Hey guys. I did a search and couldn't find a thread for this game, so figured I'd make one.
Addams Family Values (SNES)
So I've been trying to make a route of this game for the last couple of days, and I just thought I'd make a thread in case anybody else does or is considering running this game, just so I have somewhere to share my notes. As far as I can tell, there doesn't seem to be much speedrun research on this particular game. This post is mainly about the any% category. I guess the 100% category would just be 'all items and skulls'. I'm also happy to hear from people that are new to the game! Addams Family Values is a game that I played a lot as a kid and it's great to be re-learning it for speedrunning purposes!
Notes on Safety Strat Tradeoff
This is a game that has a HUGE tradeoff between safety and speed. If you could reliably no-hit through the game, you'd be able to skip quite a lot of dialogue with Granny and Morticia, and having to navigate the slow menu system to use cookies. But enemy RNG makes that super hard, I can usually get up to the room after the bowling balls in the first dungeon without taking damage, but those eyeball enemies coming out from behind walls in random directions always makes it super difficult to get through that room. So far I'm routing this game on the assumption that no-hit is reasonably possible to learn. When I start practicing it and running it properly I may build in safety strats, such as certain points at which talking to Morticia is viable, maybe getting the Black Beetle Cookies before the greenhouse since it doesn't cost THAT much time, etc.
Notes on Damage Boosting Strats
At full health, blue laser has full range and does 4 damage per tick. At half health or above, green laser has reduced range and does 3 damage per tick. At below half health, red laser has melee range and does 2 damage per tick. So any hit is a big hit in efficiency when it comes to damage. With very rare health drops and a boss before every free heal if you skip talking to Morticia, I don't believe damage boosting is likely to be viable at any point in the game. The only exception may be the first dungeon, if running through it saves time compared with talking to Morticia after getting the Black Rose. This also skips a dialogue in the Greenhouse later. This is something that needs testing.
Macro Route So Far
This is my macro route so far, an enumerated list of all the major items/events/goals throughout the game. This route is a route of my own creation and is subject to change when more testing/running is done.
Remaining Game Objectives Not In Macro Route
These are still to be inserted into the route somewhere. This is just here temporarily while I'm doing the routing, eventually all this will go into the macro route.
Boss Strategies
These may not be optimal, but they're how I'm currently approaching each boss.
Gatekeeper -
Notes on Time Saving Route Changes from Normal Play
- Ignoring Granny and Morticia, giving the black rose to the Feed Me plant instead. This causes an extra short dialogue in the Greenhouse, but so far every time I've practiced I've been able to get past the extra enemy by just running straight down and ignoring it.
- You DO get the Black Beetle cookies and Crusty cookies when you visit Phweep/Granny at the Greenhouse just before Hoarders Lair, even if you don't take the time to get the Bone Spoon. Which... makes that item completely pointless.
- Skip the Firefly? I've not fully tested this, but in Dungeon 2 at least the layout is easy enough to memorise and the skeletons are visible in the darkness so still avoidable.
Things That Need Testing or More Work - Feel Free to Contribute!
- I'm still trying to figure out exactly which items are not necessary for completion. I believe the Music Box isn't required (Which saves seconds on picking up the pumpkin and candle, and maybe a minute or so on talking to Wednesday and Puggsley), and am fairly confident that the Bone Spoon isn't required, and the Firefly (Which saves a LOT of time, around 4-5 minutes, on going and retrieving it)
- Is it faster to get back to the well from the eastern TME exit or the western one? Instinctively I want to say western, but may need testing.
- Is diagonal movement just as fast at moving in one direction? If not, how much slower is it?
- Are the biscuit book, cookie compendium and munch manual necessary? Does use of the cookies you get make up for the time getting the books? Some of Granny's detours are very long, costing minutes.
- Is killing Morobe necessary? I'm very rusty on the endgame, but I noticed on my full test run that you don't get anything for beating her?
- A lot of the rooms need pathing to the point that it's possible to get through as quickly as possible while RNG effects are minimised. As far as I can tell, enemies positions are defined but their movement is usually RNG (some enemies follow set paths like the centipedes, some go off player movement like the pumpkins).
- Bosses need strategies. I can usually do Gatekeeper in 2-4 cycles, but I've not done much work on other bosses yet. In particular so far I feel like the Romit boss fight is completely out of control, so I'd love to hear peoples strategies and ideas for that.
Post History
20150805 - Post created.
20150806 - Better layout and explanations, hidden long sections with spoiler tags.
Addams Family Values (SNES)
So I've been trying to make a route of this game for the last couple of days, and I just thought I'd make a thread in case anybody else does or is considering running this game, just so I have somewhere to share my notes. As far as I can tell, there doesn't seem to be much speedrun research on this particular game. This post is mainly about the any% category. I guess the 100% category would just be 'all items and skulls'. I'm also happy to hear from people that are new to the game! Addams Family Values is a game that I played a lot as a kid and it's great to be re-learning it for speedrunning purposes!
Notes on Safety Strat Tradeoff
This is a game that has a HUGE tradeoff between safety and speed. If you could reliably no-hit through the game, you'd be able to skip quite a lot of dialogue with Granny and Morticia, and having to navigate the slow menu system to use cookies. But enemy RNG makes that super hard, I can usually get up to the room after the bowling balls in the first dungeon without taking damage, but those eyeball enemies coming out from behind walls in random directions always makes it super difficult to get through that room. So far I'm routing this game on the assumption that no-hit is reasonably possible to learn. When I start practicing it and running it properly I may build in safety strats, such as certain points at which talking to Morticia is viable, maybe getting the Black Beetle Cookies before the greenhouse since it doesn't cost THAT much time, etc.
Notes on Damage Boosting Strats
At full health, blue laser has full range and does 4 damage per tick. At half health or above, green laser has reduced range and does 3 damage per tick. At below half health, red laser has melee range and does 2 damage per tick. So any hit is a big hit in efficiency when it comes to damage. With very rare health drops and a boss before every free heal if you skip talking to Morticia, I don't believe damage boosting is likely to be viable at any point in the game. The only exception may be the first dungeon, if running through it saves time compared with talking to Morticia after getting the Black Rose. This also skips a dialogue in the Greenhouse later. This is something that needs testing.
Macro Route So Far
This is my macro route so far, an enumerated list of all the major items/events/goals throughout the game. This route is a route of my own creation and is subject to change when more testing/running is done.
1. Gatekeeper Boss
2. Skull Key
3. Greenhouse Key
4. Black Rose
5. Greenhouse
6. Green Key
7. Plant Features Boss
8. Phweep (Mountains)
9. Phweep (Trans-Mansion Express)
10. Phweep (Greenhouse)
11. Hoarder's Lair
12. Phweep (Gargoyles)
13. Stone Key
14. Granny (Swamp)
15. Fatty (Trans-Mansion Express)
16. Use TME twice
17. Dungeon 4
18. Gold Coin
19. Use TME 3 times
20. Sack of Gold from Well
21. Use TME once
22. Stone Garden
23. Stone Twig Key
24. Grimm the Incorruptable
25. Romit Boss
26. Rescue Thing
2. Skull Key
3. Greenhouse Key
4. Black Rose
5. Greenhouse
6. Green Key
7. Plant Features Boss
8. Phweep (Mountains)
9. Phweep (Trans-Mansion Express)
10. Phweep (Greenhouse)
11. Hoarder's Lair
12. Phweep (Gargoyles)
13. Stone Key
14. Granny (Swamp)
15. Fatty (Trans-Mansion Express)
16. Use TME twice
17. Dungeon 4
18. Gold Coin
19. Use TME 3 times
20. Sack of Gold from Well
21. Use TME once
22. Stone Garden
23. Stone Twig Key
24. Grimm the Incorruptable
25. Romit Boss
26. Rescue Thing
Remaining Game Objectives Not In Macro Route
These are still to be inserted into the route somewhere. This is just here temporarily while I'm doing the routing, eventually all this will go into the macro route.
Wetlands - Get the Slime (Can be done any time after getting plant food?)
Mountains - Use Slime to get Cube
Wetlands - Use Cube to get Stone Button
Wetlands Dungeon - Requires Stone Button
Jeleye Boss Fight - Get Spider Key
Visit Thing - Get Jewelled Key
To Icelands - Use Spider and Jewelled Keys
Icelands Dungeon - Get Magnet
Icelands - Rimble Feathers Mailbox
Icelands - Use Magnet to get Iron Key
Morgue - Get Book of Flying
Visit Rimble - Requires Book of Flying and Mailbox
Rimble Dungeon - Kill Smied
Mansion - Kill Debbie
Mountains - Use Slime to get Cube
Wetlands - Use Cube to get Stone Button
Wetlands Dungeon - Requires Stone Button
Jeleye Boss Fight - Get Spider Key
Visit Thing - Get Jewelled Key
To Icelands - Use Spider and Jewelled Keys
Icelands Dungeon - Get Magnet
Icelands - Rimble Feathers Mailbox
Icelands - Use Magnet to get Iron Key
Morgue - Get Book of Flying
Visit Rimble - Requires Book of Flying and Mailbox
Rimble Dungeon - Kill Smied
Mansion - Kill Debbie
Boss Strategies
These may not be optimal, but they're how I'm currently approaching each boss.
Gatekeeper -
70 hp. 18 blue shots/24 green shots/35 red shots. Move up through his 3 pieces of dialogue. Upon the start of the fight, move left and tap up so that you're just out of range of the right hand. Fire up. If the left hand goes for a swing, you can get in 7 hits. If not, back away after 3. Keep moving in and out. If your positioning is perfect, after getting in the 7 hits, backing off and moving back into position, the right hand will go for a grab and will miss, allowing you to get in all 11 remaining hits in one cycle. I'm not sure on the frame leeway here, but this boss seems to be all about positioning to determine his ability.
Notes on Time Saving Route Changes from Normal Play
- Ignoring Granny and Morticia, giving the black rose to the Feed Me plant instead. This causes an extra short dialogue in the Greenhouse, but so far every time I've practiced I've been able to get past the extra enemy by just running straight down and ignoring it.
- You DO get the Black Beetle cookies and Crusty cookies when you visit Phweep/Granny at the Greenhouse just before Hoarders Lair, even if you don't take the time to get the Bone Spoon. Which... makes that item completely pointless.
- Skip the Firefly? I've not fully tested this, but in Dungeon 2 at least the layout is easy enough to memorise and the skeletons are visible in the darkness so still avoidable.
Things That Need Testing or More Work - Feel Free to Contribute!
- I'm still trying to figure out exactly which items are not necessary for completion. I believe the Music Box isn't required (Which saves seconds on picking up the pumpkin and candle, and maybe a minute or so on talking to Wednesday and Puggsley), and am fairly confident that the Bone Spoon isn't required, and the Firefly (Which saves a LOT of time, around 4-5 minutes, on going and retrieving it)
- Is it faster to get back to the well from the eastern TME exit or the western one? Instinctively I want to say western, but may need testing.
- Is diagonal movement just as fast at moving in one direction? If not, how much slower is it?
- Are the biscuit book, cookie compendium and munch manual necessary? Does use of the cookies you get make up for the time getting the books? Some of Granny's detours are very long, costing minutes.
- Is killing Morobe necessary? I'm very rusty on the endgame, but I noticed on my full test run that you don't get anything for beating her?
- A lot of the rooms need pathing to the point that it's possible to get through as quickly as possible while RNG effects are minimised. As far as I can tell, enemies positions are defined but their movement is usually RNG (some enemies follow set paths like the centipedes, some go off player movement like the pumpkins).
- Bosses need strategies. I can usually do Gatekeeper in 2-4 cycles, but I've not done much work on other bosses yet. In particular so far I feel like the Romit boss fight is completely out of control, so I'd love to hear peoples strategies and ideas for that.
Post History
20150805 - Post created.
20150806 - Better layout and explanations, hidden long sections with spoiler tags.
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