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Chaddical: 2014-07-27 09:43:11 pm
Chaddical: 2014-07-27 09:41:36 pm
Chaddical: 2014-07-25 07:38:26 pm
Chaddical: 2014-07-25 07:33:53 pm
Chaddical: 2014-07-25 07:19:01 pm
Chaddical: 2014-07-18 12:42:50 am
Chaddical: 2014-05-27 05:17:20 pm
Chaddical: 2014-05-09 12:13:03 am
(IF ANYONE WANTS TO START RUNNING THIS GAME LET ME KNOW, I WILL HELP!  I would love to have someone else to bounce ideas and see how far this game can be pushed)

Aces Wild is a beat em' up that is very fast paced and has very high risk high reward type gameplay. 

Let me explain some of the mechanics of the game that are not obvious at first glance. 

The meter below my health bar is the "Wild Meter",  and the higher it is, the more damage you deal naturally.  You can also expend meter in order to use stronger "Crash" attacks which are much stronger than normal attacks.  It's a huge increase between having 0 meter and having a full bar (The main character's forward crash does 13 with no meter and 85 with a full meter).  Furthermore you can expend a great amount of meter (or the whole bar) to charge your crash attacks which have the potential of killing anything that's not a boss in a single hit which often kills other things too since enemies smash into each other when they are sent flying.  It's build by using normals on enemies and each hit will build it some.

Though you deal more damage with high meter, you also take a lot more damage the higher your meter is and also makes the enemies more aggressive toward you (they attack much more frequently). 

Next, there is Rank.  Your Rank starts at 1.00 and builds all the way to 20.00 as you deal damage to enemies.  The higher damage you deal the more rank you receive.  Once your rank is past 13.00 you begin to receive higher meter gains on your normals.  When you're at max Rank (20.00) you get insane amounts of meter so you can use crazy amounts of Crash attacks to kill everything quickly because you will be able to fill it again quickly to continue killing everything faster. 

But you lose Rank VERY quickly when you take damage and it's very easy to have one stray hit lead into a huge combo on your which can result in your Rank tanking all the way back close to nothing.  So you must be very careful at all times because a single mistake can cost a ton of time since you won't be able to build meter quickly and you will have to conserve till your Rank catches up.

There's also a dodge mechanic that allows you to dodge pretty much anything in the entire game.  It makes you briefly invulnerable and if something would hurt you then you dodge it and you are allowed to attack, dash, or dodge again out of the dodge.  But if you dodge and nothing would have hit you during the time that the dodge was active, then you are not allowed to dodge again for about a second which often will punish you hard and can lead to a long string of hits against you.

Sometimes enemies when defeated will explode into what I think are called Bonus Ninjas.  It's not uncommon to see about 30+ appear at once and they're primarily used to replenish meter and raise your Rank but they still attack so they have the potential to help or hurt you incredibly badly.

The last mechanic, which hopefully I'll not have to use in good runs of the game, is to "Panic".  When you have enough meter past a certain threshold you can Panic which immediately gets you out of hitstun, blows all enemies away, and heals you based on how much meter you had at the time.  The major downside to this is that you lose all of your meter and your Rank is reset back to 1.00 which means it's usually a big time loss.  Sometimes in the right situation you can do it and not lose a lot of time but most of the time it's costly.  This is the only way to heal in the game outside of beating a level, so you are generally allowed very few mistakes throughout the game which makes it pretty tense heh.

My first initial (bad) run of the game is here.  Sorry I pause a little here and there to talk to my chat about stuff :X



In this run, I made (at least) two huge mistakes which cost a LOT of time and I know I can do better, I just thought it may be better to show what the game is like rather than just talk about it briefly now.

EDIT-  Here is my most recent run of the game timing in at 17:51.000 which is a major step forward.  I wonder how much faster this damn game could be done...



EDIT 2-  New faster run of 16:28.608.    Sorry for weird audio.  Very happy with this, no huge mistakes til near the end where I didn't have enough meter to instantly clear room 5 of stage 7, and during the final boss I got caught by his wall stun and was forced to Panic out to regain health or risk dying.  It's possible to get sub 16 minutes but it may take a bit to get consistent enough to do it.



Edit 3-  Faster times in my last post.  Also here's a picture of each of my fastest individual stage times.



These are very fast times on every level and difficult to attain consistently in a normal run :X

EDIT 4-  Sub 15 hype

Thread title:  
This game is tough and fun, good to see someone working on it Cheesy
I love this game hahah.

One other thing I was kinda curious about was how timing would work.  Would we use the in-game timer?  The timer in game stops whenever time in the game stops as well (when enemies die/shields break) and also slows down as time slows down too (during dodges generally).
Terraffirmative!
I actually had some interest in this game when it came out but the amount of time that would be needed to really optimize it was pretty unappealing to me. The importance of balancing big power attacks for damage vs keeping meter for faster charging is just annoying, especially with how finnicky the amount of time you need to hold the charge for is. A very slight difference in charge time can eat up a huge amount more meter for very little difference in damage. The easier difficulties are pretty boring to me, and the risk/reward on higher difficulties gets extremely difficult to judge, plus some odd things I noticed about boss patterns bothered me a lot. Wild felt like a good balance between making the enemies actually put up a fight but without them getting to the point where they just attack continuously at high ranks. The second boss, in particular, gets really dumb on the highest difficulties+rank since she can actually interrupt her attacks to do the next attack, so you fail a dodge and get nailed. I'd imagine other bosses can do it, too, but I haven't noticed it as a problem.

IIRC, Ace is by a pretty big margin the best character. His rapid punch portion of his basic string builds a ton of meter, and knocks enemies in the most efficient directions, and all his directional smashes actually smash in the correct directions. Gene has nice range and such but his attacks are pretty slow. The Ninja just feels completely bad. Characters would pretty obviously be different categories, though.

As far as timing, SDA would probably use the in-game timer since its accurate to itself. It's pretty unfortunate that armor breaks and dodges affect the timer. Actually even just hit-stop affects it as well, but earlier versions of the game let you turn that off.
Edit history:
Chaddical: 2014-07-25 07:11:14 pm
Hi murphigator!  Love watching your runs! Cheesy

Most bosses start with the same one or two attacks every time, which, if you have full meter, allows you to very quickly break their shield and get them into a combo'able state.  The only boss that's not vulnerable to this is Fancy Beast (level 5 boss) because he always has a shield up for his entire health bar.  Also after bosses go into their next phases of the fights (when their shield returns) some bosses do the same attack every time.  Barkley Bones goes back underground, Rena does her top throw, Gene does a dash heavy, Rex does his floating dagger throw, so you can also use that to your advantage.  It can be a lot about how well you do in the rooms prior to bosses which will determine how fast the bosses can be taken care of.

I used to think Ace was the best when I had been playing but I started messing around with Gene and he is absolutely ludicrous how much better he is than Ace.  He can easily break shields with far less meter than Ace needs and ,with full meter, outright kill some enemies that Ace can't kill in one hit.  Also his rapid counter takes no meter to perform and builds INSANE amounts of meter and is also fantastic for grouping enemies together at the same time and also combos into his rapids which can combo into his neutral heavy which does absurd amounts of damage.  Gene has less control over enemies than Ace for sure but when they're dead it doesn't really matter that much lol.  Also his heavy counter hits full screen horizontally from himself and does great damage which is insane for sniping enemies which would be a hassle to go back for.  The worst part about Gene is his rapid finisher is complete trash but you can dash cancel out of the startup to rapid more or just cancel the hit before into a heavy, so it's not that big of a deal really.

Eagle is pretty much completely terrible though as you said, I've tried my hardest to figure out if he's good but he's just ...man so bad.

It is good to know SDA would use the in-game timer as that's what I would love to see the game timed with. 
 
Did a run earlier today and got this time

https://pbs.twimg.com/media/BnEDCa2CYAA8GsN.png

Pretty good imo a few mistakes here and there that really cost me, most happening on the last level which is why the time on that stage is so poor (best time I've got on stage 7 is about 2:40)

Hopefully I'll get a chance to stream some runs tonight so I'll post back about that tonight :O
Another run complete, much faster and with no major mistakes as well.  Much faster than the initial run at  17:51.000

http://www.twitch.tv/pikachad/c/4219135
been awhile but I have still been working/practicing on this and here's the results



Almost a minute and a half faster than my previous run and still has some mistakes that could be fixed.  I imagine a run with very few minor mistakes could be sub 16 but it would take a lot of tries imo.
Dunno if people keep up with this still haha but I'm still going to post here to keep documentation!

So I managed a couple of better times



A day or two later did a bit better.



Much better times than my previous video and shows me that sub 15 is very possible and do-able with no major mistakes and very few minor mistakes.    I would have had sub 15 on this run but I botched a couple things on the last level and lost too much time.

Sorry no videos this time around!  Most of my strats are still the same, with a couple minor things here and there different.
I've been grinding out runs a lot and got a new record.

This run is 14:21.784!



Quite a good run!  Sub 14 is do-able but very difficult, I'm wondering how long i'd have to play to get that haha.
Discovered a new tech that allows you to beat the first boss without him going underground.  Is a little tricky to perform, and only saves about 2 seconds than my normal strat, but it's worth it IMO.

Dunno why it's potato quality at the beginning but it's good during the parts that matter