We should probably go to private messages on here or IRC to avoid cluttering this topic further, but to answer your question:
This is exactly what the run is. I have everything planned out exactly and as long as I don't make any cursor mistakes or move someone in the wrong order, I know everything that's going to happen ahead of time. That's why I can rely on crazy criticals that would mean certain death otherwise (Athos at 1 HP versus Nergal, for example) and other things like that. The "extra restarts" were just because I messed something up in the plan and had to reset to go back and fix it. That's something I hope to eliminate entirely with enough practice.
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To clarify: Is the basic idea to choreograph cursor movements/selections/whatever in such a way that you know exactly what is going to happen every time, with no random level ups/random hits/random crits?
This is exactly what the run is. I have everything planned out exactly and as long as I don't make any cursor mistakes or move someone in the wrong order, I know everything that's going to happen ahead of time. That's why I can rely on crazy criticals that would mean certain death otherwise (Athos at 1 HP versus Nergal, for example) and other things like that. The "extra restarts" were just because I messed something up in the plan and had to reset to go back and fix it. That's something I hope to eliminate entirely with enough practice.