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I'm being nudged by some of my jtv followers to submit a Mean Bean Machine time for SDA. The only major issue is would a run played through steam be acceptable if I went through pc capture method for this release or would I have to use a collection disc/vc and capture it through a dvd recorder. I stopped playing after doing a 9:40.75 RTA b/c I was bored but after playing puyo online I'm considering doing more attempts and actually submitting. Theres a link to the purchasable copy I am currently using but I have other copies available if I need to.

http://store.steampowered.com/app/34286/?snr=1_4_4__13

I also have a recording (using the direct X capture made through Xsplit) if the steam version gets the all clear I might take the steps to do a video quailty test if my PC can handle playing it and recording at the same time.
Thread title:  
Fucking Weeaboo
You can record games though Steam, since it's official emulation/distribution method.
Edit history:
Exo: 2011-10-16 02:50:00 am
Sandbagging
Hm dont steam-releases usually feature savestates ? Not sure if SDA allows runs on those re-releases.
Not a walrus
If it uses Dosbox, no, you can't record it through dosbox. Others might be possible.
sda loyalist
Classic DOS games are emulated with DOSBox when downloaded with steam, which is disallowed. However, the SEGA Classics presumably use their own emulator, which could easily be considered an official one, as long as it does not break our other rules about savestates and rerecording. I don't own any of them; if anybody could provide more information about the emulator used, it would be useful.
Sandbagging
Quote from Lag.Com:
Classic DOS games are emulated with DOSBox when downloaded with steam, which is disallowed. However, the SEGA Classics presumably use their own emulator, which could easily be considered an official one, as long as it does not break our other rules about savestates and rerecording. I don't own any of them; if anybody could provide more information about the emulator used, it would be useful.


The steam sega emulation features savestates from what I can tell.
Yes, Sega emulation on steam features save states. Some genius over at sega decided that players cannot use the traditional save system in their games when playing. I casually ran 1 chapter RTA's for Shining Force (that I have to throw out b/c I forgot battle text/msg speed) and now all my saves are at the beginning of the game. I actually streamed some Sword of Vermillion, and right after I saved the game, if I go back to save again the file is gone, vanished even though it says successful.

Anyways, the emulation is really unoptimized and that I probably couldn't record to SDA standards (as in it uses more cpu then Xsplit while streaming) without making significant upgrades to my PC that would cost more than a few rewritable dvds. Also the game window would have to be focused for the entire session since there isn't a frame-cap if you multi-task before attempts (like stopping and restarting a recording) although would normalize if you idle on a title screen or something.