I've been interested in doing a speedrun of this game for a while. There's a TAS that sits at 6:01 and a normal run with most Djinn collection that apparently sits at just over 7 hours, although I don't know of videos for most of the latter run to confirm. Neither of these runs, to my understanding, use the many applications of the Retreat Glitch, and there are surely more applications that have yet to be discovered, so reasonable times are probably feasible on console.
The only question is, how should a 100% run be defined? Ideally, it would be all 72 Djinn and 13 summon tablets, and perhaps the three class-change items as well. But without a data transfer, you miss out on six Djinn from the first game and one Djinn from the second, as well as two summon tablets that require all Djinn to obtain. And a data transfer seems like it would entail a special type of run, probably involving heavy abuse in the first game or a set up password. So for a regular 100% run, I'm thinking the 65 available Djinn and 11 available summon tablets, as well as the three class-change items: there's an optional dungeon completed specifically for the sake of the final of the three items, so it seems to me that it's supposed to be important, but I realize that there's room for dispute here and on the other matters. I want to get consensus before getting too involved if possible, so does anyone have any thoughts?
I've heard concerns about the length of the game, but I don't think it'll be a huge issue, especially with the importance of going segmented. I haven't watched the TAS yet (but intend to), but I think with an any% run using the Retreat glitch, sub-6 hours is probably feasible. 100% will be more of an issue, since it'll most likely break the 7-hour limit and require an exception. It shouldn't require more than 8 hours, which seems reasonable enough for a 100% run, especially for an RPG, but it's probably best to get that cleared up ahead of time as well.
The only question is, how should a 100% run be defined? Ideally, it would be all 72 Djinn and 13 summon tablets, and perhaps the three class-change items as well. But without a data transfer, you miss out on six Djinn from the first game and one Djinn from the second, as well as two summon tablets that require all Djinn to obtain. And a data transfer seems like it would entail a special type of run, probably involving heavy abuse in the first game or a set up password. So for a regular 100% run, I'm thinking the 65 available Djinn and 11 available summon tablets, as well as the three class-change items: there's an optional dungeon completed specifically for the sake of the final of the three items, so it seems to me that it's supposed to be important, but I realize that there's room for dispute here and on the other matters. I want to get consensus before getting too involved if possible, so does anyone have any thoughts?
I've heard concerns about the length of the game, but I don't think it'll be a huge issue, especially with the importance of going segmented. I haven't watched the TAS yet (but intend to), but I think with an any% run using the Retreat glitch, sub-6 hours is probably feasible. 100% will be more of an issue, since it'll most likely break the 7-hour limit and require an exception. It shouldn't require more than 8 hours, which seems reasonable enough for a 100% run, especially for an RPG, but it's probably best to get that cleared up ahead of time as well.
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