Edit history:
Chaddical: 2014-07-27 09:43:11 pm
Chaddical: 2014-07-27 09:41:36 pm
Chaddical: 2014-07-25 07:38:26 pm
Chaddical: 2014-07-25 07:33:53 pm
Chaddical: 2014-07-25 07:19:01 pm
Chaddical: 2014-07-18 12:42:50 am
Chaddical: 2014-05-27 05:17:20 pm
Chaddical: 2014-05-09 12:13:03 am
(IF ANYONE WANTS TO START RUNNING THIS GAME LET ME KNOW, I WILL HELP! I would love to have someone else to bounce ideas and see how far this game can be pushed)
Aces Wild is a beat em' up that is very fast paced and has very high risk high reward type gameplay.
Let me explain some of the mechanics of the game that are not obvious at first glance.
The meter below my health bar is the "Wild Meter", and the higher it is, the more damage you deal naturally. You can also expend meter in order to use stronger "Crash" attacks which are much stronger than normal attacks. It's a huge increase between having 0 meter and having a full bar (The main character's forward crash does 13 with no meter and 85 with a full meter). Furthermore you can expend a great amount of meter (or the whole bar) to charge your crash attacks which have the potential of killing anything that's not a boss in a single hit which often kills other things too since enemies smash into each other when they are sent flying. It's build by using normals on enemies and each hit will build it some.
Though you deal more damage with high meter, you also take a lot more damage the higher your meter is and also makes the enemies more aggressive toward you (they attack much more frequently).
Next, there is Rank. Your Rank starts at 1.00 and builds all the way to 20.00 as you deal damage to enemies. The higher damage you deal the more rank you receive. Once your rank is past 13.00 you begin to receive higher meter gains on your normals. When you're at max Rank (20.00) you get insane amounts of meter so you can use crazy amounts of Crash attacks to kill everything quickly because you will be able to fill it again quickly to continue killing everything faster.
But you lose Rank VERY quickly when you take damage and it's very easy to have one stray hit lead into a huge combo on your which can result in your Rank tanking all the way back close to nothing. So you must be very careful at all times because a single mistake can cost a ton of time since you won't be able to build meter quickly and you will have to conserve till your Rank catches up.
There's also a dodge mechanic that allows you to dodge pretty much anything in the entire game. It makes you briefly invulnerable and if something would hurt you then you dodge it and you are allowed to attack, dash, or dodge again out of the dodge. But if you dodge and nothing would have hit you during the time that the dodge was active, then you are not allowed to dodge again for about a second which often will punish you hard and can lead to a long string of hits against you.
Sometimes enemies when defeated will explode into what I think are called Bonus Ninjas. It's not uncommon to see about 30+ appear at once and they're primarily used to replenish meter and raise your Rank but they still attack so they have the potential to help or hurt you incredibly badly.
The last mechanic, which hopefully I'll not have to use in good runs of the game, is to "Panic". When you have enough meter past a certain threshold you can Panic which immediately gets you out of hitstun, blows all enemies away, and heals you based on how much meter you had at the time. The major downside to this is that you lose all of your meter and your Rank is reset back to 1.00 which means it's usually a big time loss. Sometimes in the right situation you can do it and not lose a lot of time but most of the time it's costly. This is the only way to heal in the game outside of beating a level, so you are generally allowed very few mistakes throughout the game which makes it pretty tense heh.
My first initial (bad) run of the game is here. Sorry I pause a little here and there to talk to my chat about stuff :X
In this run, I made (at least) two huge mistakes which cost a LOT of time and I know I can do better, I just thought it may be better to show what the game is like rather than just talk about it briefly now.
EDIT- Here is my most recent run of the game timing in at 17:51.000 which is a major step forward. I wonder how much faster this damn game could be done...
EDIT 2- New faster run of 16:28.608. Sorry for weird audio. Very happy with this, no huge mistakes til near the end where I didn't have enough meter to instantly clear room 5 of stage 7, and during the final boss I got caught by his wall stun and was forced to Panic out to regain health or risk dying. It's possible to get sub 16 minutes but it may take a bit to get consistent enough to do it.
Edit 3- Faster times in my last post. Also here's a picture of each of my fastest individual stage times.

These are very fast times on every level and difficult to attain consistently in a normal run :X
EDIT 4- Sub 15 hype
Aces Wild is a beat em' up that is very fast paced and has very high risk high reward type gameplay.
Let me explain some of the mechanics of the game that are not obvious at first glance.
The meter below my health bar is the "Wild Meter", and the higher it is, the more damage you deal naturally. You can also expend meter in order to use stronger "Crash" attacks which are much stronger than normal attacks. It's a huge increase between having 0 meter and having a full bar (The main character's forward crash does 13 with no meter and 85 with a full meter). Furthermore you can expend a great amount of meter (or the whole bar) to charge your crash attacks which have the potential of killing anything that's not a boss in a single hit which often kills other things too since enemies smash into each other when they are sent flying. It's build by using normals on enemies and each hit will build it some.
Though you deal more damage with high meter, you also take a lot more damage the higher your meter is and also makes the enemies more aggressive toward you (they attack much more frequently).
Next, there is Rank. Your Rank starts at 1.00 and builds all the way to 20.00 as you deal damage to enemies. The higher damage you deal the more rank you receive. Once your rank is past 13.00 you begin to receive higher meter gains on your normals. When you're at max Rank (20.00) you get insane amounts of meter so you can use crazy amounts of Crash attacks to kill everything quickly because you will be able to fill it again quickly to continue killing everything faster.
But you lose Rank VERY quickly when you take damage and it's very easy to have one stray hit lead into a huge combo on your which can result in your Rank tanking all the way back close to nothing. So you must be very careful at all times because a single mistake can cost a ton of time since you won't be able to build meter quickly and you will have to conserve till your Rank catches up.
There's also a dodge mechanic that allows you to dodge pretty much anything in the entire game. It makes you briefly invulnerable and if something would hurt you then you dodge it and you are allowed to attack, dash, or dodge again out of the dodge. But if you dodge and nothing would have hit you during the time that the dodge was active, then you are not allowed to dodge again for about a second which often will punish you hard and can lead to a long string of hits against you.
Sometimes enemies when defeated will explode into what I think are called Bonus Ninjas. It's not uncommon to see about 30+ appear at once and they're primarily used to replenish meter and raise your Rank but they still attack so they have the potential to help or hurt you incredibly badly.
The last mechanic, which hopefully I'll not have to use in good runs of the game, is to "Panic". When you have enough meter past a certain threshold you can Panic which immediately gets you out of hitstun, blows all enemies away, and heals you based on how much meter you had at the time. The major downside to this is that you lose all of your meter and your Rank is reset back to 1.00 which means it's usually a big time loss. Sometimes in the right situation you can do it and not lose a lot of time but most of the time it's costly. This is the only way to heal in the game outside of beating a level, so you are generally allowed very few mistakes throughout the game which makes it pretty tense heh.
My first initial (bad) run of the game is here. Sorry I pause a little here and there to talk to my chat about stuff :X
In this run, I made (at least) two huge mistakes which cost a LOT of time and I know I can do better, I just thought it may be better to show what the game is like rather than just talk about it briefly now.
EDIT- Here is my most recent run of the game timing in at 17:51.000 which is a major step forward. I wonder how much faster this damn game could be done...
EDIT 2- New faster run of 16:28.608. Sorry for weird audio. Very happy with this, no huge mistakes til near the end where I didn't have enough meter to instantly clear room 5 of stage 7, and during the final boss I got caught by his wall stun and was forced to Panic out to regain health or risk dying. It's possible to get sub 16 minutes but it may take a bit to get consistent enough to do it.
Edit 3- Faster times in my last post. Also here's a picture of each of my fastest individual stage times.

These are very fast times on every level and difficult to attain consistently in a normal run :X
EDIT 4- Sub 15 hype
Thread title:








