhtml
Some notes:
-I *think* I didn't miss any games. I kept the copy paste tab in case if there was something that I missed.
-Unfortunately I had to cut some games to accommodate for adding setup in between games. Those games are in the recent rejects tab.
-Also, I made sure to accommodate for availability. There are a couple of runs that I stuck in the first or last day of a person's availability, if that is a problem, then notify me ASAP.
-Some of the bigger races I will decide who is playing by the weekend of November 15th.
-In general the average setup time is about 10 minutes. Even if the runner fires up the game right away with no problems, there's still the host reading comments and plugging the charity, and the person at the tech station switching layouts.
-For games with less setup, for example, PC games (a first I know) and console games with no console or setup switch, then it's generally 5 minutes, except for newer consoles, because they take a longer time to boot up.
-Games with unique setups such as arcade games with Superguns, and large races (3 or 4-way), I put in 15 minutes of setup because they tend to take longer and/or have more technical problems.
-Some setup times don't follow straight 5, 10, or 15 minutes to make sure the times on the schedule are divisible by 5. It just looks nicer that way.
-Bonus games are just that, a bonus. If we're running on time or less than ~40 minutes behind schedule, then the run will be added as an incentive. So far all bonus games at marathons have been met, but if we're really far behind then that might not be the case.
-If (more like when) there are drops, then I probably won't start adding anything until there's over an hour of drops because right now the marathon is ending pretty late at a little past 2 AM.
https://docs.google.com/spreadsheets/d/1eB4mJA3DV5D_gYAEp2lLMXQqqTZLlQRJDsTQOOoVvR8/pubhtml
Some notes:
-I *think* I didn't miss any games. I kept the copy paste tab in case if there was something that I missed.
-Unfortunately I had to cut some games to accommodate for adding setup in between games. Those games are in the recent rejects tab.
-Also, I made sure to accommodate for availability. There are a couple of runs that I stuck in the first or last day of a person's availability, if that is a problem, then notify me ASAP.
-Some of the bigger races I will decide who is playing by the weekend of November 15th.
-In general the average setup time is about 10 minutes. Even if the runner fires up the game right away with no problems, there's still the host reading comments and plugging the charity, and the person at the tech station switching layouts.
-For games with less setup, for example, PC games (a first I know) and console games with no console or setup switch, then it's generally 5 minutes, except for newer consoles, because they take a longer time to boot up.
-Games with unique setups such as arcade games with Superguns, and large races (3 or 4-way), I put in 15 minutes of setup because they tend to take longer and/or have more technical problems.
-Some setup times don't follow straight 5, 10, or 15 minutes to make sure the times on the schedule are divisible by 5. It just looks nicer that way.
-Bonus games are just that, a bonus. If we're running on time or less than ~40 minutes behind schedule, then the run will be added as an incentive. So far all bonus games at marathons have been met, but if we're really far behind then that might not be the case.
-If (more like when) there are drops, then I probably won't start adding anything until there's over an hour of drops because right now the marathon is ending pretty late at a little past 2 AM.
Thread title: