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Slayer_0: 2008-05-23 06:13:39 pm
Rawr!
I've been wanting to try this for about a year now, and now that I have a job, I can buy a DVD recorder. Not sure which ones would be good, still researching that, but enough about the technical aspect. How about the actual run?

My best test run time, using Moon Rabbit leveling, is around 3 hours at the battle with Matsu. Obviously, since I haven't even finished the game yet on a speed run, this will take a little more time, and with exams and such coming up, it'll be a while before a final time is given. I'm estimating 5:30...probably horribly off though.

EDIT: K, so, given the fact that an import run would be really boring, I'll be doing a new game run. Should try out the field leveling, since the last time I just used the Moon Rabbit. It probably would be faster.

I'd still like some advice on DVD recorders though, since I'm not really sure if this one is good or not.
Thread title:  
I would prefer to see a new game, honestly. It's easier to skip the occassional segment for training - which takes at most one field, thanks to parties and Rengeki, you can take enemies way higher than Haseo and get loads of EXP - than to skip 66% or more of the game because everything would consist of 9999 damage.
Yeah, seeing the whole game consist of 9,999 damage wouldn't be very interesting; so I'd prefer the new game run.
Edit history:
Slayer_0: 2008-05-19 10:52:09 pm
Rawr!
Concerning the leveling segments...

Going to fields doesn't work well for me. Haseo's level 9, and going to a level 12-13 field gets me Angelic Gores, which take way too long to kill/Rengeki because their attacks knock you up and away. Tried a level 16 field, got killed in two hits.

If there's a way to get me 8 levels like I can with Moon Rabbits in about 23 minutes, let me know.

And just to let you all know, current time is 1:05:50 right after meeting Piros.
God is the ultimate prankster. You can't top him.
If I get the game from a 'friend' of mine any time soon, I'll help you out with looking for maps and whatnot. I'm pretty sure it is possible to avoid Angelic Gores while still keeping to Level 12ish fields, but I'm not sure. Maybe Dungeons?
Edit history:
Slayer_0: 2008-05-21 03:19:11 pm
Rawr!
I didn't think of dungeons. Angelic Gores are a total bitch though. I also ran into Chirpys, and since I still only have Gale Blade, I can't take them down efficiently. I'll check out some dungeons later today, after I finish studying.

EDIT: No go on the dungeons. At this point, I'll stick to Moon Rabbits until a better way is proven. Only problem with this method is that thanks to Rengeki and character level randomness, each run will have a slightly different leveling segment each time. Hopefully it won't stop me from reaching a higher level though.
Edit history:
Slayer_0: 2008-05-23 09:39:31 pm
Rawr!
All righty. On my current test run, I can gain 12 14 levels thanks to Moon Rabbits. I'm gonna start writing down EXP values for each segment so I can try to reproduce this.

And to avoid triple or more posting, the arena battles to reach rank 16 suck. They took waaaaay too long...I need to rethink strategies in there.
I want off the ride....
i honestly did the higher up thing where I killed in dungeons 5-6 levels higher than me, I found 7 was the breaking point for sanity, this was of course until i met Greedy Cervantes. I almost beat him when i was lower than him, but that was a joke. anyway...

only thing I could really think of is to abuse some of the better words, I dont have my G.U. here, but I am pretty sure I beat the thing with 100% in 20hrs normal playthrough, so I donno if 5:30 is a good mark to go. There is a lot of abuse you could do with Rengeki, and what not.

As for anything else, i'm sorry i'm kinda not that great for ideas on how to beat .hack series quickly.
God is the ultimate prankster. You can't top him.
Quote:
All righty. On my current test run, I can gain 12 14 levels thanks to Moon Rabbits. I'm gonna start writing down EXP values for each segment so I can try to reproduce this.

And to avoid triple or more posting, the arena battles to reach rank 16 suck. They took waaaaay too long...I need to rethink strategies in there.


What I always did was just sit there and wait until the mages started casting spells. It's easy to wait for. After that, you can Counter Rengeki them, which sets up for beating that enemy's ass into submission. Fighting arena battles at a low level, you must be sure to concentrate on the healers first. You won't kill the leader before the Repth(?) spells get to him, in the later matches. The only exceptions are those fixed battles, which I absolutely hate because even at a low level if you are smart enough you can win easily. One of the disappointing things about this game.
Rawr!
Quote:
i honestly did the higher up thing where I killed in dungeons 5-6 levels higher than me, I found 7 was the breaking point for sanity, this was of course until i met Greedy Cervantes. I almost beat him when i was lower than him, but that was a joke. anyway...

only thing I could really think of is to abuse some of the better words, I dont have my G.U. here, but I am pretty sure I beat the thing with 100% in 20hrs normal playthrough, so I donno if 5:30 is a good mark to go. There is a lot of abuse you could do with Rengeki, and what not.


100% in 20 hours? That's a little hard to believe, honestly. >_>

Also, it took me roughly 33 minutes to gain 14 levels using Moon Rabbits. I'll probably start a new test run and try out the dungeons. Main problem is my party members are all idiots, and then I get stuck blocking everything.

Quote:
What I always did was just sit there and wait until the mages started casting spells. It's easy to wait for. After that, you can Counter Rengeki them, which sets up for beating that enemy's ass into submission. Fighting arena battles at a low level, you must be sure to concentrate on the healers first. You won't kill the leader before the Repth(?) spells get to him, in the later matches. The only exceptions are those fixed battles, which I absolutely hate because even at a low level if you are smart enough you can win easily. One of the disappointing things about this game.


Yeah, I'll have to try that. I figured the wizard leaders will have a lot lower defense and HP, so they'll die quicker once I get an Awakening (three Hangekis). And the main problem is that my other members die because they're a lot lower then me. Guess I really do need to work on this a lot more.
I want off the ride....
Quote:
Quote:
i honestly did the higher up thing where I killed in dungeons 5-6 levels higher than me, I found 7 was the breaking point for sanity, this was of course until i met Greedy Cervantes. I almost beat him when i was lower than him, but that was a joke. anyway...

only thing I could really think of is to abuse some of the better words, I dont have my G.U. here, but I am pretty sure I beat the thing with 100% in 20hrs normal playthrough, so I donno if 5:30 is a good mark to go. There is a lot of abuse you could do with Rengeki, and what not.


100% in 20 hours? That's a little hard to believe, honestly. >_>

Also, it took me roughly 33 minutes to gain 14 levels using Moon Rabbits. I'll probably start a new test run and try out the dungeons. Main problem is my party members are all idiots, and then I get stuck blocking everything.

Well I personally am a big fan of abusing crap that works, I was over leveled from the start as I just took Haseo and went off leveling a bit in the beginning. My In game clock was 20 hours. I spent maybe 30.. some of them were knocked off thanks to Greedy Cervantes (some of them just attempts to kill him at a low level). But then I just hit up grinding more. I've played the other .hack's so its not that hard to really do. Just the only obstacle is getting out of the game quick enough to get the right emails. But grinding is quick and easy (specially if you are a trade whore and get multiple element weapons and abuse Rengeki's and weakness').
God is the ultimate prankster. You can't top him.
Quote:
Quote:
i honestly did the higher up thing where I killed in dungeons 5-6 levels higher than me, I found 7 was the breaking point for sanity, this was of course until i met Greedy Cervantes. I almost beat him when i was lower than him, but that was a joke. anyway...

only thing I could really think of is to abuse some of the better words, I dont have my G.U. here, but I am pretty sure I beat the thing with 100% in 20hrs normal playthrough, so I donno if 5:30 is a good mark to go. There is a lot of abuse you could do with Rengeki, and what not.


100% in 20 hours? That's a little hard to believe, honestly. >_>

Also, it took me roughly 33 minutes to gain 14 levels using Moon Rabbits. I'll probably start a new test run and try out the dungeons. Main problem is my party members are all idiots, and then I get stuck blocking everything.

Quote:
What I always did was just sit there and wait until the mages started casting spells. It's easy to wait for. After that, you can Counter Rengeki them, which sets up for beating that enemy's ass into submission. Fighting arena battles at a low level, you must be sure to concentrate on the healers first. You won't kill the leader before the Repth(?) spells get to him, in the later matches. The only exceptions are those fixed battles, which I absolutely hate because even at a low level if you are smart enough you can win easily. One of the disappointing things about this game.


Yeah, I'll have to try that. I figured the wizard leaders will have a lot lower defense and HP, so they'll die quicker once I get an Awakening (three Hangekis). And the main problem is that my other members die because they're a lot lower then me. Guess I really do need to work on this a lot more.


Your lower team-mates shouldn't be too much of a problem, so long as you are defensive rather than offensive. It's easy to Rengeki casters, but it is also very important to Rengeki the rare time a melee will use an Art. Less wailing on the enemy and more watching what they are doing, so to speak. And, at low levels, it'd be a good idea to set different strats as you move on - if you have the money for HP healing items.

Also, the attack items might be useful, but I honestly don't use them much. One thing is for sure, if you have it, Curse enemies in the arena. Poison monsters on the field.
Rawr!
Well it's becoming increasingly apparent that I'm not abusing and using everything I can in-game. Gonna do more research before I do more test runs. Including level 14-15 dungeons.
Edit history:
Rdy-kun: 2008-05-29 08:47:02 am
God is the ultimate prankster. You can't top him.
It might be a worthwhile idea to give Repth to your party members - something I never did. Give it to... hell if I can remember his name, the one you meet with Gaspard. Then to Pi or Kuhn once you get later into the game. I'm sure you could get enough money to buy it, and if not, then you could be a trade whore and buy it off of someone real quick. The status effect items trade for pretty good.

I really don't remember my party members ever being Counter Rengeki - it only happened to me when I accidentally used an Art on someone not using one. This way, if you set up to have someone spamming heals out, and watch for Arts towards that character, you might could get by.

Edit - I got my game back yesterday, and school ends tomorrow. This weekend, if I don't devote it to 16-hour/day sleeping, I'll test out fighting in the arena underleveled with someone to dish out Repth.
Rawr!
I'm thinking about seeing what the PCs in Mac Anu have, and seeing if I can get any good effects off of them. Then that'll just require reloading until they show up in the dome.

And it's Silabus. He's cool like that. In my 100% saves, I would always give all my members every spell from scrolls. So everyone knew Repth, attack spells, etc. That's a good idea though, having back up healing.
Edit history:
Rdy-kun: 2008-06-11 09:24:53 pm
God is the ultimate prankster. You can't top him.
Quote from Slayer_0:
I'm thinking about seeing what the PCs in Mac Anu have, and seeing if I can get any good effects off of them. Then that'll just require reloading until they show up in the dome.

And it's Silabus. He's cool like that. In my 100% saves, I would always give all my members every spell from scrolls. So everyone knew Repth, attack spells, etc. That's a good idea though, having back up healing.


Silabus, that's it. Yeah, I think he might could do with using Repth - you can't use Gaspard in the arena, and... Sheesh, watching the anime muddles your knowledge of the game. Uhmn... And Atoli is there for... if I recall correctly, only about half of the battles. You need to get Level 20 for the Job Advancement - or whatever it is it is called (again, the anime muddles my mind), so the normal arena battles to work up your rank should be no real problems. I believe, now that I have the game back and I'm caught up on sleep, tonight I'll start a new game and try and do some arena battles at as low a level as I can.

EDIT

Just on a random note, going through the first field and the first dungeon (up to when you get the first mail in-game), I spent about 35 minutes playing, with about 5 minutes of mistakes. Just as a reference note, you need 15 Chim for the first dungeon, with two places you can harvest Chim without fighting an unnecessary battle.
Rawr!
Actually it's better to get 25 Chim there since the next field you end up going to (the quest with Silabus and Gaspard) you have to open two doors.

And I can get through that part in about 14 minutes. I never explore the dungeons or anything, since there's no need and I can make up the levels later.

Annnnd dang, stupid yearbook and computer getting wiped got in the way of quite a bit of stuff. Should get back to working on this soon, once I finish replaying Vol. 3 for pure entertainment purposes. I wish they'd put in how party members go after Chim Chims in Vol. 1, it'd make it so much easier.
God is the ultimate prankster. You can't top him.
Quote from Slayer_0:
Actually it's better to get 25 Chim there since the next field you end up going to (the quest with Silabus and Gaspard) you have to open two doors.

And I can get through that part in about 14 minutes. I never explore the dungeons or anything, since there's no need and I can make up the levels later.

Annnnd dang, stupid yearbook and computer getting wiped got in the way of quite a bit of stuff. Should get back to working on this soon, once I finish replaying Vol. 3 for pure entertainment purposes. I wish they'd put in how party members go after Chim Chims in Vol. 1, it'd make it so much easier.


Alright, if there is anything you want me to check out, since it seems it is only the two of use doing anything concerning this game, go ahead and tell me. I really have nothing better to waste my time with anyway.
Rawr!
All right, if you can figure out a way to make the leaders more offensive in arena battles, that'd be great. I need them to use more skills, because I'm trying to get each arena battle (trying to reach rank 16) under a minute each, which doesn't happen often enough because the leader doesn't use enough skills. After three Hangekis, I have enough morale to use a Beast Awakening. After that, the leader is usually dead or almost dead, depending on the level and class. If they're almost dead, then one more hit followed by a Rengeki should finish them off. If not, the battle wasn't fast enough and then it'll take too long to finish the battle and get a good amount of WP. Any ideas, Rdy?
Quote from Slayer_0:
All right, if you can figure out a way to make the leaders more offensive in arena battles, that'd be great. I need them to use more skills, because I'm trying to get each arena battle (trying to reach rank 16) under a minute each, which doesn't happen often enough because the leader doesn't use enough skills. After three Hangekis, I have enough morale to use a Beast Awakening. After that, the leader is usually dead or almost dead, depending on the level and class. If they're almost dead, then one more hit followed by a Rengeki should finish them off. If not, the battle wasn't fast enough and then it'll take too long to finish the battle and get a good amount of WP.
You can Hangeki anyone on the opposing team, not just the leader.  Expand your options and you should have fewer problems.
Rawr!
I realize that, but the main goal I make is to eliminate the leader to get an S in time and get the three Hangekis to get an S in counterattacks. If I split up who I Hangeki I usually just end up doubling the battle length because the Beast Awakening doesn't finish the leader off.

Also, didn't know you came here, ZED.
Quote from Slayer_0:
I realize that, but the main goal I make is to eliminate the leader to get an S in time and get the three Hangekis to get an S in counterattacks.
I never considered the 20 possible points for good rank to matter much at all (even for a speed run, it never occurred to me to care)... who are you fighting in terms of levels and how much are you getting otherwise?  It sounds like you're only getting 15 extra points for that effort, something I'd only worry about if I were taking on even-level groups.  I may have to start a new game and go find out for myself what will work.

Quote from Slayer_0:
If I split up who I Hangeki I usually just end up doubling the battle length because the Beast Awakening doesn't finish the leader off.
Well, you could always give them one single smack post-Awakening and Rengeki them for the finish, though this is hardly the best option since they tend to block the shot in my experience.  However, since Hangeki means no extra damage anyway, maybe you should just beat the crap out of them afterward with a couple extra Arts?  The easiest way to open some lead sucker up for an attack is to lure them into using a regular attack combo; I've yet to see any enemy leader cancel out into the Skill Trigger from a normal combination.  I don't see any reason why the battle length would double just because Beast Awakening failed unless you're being too cautious.

Quote from Slayer_0:
Also, didn't know you came here, ZED.
Yeah, I usually lurk just to see if anything interesting pops up.  While a Rebirth run greatly interests me, it's also the one volume out of the three I have the least knowledge of.  That's why I took up a new game and started writing a guide for it, though I can't say I've been particularly wise in my methods (such as fighting Kuhn at LV. 24... not fun when your best effort can't even get to the first cutscene because Antares won't stop casting Repth at the worst possible times).
Edit history:
Slayer_0: 2008-07-02 04:12:38 pm
Rawr!
EDIT: Okay so I fucked up my first long post about the leveling segments using Moon Rabbits but whatever.

I need better fields for Lucky Animal spawns because a) only one field I've found is amazing for it (Rough Song Vane Vagabond), but I also forgot about the words you get from The World's official forum. Unfortunately, according to calculations, there are 2304 different possible fields. I really don't want to go check all of them myself. So, using this Excel spreadsheet I made, I'd like you guys to help me out. Sheet 1 has the different level modifiers for keywords, and then what each combination would give you (since all the first words just add 1 to the last digit, no need to figure out the math for each first word). Sheet 2 lists area word combinations, listed by first > second > third. It should make more sense if you look at it yourself. I just hope it DOES make sense when you see it. >_<

Here's the link to the spreadsheet, and if needed, I'll put it in a different program if you can't open it with Excel or something.

http://www.mediafire.com/?hwmdm4hpex4

So I guess I'll start with the fields that start with Buzzing. If you want to look at the fields that I would like to get, go check out Rough Song Vane Vagabond. The best fields are the ones where you don't even have to move the left analog stick. Good fields are ones that require <5 seconds of lining up to hit the animal. Anything else will take too long. When you post fields that can work, please include the field level with it. Thanks if you decide to help me out.

*crosses fingers and hopes he did everything right this time*

EDIT EDIT: This better be the last one. Here's the fields I had before in order of awesomeness to suckiness.

Rough Song Vane Vagabond
Buzzing Your Scud
Buzzing Cursed Vagabond
Starting Cupid's Scud (this is the one that I never should've used)

MORE EDIT: I wonder if there's an award for "most times a single post has been edited". Anyway, Buzzing Daybreak's Cassiopeia is another example of the best possible field.
Edit history:
Rdy-kun: 2008-07-04 09:29:54 pm
God is the ultimate prankster. You can't top him.
I'll search through some fields to find some. I know I used to know all the best fields for whatever it was I wanted to do (such as Bounty Hunting.) May take me a while to get a game up to the arena at as low a level as you are doing it. I'll make a second save before I get to that level to check out fighting certain enemies.

I forgot. Do you get the second form before the arena period or before the tournament?

Also, sorry for the four-days-late reply.

EDIT:

Since I want to test something later with these, areas with Battle Areas close to the warp:

Buzzing Ruined Fast Horse
Buzzing Ruined Bodhi Tree
Buzzing Ruined Puddle (It's inside the tree!)
Buzzing Ruined Resort
Buzzing Ruined Shadow

Lucky Animals:

Buzzing Ruined Phantom - Cutting it really close, but is about five seconds behind the warp.
Buzzing Ruined Freedom - Immediately in view, about a second's run to.
Buzzing Ruined Bodhi Tree (! Both!) - About four seconds' run.
Buzzing Ruined Whiplash - About a second.
Quote from Rdy-kun:
I forgot. Do you get the second form before the arena period or before the tournament?
Before the tournament.