My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/DonkeyKongCountry.html
Timothy 'tjp7154' Peters's run with the warp glitch
Verifier Responses
Decision: Accept
Reason: Well it's tjp and DKC, what do you expect?
Timothy 'tjp7154' Peters's run with the warp glitch
Verifier Responses
Quote:
No apparent problems or hiccups in the audio/visual quality. I've seen better from a visual quality standpoint, but it's not bad, per se.
The run itself is remarkably smooth and shows exceptional tenacity with Diddy's roll and roll-enemy-roll chaining; what mistakes that exist, are quite negligible in the wake of the seriously exemplary running on display here.
...
Really, that'd just be copy/pasted a bunch of times if I were to do notes on all the individual levels, but here are a few that stand out for me:
Jungle Hijinks: could this actually be any more optimized? Other than the DK hit switch-out, it's pretty much constant forward motion, and I don't think you could ask for much more than that.
Snow Barrel Blast: Props for the chain Necky bouncing going on here. It's optimized, yeah, but it's also friggin' awesome to watch.
Torchlight Trouble: just...Torchlight Trouble. I'm hard pressed to call it the highlight of the run, though, because there are quite literally none in the level, but...
Oil Drum Alley: Diddy soldiers on through fire itself without so much as flinching, because he is a grade A pimp chimp devoted to getting that banana hoard back. Of particular note are the roll-chain jumps from below to higher ground; even if it's not that hard with practice, it looks impressive no matter what.
Poison Pond: Losing Enguarde briefly doesn't exactly look good, but like I said, it's negligible in the wake of so many close shaves in the level that do work for him.
Mine Cart Madness: This is actually the first time I've seen that...thing...in MCM. And it's awesome; looks pretty well optimized from here.
Loopy Lights: And just as my wandering mind was contemplating the fringe logic of DK's banana hoard (wouldn't most of it go bad?), his rolling into a Klaptrap head-on and killing it snaps me right out of it.
Platform Perils: He could have had a costly death in this stage and it would still be a great run, but instead he pulls out a real showstopper.
No evidence of cheating. Just pure, unleaded game juice.
To reject such a stylish, optimized run would be to inflict a K.Rool fate on us all; I say accept.
The run itself is remarkably smooth and shows exceptional tenacity with Diddy's roll and roll-enemy-roll chaining; what mistakes that exist, are quite negligible in the wake of the seriously exemplary running on display here.
...
Really, that'd just be copy/pasted a bunch of times if I were to do notes on all the individual levels, but here are a few that stand out for me:
Jungle Hijinks: could this actually be any more optimized? Other than the DK hit switch-out, it's pretty much constant forward motion, and I don't think you could ask for much more than that.
Snow Barrel Blast: Props for the chain Necky bouncing going on here. It's optimized, yeah, but it's also friggin' awesome to watch.
Torchlight Trouble: just...Torchlight Trouble. I'm hard pressed to call it the highlight of the run, though, because there are quite literally none in the level, but...
Oil Drum Alley: Diddy soldiers on through fire itself without so much as flinching, because he is a grade A pimp chimp devoted to getting that banana hoard back. Of particular note are the roll-chain jumps from below to higher ground; even if it's not that hard with practice, it looks impressive no matter what.
Poison Pond: Losing Enguarde briefly doesn't exactly look good, but like I said, it's negligible in the wake of so many close shaves in the level that do work for him.
Mine Cart Madness: This is actually the first time I've seen that...thing...in MCM. And it's awesome; looks pretty well optimized from here.
Loopy Lights: And just as my wandering mind was contemplating the fringe logic of DK's banana hoard (wouldn't most of it go bad?), his rolling into a Klaptrap head-on and killing it snaps me right out of it.
Platform Perils: He could have had a costly death in this stage and it would still be a great run, but instead he pulls out a real showstopper.
No evidence of cheating. Just pure, unleaded game juice.
To reject such a stylish, optimized run would be to inflict a K.Rool fate on us all; I say accept.
Quote:
Verifier: I guess I can give you my comments for the DKC verifying
Verifier: One word: Excellent
me: okay you will go on record saying excellent
me: without criticism
me: you'll be destroying your image!
Verifier: HMm, true
Verifier: I should complain about lost frames
Verifier: I still think he could get 00:22 in the ingame timer by using some riskier tricks (Some that aren't really too hard to do with some practice) but the run is still very good
me: okay that is an acceptable Tompa answer
Verifier: Thanks
Verifier: One word: Excellent
me: okay you will go on record saying excellent
me: without criticism
me: you'll be destroying your image!
Verifier: HMm, true
Verifier: I should complain about lost frames
Verifier: I still think he could get 00:22 in the ingame timer by using some riskier tricks (Some that aren't really too hard to do with some practice) but the run is still very good
me: okay that is an acceptable Tompa answer
Verifier: Thanks
Quote:
This run uses major hacks. Right after the first level the runner uses a map glitch that warps him to the third quarter of the third world, so this has to be a different category than the one already up there. Maybe it’ll stay in an “All worlds” category while this one gets a newly created “Major skips” one?
- Every water level is boring as hell and contains little to no cool stuff, so I won’t waste time reviewing them individually.
- For some reason in Ice Age Alley, the runner can run through (not “over” as he does later) a vulture when he’s on Expresso. The hit boxes are weird.
- He runs through Torchlight Trouble without the torch. This guy must be crazy, and cheating, because he jumps through the flames of countless oil barrels without getting hit. I hope someone witnessed this guy’s speedrun and can prove his innocence, but it’s not like he did this in front of like, ten people, right?
- The guy is cartwheeling right into the flames in Oil Drum Alley in more ways than he did in Torchlight Trouble, and still not getting hit. I’m beginning to grow more suspicious since his name given is M. U. Layter.
- Oh wow, a legit skip in Tick Track Trek, that’s a nice change.
- Mine Cart MADNESS contains lots of madness and no mayhem, unlike what the runner’s comments want us to believe. Diddy is truly a magic monkey.
- Of course he does Loopy Lights with the lights off again like some sort of gaming god. He also cartwheels into the first Claptrap, which for some reason doesn’t get rid of Diddy.
- I guarantee that tagging DK after the final stomp to King K. Rool caused the timer to tick from 0:22 over to 0:23. I hope you’re happy with yourself, speedblunderer.
Decision: Rejected for being too suspiciously good for SDA.
Seriously though, I didn’t know it was possible to be this good at the game. The mistakes are so tiny and noticeable only to Donkey Kong Country experts that this run appears flawless. The tactics and skips that get used also make it really entertaining to watch.
This speedrun is truly perfect. If you do not accept this amazing new generation of Donkey Kong madness, you are stupid.
- Every water level is boring as hell and contains little to no cool stuff, so I won’t waste time reviewing them individually.
- For some reason in Ice Age Alley, the runner can run through (not “over” as he does later) a vulture when he’s on Expresso. The hit boxes are weird.
- He runs through Torchlight Trouble without the torch. This guy must be crazy, and cheating, because he jumps through the flames of countless oil barrels without getting hit. I hope someone witnessed this guy’s speedrun and can prove his innocence, but it’s not like he did this in front of like, ten people, right?
- The guy is cartwheeling right into the flames in Oil Drum Alley in more ways than he did in Torchlight Trouble, and still not getting hit. I’m beginning to grow more suspicious since his name given is M. U. Layter.
- Oh wow, a legit skip in Tick Track Trek, that’s a nice change.
- Mine Cart MADNESS contains lots of madness and no mayhem, unlike what the runner’s comments want us to believe. Diddy is truly a magic monkey.
- Of course he does Loopy Lights with the lights off again like some sort of gaming god. He also cartwheels into the first Claptrap, which for some reason doesn’t get rid of Diddy.
- I guarantee that tagging DK after the final stomp to King K. Rool caused the timer to tick from 0:22 over to 0:23. I hope you’re happy with yourself, speedblunderer.
Decision: Rejected for being too suspiciously good for SDA.
Seriously though, I didn’t know it was possible to be this good at the game. The mistakes are so tiny and noticeable only to Donkey Kong Country experts that this run appears flawless. The tactics and skips that get used also make it really entertaining to watch.
This speedrun is truly perfect. If you do not accept this amazing new generation of Donkey Kong madness, you are stupid.
Decision: Accept
Reason: Well it's tjp and DKC, what do you expect?
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