My feelings on The Demon Rush
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Jeremy 'DK28' Doll's very easy run as Cody (alpha version)
Verifier Responses
Note: Some of the responses refer to a previous run DK28 submitted that didn't have any backwards jumping (the fastest movement method).
This verifier didn't pay too much attention when I said the run was played on very easy difficulty.
Decision: Accept
Reason: It's a very good run, even though the arcade version is much better.
P.S. When does control end in this game? When the status bars start to disappear?
Jeremy 'DK28' Doll's very easy run as Cody (alpha version)
Verifier Responses
Note: Some of the responses refer to a previous run DK28 submitted that didn't have any backwards jumping (the fastest movement method).
Quote:
A couple of things I want to say before I verify this run.
-The GBA butchers the music, horribly.
-Playing on very easy is weak. All of the enemies die too quickly, and you can spam specials with almost no penalty.
-The in-game autofire makes it easier to infinite, so it seems.
-I'm glad DK28 redid the run, because backwards jumping makes the run look so much better.
Those things being said, this run was very good. Every boss was infinited, the movement looked good, the runner got hit maybe 4 or 5 times (though that's a lot easier to do when there are 2-3 enemies, tops), and the special was utilized quite well. I saw maybe 10 seconds of mistakes tops.
The only thing that really stuck out was the second bonus stage - the runner didn't backwards jump, nor did he do the down+attack, attack combo in the air, which probably would have destroyed the stronger glass before landing.
After watching this run, I want to see a run done on the arcade version (via CCC), badly. AND NO VERY EASY.
-The GBA butchers the music, horribly.
-Playing on very easy is weak. All of the enemies die too quickly, and you can spam specials with almost no penalty.
-The in-game autofire makes it easier to infinite, so it seems.
-I'm glad DK28 redid the run, because backwards jumping makes the run look so much better.
Those things being said, this run was very good. Every boss was infinited, the movement looked good, the runner got hit maybe 4 or 5 times (though that's a lot easier to do when there are 2-3 enemies, tops), and the special was utilized quite well. I saw maybe 10 seconds of mistakes tops.
The only thing that really stuck out was the second bonus stage - the runner didn't backwards jump, nor did he do the down+attack, attack combo in the air, which probably would have destroyed the stronger glass before landing.
After watching this run, I want to see a run done on the arcade version (via CCC), badly. AND NO VERY EASY.
Quote:
Faster moving method, lots more use of the spin kick, lots of enemy manipulation improvements. Nothing bad can be said about this in relation to the earlier version. There are still a few situations where the runner just punches in place and waits for enemies to walk in to it, but that's pretty much all you can do sometimes.
This verifier didn't pay too much attention when I said the run was played on very easy difficulty.
Quote:
first off reiterating that i have never played the gba version of final fight, but you know that
to be honest the shitty gba sound is appalling, isn't this on ccc? i think the gba version is easier
i was lucky in that i took so long originally, there was an improvement heh
speaking of improvement, this run does have room for it, but it's more than good enough to accept
beat em ups are very tough to have everything go perfectly too
roughest part was probably the club and industrial area but it gets better from then on
his jabs were lightning fast, that and spinning kick were most of the attacking in the run
hopping backwards movement and killing guys offscreen was amusing and efficient
he clearly knows the entire game like the back of his hand
ps i miss macaw even though he thinks final fight is better than sor2
to be honest the shitty gba sound is appalling, isn't this on ccc? i think the gba version is easier
i was lucky in that i took so long originally, there was an improvement heh
speaking of improvement, this run does have room for it, but it's more than good enough to accept
beat em ups are very tough to have everything go perfectly too
roughest part was probably the club and industrial area but it gets better from then on
his jabs were lightning fast, that and spinning kick were most of the attacking in the run
hopping backwards movement and killing guys offscreen was amusing and efficient
he clearly knows the entire game like the back of his hand
ps i miss macaw even though he thinks final fight is better than sor2
Decision: Accept
Reason: It's a very good run, even though the arcade version is much better.
P.S. When does control end in this game? When the status bars start to disappear?
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