My feelings on The Demon Rush
Game Page: Doesn't exist yet (or should we just use the existing GTA4 page?)
'SCM's run
Verifier Responses
I would have more results, but this is all I got, even after a repost. D:
Decision: Accept
Reason: It's another solid GTA4 run from SCM.
'SCM's run
Verifier Responses
Quote:
Hello
I've finished checking the run for problems.
All in all this run is very good. The runner makes use of taxi shortcuts, has good route planning and combines missions into one segment whenever it's sensible. He also uses the autosave feature where it saves time.
The shooting is excellent throughout the run. So is the parachuting. Helicopter piloting and driving are also very good.
There are only minor mistakes, so I see no reason not to allow this run on the site. I am looking forward to watching it again, in higher resolution.
Due to the rather low quality of this verification video, I found it impossible to compare the stats screens at the end of each segment. There didn't seem to be any cheating involved, though.
Notes on individual segments:
1
There's not much that could go wrong here. The driving is good and the runner saves time by turning his vehicle 180° before the cutscenes.
2
The taxi waypoint is a few meters off, but I assume that the runner had to wait for the in-game short message to arrive. So no time lost. As throughout the whole run the shooting is very quick and precise. Minor nitpick: The car crash at 4:22 - but it barely slows the player's car down.
3
Very good shooting and piloting, though the landing at the end could have been better. About 2-3 seconds could be saved there.
4
I like the small sequence break at the driving range.
5
Couldn't see any mistakes.
6
Good shortcut at 2:17. Very good shooting in this segment. The parachute jump is also very precise. The runner got stuck for a split second at 3:47. At 7:20 he runs in the wrong direction, which costs about 2 seconds.
7
The rocket launcher at 1:49 saves a lot of time compared to the use of sticky bombs. Good segment.
8
Shooting the fourth cable holding the APC took three shots. Apart from that everything went very well. The runner was in the correct place when he managed to get rid of the wanted level.
9
Basic driving mission. Touching the tunnel wall at 1:15 is OK. It's not possible to drive at full speed without hitting it.
10
Lots of racing, which is executed very well. The runner parachutes directly onto the boat, instead of landing in the water and slowly swimming towards it. The transition from boat to car is fast, too.
11
Good shooting.
12
Scripted racing. I don't think there is a way to get ahead of the other two racers.
13
Scripted car chase. I see no room for improvement.
14
I like the idea of using the Statue of Happiness as a landing place. Saves about 2 seconds compared to landing on the ground.
15
Good use of sticky bombs to accelerate the fighting.
16
Good piloting at 1:36. Short, but good segment.
17
Another scripted mission. Therefore no chance to speed it up.
18
Again, very good use of sticky bombs to kill attackers before they even arrive.
19
Accidentally grabs the railing at 3:01. Wastes about 1 or 2 seconds.
20
Good shortcut at 1:50, which evades a lot of fighting. The second mission is scripted, so it's probably as fast as it can be done.
21
Basic driving (and boating) mission.
22
The second mission is where things get interesting. The whole fight at the club goes very well.
23
Very quick shoot-out on Firefly Island. Fast transition from bike to plane. The final parachute landing is really close. Must have taken some retries to get that one right. Good segment.
I've finished checking the run for problems.
All in all this run is very good. The runner makes use of taxi shortcuts, has good route planning and combines missions into one segment whenever it's sensible. He also uses the autosave feature where it saves time.
The shooting is excellent throughout the run. So is the parachuting. Helicopter piloting and driving are also very good.
There are only minor mistakes, so I see no reason not to allow this run on the site. I am looking forward to watching it again, in higher resolution.
Due to the rather low quality of this verification video, I found it impossible to compare the stats screens at the end of each segment. There didn't seem to be any cheating involved, though.
Notes on individual segments:
1
There's not much that could go wrong here. The driving is good and the runner saves time by turning his vehicle 180° before the cutscenes.
2
The taxi waypoint is a few meters off, but I assume that the runner had to wait for the in-game short message to arrive. So no time lost. As throughout the whole run the shooting is very quick and precise. Minor nitpick: The car crash at 4:22 - but it barely slows the player's car down.
3
Very good shooting and piloting, though the landing at the end could have been better. About 2-3 seconds could be saved there.
4
I like the small sequence break at the driving range.
5
Couldn't see any mistakes.
6
Good shortcut at 2:17. Very good shooting in this segment. The parachute jump is also very precise. The runner got stuck for a split second at 3:47. At 7:20 he runs in the wrong direction, which costs about 2 seconds.
7
The rocket launcher at 1:49 saves a lot of time compared to the use of sticky bombs. Good segment.
8
Shooting the fourth cable holding the APC took three shots. Apart from that everything went very well. The runner was in the correct place when he managed to get rid of the wanted level.
9
Basic driving mission. Touching the tunnel wall at 1:15 is OK. It's not possible to drive at full speed without hitting it.
10
Lots of racing, which is executed very well. The runner parachutes directly onto the boat, instead of landing in the water and slowly swimming towards it. The transition from boat to car is fast, too.
11
Good shooting.
12
Scripted racing. I don't think there is a way to get ahead of the other two racers.
13
Scripted car chase. I see no room for improvement.
14
I like the idea of using the Statue of Happiness as a landing place. Saves about 2 seconds compared to landing on the ground.
15
Good use of sticky bombs to accelerate the fighting.
16
Good piloting at 1:36. Short, but good segment.
17
Another scripted mission. Therefore no chance to speed it up.
18
Again, very good use of sticky bombs to kill attackers before they even arrive.
19
Accidentally grabs the railing at 3:01. Wastes about 1 or 2 seconds.
20
Good shortcut at 1:50, which evades a lot of fighting. The second mission is scripted, so it's probably as fast as it can be done.
21
Basic driving (and boating) mission.
22
The second mission is where things get interesting. The whole fight at the club goes very well.
23
Very quick shoot-out on Firefly Island. Fast transition from bike to plane. The final parachute landing is really close. Must have taken some retries to get that one right. Good segment.
I would have more results, but this is all I got, even after a repost. D:
Decision: Accept
Reason: It's another solid GTA4 run from SCM.
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