Retired
The time has come. Alex has held it for three months now, and it was next on my list.
So - from ALL the videos I've seen, I compiled this:
A Link to the Past Fastest Route
Madzombie’s Run:
1. On way back from getting Zelda, in room with two Green Soldiers, go right, don’t go down to the stairs.
2. On Armos, get close to the first one, then move UP and then LEFT.
3. Use alternate exit path on Lost Woods (watch his video)
4. Use alternate entrance path in woods west of Hyrule Castle (watch his video)
5. In Hyrule Castle, small ledge dark room, go UP at start.
6. In Ice Palace – in room with spinning fire and skulls, use Hookshot across.
7. Use Cane of Somaria in room before crossing to Trinexx
100% run tricks:
1. When exiting from Sahasrahla’s hut – once south of the Armos Knights, go LEFT, then DOWN.
2. Hookshot in Level 6 allows you to skip over hole in Cane of Somaria room.
3. In Skull Woods, go up earlier to the entrance past that hole.
4. Bomb jump across the holes to chest.
5. Try using arrows on Lanmolas.
6. Try using spin attack + sword on Mothula.
7. In Turtle Rock, ram the wall before the room with a chest key, rolling spikes, and crystal switch (before stairs to huge bottomless room).
8. Use Hookshot to be invincible.
9. In room in Ganon’s Tower where you last use Cane of Somaria, go to BOTTOM part and lift skull – key there.
AMMENDMENTS:
1. Desert area - I know that you can dash STRAIGHT LEFT when you enter, then STRAIGHT UP. As for exiting, you can go STRAIGHT DOWN, then STRAIGHT RIGHT. All in dashes.
2. You can stand on the switch in the room 4 rooms before the Eastern Palace boss without killing the green guys, just walk to where the switch is and it'll activate, without you getting hurt.
3. Before getting to the Eastern Palace you can walk into the armos statue that blocks your path, get hurt, and walk through him while flashing from the damage. Saves the time taken to kill him.
4. In the Mountain Tower, turn the switch in the first room of floor 3 blue. This allows you to get through the next room slightly faster. The only downside is you block of the heart pots before Moldorm.
5. Faster route through the forest into Skull Woods, involving less distance and pegasus boots charges.
6. In Skull Woods you can take a shorter route through the room with the holes and the star switches by crossing diagonally across the top right gap after activating the first switch.
7. When you get the Big Key in Turtle Rock, instead of going down afterwards, go up and go back through the room on the left. It may not seem like it, but it saves around 6-8 seconds compared to going to the right room.
8. Pick up a key under a pot in the 2nd downstairs room of Ganon's tower. A 2 second detour that saves you having to kill 2 helmasaurs near the end of the dungeon. Also, if you have spare Silver Arrows, they can kill the Llanmolas in 1 hit each.
9. Skip the Blue Mail and Mirror Shield
10. Do Swamp Ruins before Misery Mire
11. Plant Bombs earlier and toss
12. You know the room in Turtle Rock with the moving platform and the 4 torches that need to be lit? It's about 10 seconds faster to go up at the start, light all 4 torches, then hookshot to one of the torches. You fall into the hole, reappear at the entrance and don't have to go around the whole track.
13. I kill Mothula mainly with the sword. This means I don't have to worry as much about magic towards the end of Skull Woods, so I kill most of the gibdos with the fire rod. If the fight goes well I can kill mothula before the fight starts to get nasty, as it takes about 4 hits. This works more often for me than the fire rod method, as I've only had one failure in the last 8 runs, and it brings my total time savings in Skull Woods up to around 40 seconds on a good run.
14. In the room in the Ice Palace where the 5 penguins jump towards you, I find it saves a few seconds to kill them with a spin attack. Even if you miss one and have to go after it, it takes less time than switching to Ether and casting it.
15. When fighting the Goriyas, either FIRE arrows and HOLD DIRECTION as you fire, or swing sword fast and HOLD direction. You can move them!
Order:
LIGHT WORLD
Same as everyone else.
DARK WORLD
Palace of Darkness
Thieve's Town
Skull Woods
Swamp Ruins
Misery Mire
Ice Palace
Turtle Rock
Ganon's Tower
Um...I think that's all.
So - from ALL the videos I've seen, I compiled this:
A Link to the Past Fastest Route
Madzombie’s Run:
1. On way back from getting Zelda, in room with two Green Soldiers, go right, don’t go down to the stairs.
2. On Armos, get close to the first one, then move UP and then LEFT.
3. Use alternate exit path on Lost Woods (watch his video)
4. Use alternate entrance path in woods west of Hyrule Castle (watch his video)
5. In Hyrule Castle, small ledge dark room, go UP at start.
6. In Ice Palace – in room with spinning fire and skulls, use Hookshot across.
7. Use Cane of Somaria in room before crossing to Trinexx
100% run tricks:
1. When exiting from Sahasrahla’s hut – once south of the Armos Knights, go LEFT, then DOWN.
2. Hookshot in Level 6 allows you to skip over hole in Cane of Somaria room.
3. In Skull Woods, go up earlier to the entrance past that hole.
4. Bomb jump across the holes to chest.
5. Try using arrows on Lanmolas.
6. Try using spin attack + sword on Mothula.
7. In Turtle Rock, ram the wall before the room with a chest key, rolling spikes, and crystal switch (before stairs to huge bottomless room).
8. Use Hookshot to be invincible.
9. In room in Ganon’s Tower where you last use Cane of Somaria, go to BOTTOM part and lift skull – key there.
AMMENDMENTS:
1. Desert area - I know that you can dash STRAIGHT LEFT when you enter, then STRAIGHT UP. As for exiting, you can go STRAIGHT DOWN, then STRAIGHT RIGHT. All in dashes.
2. You can stand on the switch in the room 4 rooms before the Eastern Palace boss without killing the green guys, just walk to where the switch is and it'll activate, without you getting hurt.
3. Before getting to the Eastern Palace you can walk into the armos statue that blocks your path, get hurt, and walk through him while flashing from the damage. Saves the time taken to kill him.
4. In the Mountain Tower, turn the switch in the first room of floor 3 blue. This allows you to get through the next room slightly faster. The only downside is you block of the heart pots before Moldorm.
5. Faster route through the forest into Skull Woods, involving less distance and pegasus boots charges.
6. In Skull Woods you can take a shorter route through the room with the holes and the star switches by crossing diagonally across the top right gap after activating the first switch.
7. When you get the Big Key in Turtle Rock, instead of going down afterwards, go up and go back through the room on the left. It may not seem like it, but it saves around 6-8 seconds compared to going to the right room.
8. Pick up a key under a pot in the 2nd downstairs room of Ganon's tower. A 2 second detour that saves you having to kill 2 helmasaurs near the end of the dungeon. Also, if you have spare Silver Arrows, they can kill the Llanmolas in 1 hit each.
9. Skip the Blue Mail and Mirror Shield
10. Do Swamp Ruins before Misery Mire
11. Plant Bombs earlier and toss
12. You know the room in Turtle Rock with the moving platform and the 4 torches that need to be lit? It's about 10 seconds faster to go up at the start, light all 4 torches, then hookshot to one of the torches. You fall into the hole, reappear at the entrance and don't have to go around the whole track.
13. I kill Mothula mainly with the sword. This means I don't have to worry as much about magic towards the end of Skull Woods, so I kill most of the gibdos with the fire rod. If the fight goes well I can kill mothula before the fight starts to get nasty, as it takes about 4 hits. This works more often for me than the fire rod method, as I've only had one failure in the last 8 runs, and it brings my total time savings in Skull Woods up to around 40 seconds on a good run.
14. In the room in the Ice Palace where the 5 penguins jump towards you, I find it saves a few seconds to kill them with a spin attack. Even if you miss one and have to go after it, it takes less time than switching to Ether and casting it.
15. When fighting the Goriyas, either FIRE arrows and HOLD DIRECTION as you fire, or swing sword fast and HOLD direction. You can move them!
Order:
LIGHT WORLD
Same as everyone else.
DARK WORLD
Palace of Darkness
Thieve's Town
Skull Woods
Swamp Ruins
Misery Mire
Ice Palace
Turtle Rock
Ganon's Tower
Um...I think that's all.
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