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I love YaBB 1G - SP1!
is anyone interested in gothic 1 and gothic 2 runs??? there amazing games ... both said to take forever to complete. id be interested how long it takes some1 to complete it!!


thanks (yes i know im new 1st post wohoo)
Thread title:  
I love YaBB 1G - SP1!
by the way gothic is an rpg/adventure game..... worldofgothic.de should clear things up
Edit history:
Sorcerer88: 2006-06-23 01:41:57 pm
I have no solution, but i admire the problem.
Wow, Gothic 1 and 2 are some of my favourite games and they were developed in my country, by the way. They are so great rpg's with a really interesting and innovative story, with some of the typical german bads, but overall equal to other great games like oblivion ( not in matters of graphics though, wait for gothic 3 for that ).

A run would be great, if you can beat the current runs on worldofgothic.de, like gothic 1 in ~1h 58m and gothic 2 + addon night of the raven ( nacht des raben ) in ~1h 50m. You can find the runs here:
( german, but it says download anyway Wink )
gothic 1
http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=134
gothic 2 DNdR ( die nacht des raben = night of the raven addon )
http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=82



I think there was a gothic 2 no addon run too, but i can't find it anymore. Well, do you think you can beat the times? Which improvements could there be?

Some tricks ( gothic 2 ):
skipping the quest to get into the city
http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=71
doing the last chapter without killing anything
http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=72


ps: i'll watch the gothic 1 run and look for improvements.
I love YaBB 1G - SP1!
lol cool ... yes i am german 2 ... but i speak better english as i grew up in london Wink ... gothic is amazing!!
well, if you wanna give the "other" guys infos about gothic, dont link to a german site Roll Eyes
meh, Im german too Grin
Edit history:
Sorcerer88: 2006-06-25 07:46:07 pm
I have no solution, but i admire the problem.
I think, there are 2 problems:
1. this game isn't that popular in the US. probably because of  a small marketing budget, although it rocks!
2. the gothic 1 run on worldofgothic.de seems to be GREAT, i didn't watch it completely yet, but there are so many nice tricks that i doubt it will be easy to improve it.

but on the other side, there are many german guys on SDA and every german who wants to be called a gamer knows gothic, so if you can improve this run, there will hopefully be a decent amount of viewers.

the hardest thing to improve the run will be the planning, because executing them can't be that difficult in gothic.
${$uid.$user}{' usertext'}
The runs on worldofgothic.de are both single segment and only split for the videos IIRC. So anyone who really wants to run the games could still do it faster. Maybe with Gothic3 the situation will change a little, a game like that is likely to be advertised in USA too.
Edit history:
Sorcerer88: 2006-06-28 12:24:39 am
I have no solution, but i admire the problem.
the gothic 1 run is single segment? wow... well, i've not seen it to the end yet, but that is impressive.

Quote:
Maybe with Gothic3 the situation will change a little, a game like that is likely to be advertised in USA too.

I hope so, because they are really worth it. Maybe we should begin running gothic on SDA when this game comes out, lest anyone can beat this worldofgothic run. veng3nce, got an idea? could you be able to do this yourself?
Speed is everything!
Hi!

I've done this game in 18 minutes:):P

http://www.zero666.de/content/download/Gothic%202%20-%20Done%20quick%20in%2018%20minutes.wmv
Edit history:
TheWonderer: 2006-06-29 08:06:19 pm

Hi,
sorry for disappointing, but your run is invalid:
1. You do not have Innos' eye, so the undead dragon surely should be immortal. How did you make him mortal, if not by cheats?
2. There is no captain onboard, so you can't even finish the game. Just fading out is no valid replacement Wink

Quote:
The runs on worldofgothic.de are both single segment and only split for the videos IIRC.
Quote:
the gothic 1 run is single segment? wow... well, i've not seen it to the end yet, but that is impressive.

As single segment run it would be impressive, but i'm afraid that's not the case, i'm not that good Wink
I used to save from time to time (and load if necessary), and i cut out the saving/loading-sequences, because imo it makes no sense to leave them in, but of course i cut nothing from the gameplay, so the runs remain consistent.
When i started the runs, i didn't even know there are "official" terms like "speedrun", i just did it for myself as funny challenge, so i don't care if someone can do it faster. For me it's not the competition, that makes the pleasure, it's the planning and having funny ideas for useful tricks, without having any template or example, where you just add some optimizations. My attempts to finish the game with as less exp as possible were even more funny and challenging, but i think in a speeddemo-forum thats off-topic Wink
By the way, in the G1-run (~2h) and the G2Addon-run (~1h40min) i intentionally avoided any severe bugusing like going through closed doors. Of course runs including that kind of bugusing are much faster, like the "inofficial" G1-run i also did once in 33 minutes (http://service.gmx.net/mc/3CCrIpdqM6SigO7k7SMHYt9erS3evz). You can also speed up G2 this way, but entering Irdorath directly (like ZeRo did) is of no use, because of point 2. i have mentioned above..

Greetings,
TheWonderer
${$uid.$user}{' usertext'}
Am I that blind? I remembered reading something about how the golems at the start of the second part could be done even faster with segmenting, but I can't seem to find it anymore. Whatever.

Quote:
When i started the runs, i didn't even know there are "official" terms like "speedrun"

It's nice you found this site, but SDA is by no means official. Only atm the largest attractor for speedruns in the english-speaking net. If you per chance would like to submit your run you're very welcome. Bug-using isn't completely ruled out btw. only if you break the challenge too badly.

I have to admit that I never completed Gothic I btw., I had a nasty bug were I couldn't transform back into human after getting through the gate at one of the foci as "Fleischwanze" (no idea what it's called in the english version), and was too frustrated as to start over again.
Edit history:
Sorcerer88: 2006-06-30 08:03:09 am
I have no solution, but i admire the problem.
Quote:
I have to admit that I never completed Gothic I

That's a shame!  Grin you should have cheated to solve the bug.

Quote:
For me it's not the competition, that makes the pleasure, it's the planning and having funny ideas

Yup, that's one part of the fun to do a speedrun, but competition can be really motivating, too. Btw: Welcome to SDA! I hope to see you again for gothic 3 ( after finishing it normally for 2-3 times, of course Wink )

Quote:
Hi!

I've done this game in 18 minutes:):P

Heh, that run is funny, especially just hopping over the rope to get onto the ship. But TheWonderer is right, the dragon should be invincible and you don't really end the game, because you don't have a captain. It's interesting, though.
I always thought "glitchless" runs/categories are always rejected on SDA, but due to the new update I saw that:

http://speeddemosarchive.com/TombRaider3.html
"Category note: Runs with glitches and no glitches are separate categories."
And then a rather long list of what is a glitch in the comments.


So I wonder wether there could be such a category for Gothic too. The walk/teleport through gates glitch saves about one and half an hour already, so I think the runs would be much more diverse than the ~20 minutes in Tomb Raider as the comments in the link say.
Waiting hurts my soul...
Quote from Blubbler:
I always thought "glitchless" runs/categories are always rejected on SDA, but due to the new update I saw that:

http://speeddemosarchive.com/TombRaider3.html
"Category note: Runs with glitches and no glitches are separate categories."
And then a rather long list of what is a glitch in the comments.


So I wonder wether there could be such a category for Gothic too. The walk/teleport through gates glitch saves about one and half an hour already, so I think the runs would be much more diverse than the ~20 minutes in Tomb Raider as the comments in the link say.

Back in 2006 glitches that went out of bounds weren't acceptable, but now they're separate categories.
Quote from ZenicReverie:
Quote from Blubbler:
I always thought "glitchless" runs/categories are always rejected on SDA, but due to the new update I saw that:

http://speeddemosarchive.com/TombRaider3.html
"Category note: Runs with glitches and no glitches are separate categories."
And then a rather long list of what is a glitch in the comments.


So I wonder wether there could be such a category for Gothic too. The walk/teleport through gates glitch saves about one and half an hour already, so I think the runs would be much more diverse than the ~20 minutes in Tomb Raider as the comments in the link say.

Back in 2006 glitches that went out of bounds weren't acceptable, but now they're separate categories.


Some of these glitches listed there aren't out of bounds at all. Like:
"Dive Bug: Swan dive into a wall at a very precise angle and you can fall any distance without dying (if there's a wall and the means to get the right angle anyway)."

Doing a run with no going through walls but every other glitch like surving falls from any height and using permanent status bonuses infinitely would be of no interest to me. It's a completely arbitarily defined category - for a RPG with such glitches at least.
For this "glitchless / with glitches" category separation to work you need a simple and well-defined description of what's acceptable and what's not. Maybe "don't go through otherwise impassable obstacles"?
Edit history:
Blubbler: 2010-04-25 10:21:00 am
Quote from Kabuto:
For this "glitchless / with glitches" category separation to work you need a simple and well-defined description of what's acceptable and what's not. Maybe "don't go through otherwise impassable obstacles"?


Yeah, but just "don't go through otherwise impassable obstacles" doesn't quite fit in a RPG that is also about leveling up and such.
For example (no route planned) I could just gather some strength potions and use them indefinitely, then kill everyone with one hit. But what would the point of that be if I could just walk through a wall and end the game much quicker as well?

I thought SDA was not about these types of runs, but as I saw the Tomb Raider runs, this is the list of banned glitches I'd use:
- passing through walls/gates
- using duplicated items
- breaking falls by blocking or strafing
- passing guards without permission or a fight
- walking on lava
- manipulating AI by reloading

These are the severe ones that I can think of atm.
I plan to do a Gothic speedrun but I'm unsure wether I should use the Strg+Alt+F8 feature that is meant to free you, when you get stuck or immobilized for some reason, but also lets you fly (but only in one set direction though) if you press it rapidly. It's not really a glitch, but rather sth to help you in case the game glitches and is thus not much different from cheating. In the current run it's not used and it feels cheap to beat a run using that (although there are more improvements planned).
What would SDA's opinion be on this?
My Postal 2 run use a similar feature, which I used to skip some small parts of a level. SDA was okay with that.
Will you use the "M" button glitch ? (if you don't know what it is, jump from a tower and hold the map button but make sure you don't have a map in your inventory) ;P
Better ask a mod about the Strg+Alt+F8 feature, e.g. mikwuyma
Ok, I'll ask a mod.

Quote:
Will you use the "M" button glitch ?

Yes, I'm using it to quickly go from "fist state" to normal (as I don't draw any weapon). I never tried it while falling though and a quick test shows it's in most cases marginally better than strafing, which I used to do. But when you press M you cannot use any objects, so I guess it will be a mix. I guess I'll end up using M way more often because it's less known than the strafing method. Wink

Also I see that the linked run here is outdated. That's the current record also from TheWonderer:
What I like with the M glitch is that it's pretty fast to use so with the acrobatic jump, you can enter Xardas tower in act 1. ^^
I have a video now.

Quote from Crit:
Strg+Alt+F8

If it's not a game control button, then it's a cheat.