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Edit history:
level70steve: 2012-07-06 04:33:28 pm
level70steve: 2012-07-06 04:29:34 pm
level70steve: 2012-07-06 04:29:10 pm
level70steve: 2012-03-12 06:19:44 pm
level70steve: 2012-03-12 06:19:22 pm
level70steve: 2012-03-12 06:18:44 pm
level70steve: 2012-03-12 06:17:45 pm
level70steve: 2012-03-12 06:17:18 pm
level70steve: 2012-03-09 09:12:43 pm
My controller is yours.
*** NOTICE ***

The Windows version of this game is likely defaulted in Japanese.  Although English patches are available, they could at the same time jeopardize proper judgment by the SDA staff upon any submission.  To ensure a very small risk of immediate rejection by the staff, make sure you are playing the unpatched Japanese version of this game as it is appears to be.  It is important that you have Microsoft AppLocale installed and running on your computer in order to open this game!  The reason is because Ys6 will silently and instantly crash without AppLocale running before hand.  You can obtain a free copy of AppLocale at:

http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=13209

Back again.  I haven't seen an Ys 6 thread, but as interesting as the game could be, allow me to open one up with a few things.  I been studying this game after I got a nice PC version of it.  A number of things have gotten my attention since I started playing this.

Despite that most bosses can be tough to beat especially if Adol's level doesn't seem to be high enough, acquiring EXP is one known factor of this game.

Another factor is to how much Emel that Adol needs in order to strengthen all three of his swords.  He starts off with the Wind one but two bosses will allow Adol to journey further with a Flame and a Thunder sword.

And another factor I noticed was that it takes a lot of time for magic of each sword to recharge.  For the number of times I inflicted even zero damage on a boss, magic would still rise a little bit quicker!  It is important to achieve full magic on each sword to unleash its magic toward bosses and enemies - because they cause even more damage and it is effective.  The level that each sword is on will further determine how much damage Adol will be able to inflict.  The key here is to try to score hits (even zero-damage hits) to try to save time to build up magic for one sword.  On a strategical move, you also may need to build magic off other bosses/enemies so Adol is prepared to battle another boss and won't have to wait so long.  I did learn this.

For some segments - I may need to level up, buy enough goods to keep Adol in decent condition, and make sure Adol is strong enough to finish off a boss.  As I read through most of the walkthroughs (even one for the PS2 consist of the same thing), it will take some time to plan out what has to be done on each segment should this be considered an average speedrun.
Thread title:  
Edit history:
Korzic: 2012-03-09 08:28:21 pm
Hmm, you do know there's a NA PS2/PSP version of the game, right?  As it is, the PC version would likely need to be ran in Japanese (since the translation patches for PC are unofficial).

Anyway, here's a link to discussion about a run on the PS2 version (as well as a link to a test run).  It seems the topic has been inactive lately, so no clue whether or not the guy still has plans to run it or not.  Regardless, it'd be very interesting to see a run of this game, no matter which version (OK, probably not the PSP version, as the load times aren't supposed to be very good).  I think the main drawback is the amount of work needed to figure out how to efficiently get the proper EXP/sword levels for the bosses, and that seems like no small feat.

Well, here's hoping we see a proper run of this someday.
My controller is yours.
I am aware that the PC game is Japanese - and even if everything was copied off from a PS2 version into an English patch for PC, things would still be unofficial.  An English patch I had did contain coarse language, but it was enough for me to get to know the game and study it which I am doing.  If I do challenge the PC Japanese version which I am likely to, I am studying everything about this in English first.  And that could be another way to save a little extra time because it doesn't take long to scroll Japanese across the screen when stories and quotes are being told - but I could be wrong.  Has SDA ever accepted any Japanese runs before?  I'll run a check. Smiley
Weegee Time
SDA accepts runs in any language.  Off the top of my head, Infinite Undiscovery is in Japanese.
Good to see more Ys games on here getting the attention they deserve. Korzic already put Ys I on here, and I'm working on Ys Origin...now you're going to do Ark (hopefully!). I beat YsO quite a few times with the English translation patch just to get the story down and used to the items, but now I'm practicing/planning my run in Japanese (no unofficial patches applied, but I've been slacking a little bit now). It's a shame that other thread has stalled, but keeping at least one alive is good enough for me, I'll be watching this like a hawk.
Quote from DoC `:
I am aware that the PC game is Japanese - and even if everything was copied off from a PS2 version into an English patch for PC, things would still be unofficial.  An English patch I had did contain coarse language, but it was enough for me to get to know the game and study it which I am doing.  If I do challenge the PC Japanese version which I am likely to, I am studying everything about this in English first.  And that could be another way to save a little extra time because it doesn't take long to scroll Japanese across the screen when stories and quotes are being told - but I could be wrong.  Has SDA ever accepted any Japanese runs before?  I'll run a check. Smiley

My point was that most people here that have played this probably will have played the PS2/PSP versions, which may complicate the verification process.  But, run whichever version feels most comfortable/convenient for you - I personally have no issues with a run being done in Japanese.  As Shiden said, I ran Ys I Complete, which is posted here on the site in Japanese (PSP Chronicles wasn't out at the time, and besides, the PC version is what I'm most comfortable playing).

Oh yeah, you should test those glitches I pointed out in the other thread in the PC version as well.  Since I think that's the first version of the game, there may be a chance that when the game was ported to the PS2/PSP, some game-breaking bugs were fixed in the process.

Speaking of which, this thread contains a couple more I didn't mention yet in the other topic here (3rd post on down).  Who knows if any of these bugs will prove useful, but it can't hurt to look into them.
Edit history:
level70steve: 2012-03-10 08:35:08 am
My controller is yours.
Hey, as much as I played this and studied it, I never knew there was a glitch that allowed Adol to break into Kishgal while the entry is sealed!  I only installed the game, ran all of its patches, and started the whole adventure.  Wow, once I get done finally beating Napishtim the final boss, I might have to try to roll back the version that does have the glitches and I might have to be on the lookout for any YouTube clips that show Adol breaking into Kishgal!

The one thing that bothers me in question is whether or not Adol is able to defeat the first three flamethrowers in Kishgal on a level 1.

Hey, one more thing.  Regardless if whether or not the game is glitchy, we can separate Ys 6 in to 2 categories: a "glitched" run and a "complete" run which is what I am aiming for.
Weegee Time
That usually depends on how much time the glitches save.  Breaking into Kishgal would almost definitely warrant a separate category, but if there's only very small skips, then maybe not.  You'd need to compile the information and ask and admin to be sure.

Other categories could be made for any% vs 100% (if you can define 100%), and the different difficulty levels.
About early Kishgal, I haven't actually gotten in early, not yet.  I can clip through the ground in some spots, but either there's some kind of barrier around the entry point, or I'm clipping in the wrong spots.  Anyway, those attempts were done on the PS2 version, but the same behavior may exist in the PC one (hopefully without an entry barrier, if that's the problem).  About actually defeating the enemies there, you'd likely have to be on a harder difficulty to do any sort of damage (in the PS2 version, on Hard and Nightmare, 1 damage is the minimum, likely due to the presence of the colored enemies that require a specific sword (1 damage if you're using the wrong sword)).
My controller is yours.
Let me give the update, I managed to barely defeat the final boss, Napishtim, in both of its forms on a level 51.  Some walkthroughs I read would require level 60, but avoiding enemy attacks precisely is the key.  The reason is because this game itself can be fast-paced and mercy is limited.

The game itself does not seem to have an in-game timer nor that I have found one.  However, it does use time-stamps from the PC's system clock.  If I want to have an in-game clock to make sure my playing time is well-documented, I will have to change the system time to 0:00/12:00AM before I start playing.  Then as I create another segment, I have to start right at the precise moment where I did save from the previous segment.  In other words, if I save the end of one segment at 1:15:49, I have to start my next segment right at 1:15:49.  If I have to change my system clock prior to the 1:15:49 mark and start up the game within 30 seconds prior to the moment where I start another segment, I would prefer that also. Smiley
Weegee Time
Or you could not go to all that trouble that will cause you to hate making segments by the time you're done, and just go with the less complicated stopwatch and notepad method. Smiley
Edit history:
level70steve: 2012-03-11 07:11:40 pm
level70steve: 2012-03-11 06:54:35 pm
My controller is yours.
As I begin to plan the first couple of segments, allow me to take a page out of a walkthrough.  For some reason, this PS2 walkthrough appears to be parallel with the PC game.

Quote:
The game begins in a small village, with you
just waking up.  You can explore the village
all you want, there are numerous people to
talk to.  The first thing you should do is
leave the little room and you start in and
go North.  Speak to Olha praying beside the
large rock formation.  You can ask her numerous questions about various things
relating  to this  area.  Now  leave  and go 
down  into  the  village.  One  person worth
noting  is  Kevin  who  will  sell  you some
things, though  it's nothing you  can really
afford at  the  moment.  Make  your way from
house to  house speaking to  all  the people
you come across to get to know the area, and
familiarize  yourself  with  the  controls.
When  you think  you're adequately prepared,
go to the South end of the village.  A quick
scene and then you're free to leave.

First thing you'll see on your left is a
save point, be sure to save your game name
because avoiding death in this game isn't
always easy.  Right away you'll come to a
fork, take the East path here and follow it
deeper into the forest.  Eventually you'll
find yourself coming into contact with your
first enemies, they're nothing to be afraid
of at first, but you quickly realize that
not all of them are easy to dispatch.  Keep going until you reach the first
flower enemy, just beyond it is a fork in the path.  Head down until you reach
two flowers, now there's a thin hidden path leading West.  Open the chest at
the end to receive 'Honey.'  Now go back up to the top of this map and exit to
the Northeast.  Here you'll fight some rather nasty large horned enemies as
well as some flying ones.  Be careful here, it's very easy to get yourself
killed.  Head North and speak with the village chief beside the bridge.

Return to the previous map, and then the one before that.  Go down and you'll
find another path that goes East.  Make your way East along this one to reach
the Fountain of Prayer.  Be sure to use the save point here before going up to
meet with Olha.  Now you have to return to the village again, not the village
itself, but at least the path right below it.  Save your game and proceed West
this time.  Take the North branch at the fork, then go right at the next one. 
At the Northeast corner of this map you'll find a chest with 'Herb' inside. 
Backtrack a little and exit this map to the Southwest.  Speak to the girl.

Use the save point below the village once again.  There's a boss battle coming
up so if you have the 100G it would probably be a good idea to go back and buy
that Hard Leather from Kevin.  Now it's back to the Fountain of Prayer.  Save
your game and then take a few steps up, prepare yourself for a fight.


On segment #1, I would only go straight to the broken bridge and speak with the Rehdan chief.  Then I would run straight to the Village of Prayer to speak with Olha.  And then I would run to the beach to speak with Isha.  Finally, I run straight to the save zone near the Fountain of Prayer and save to end this segment.

Quote:
Get ready for your first boss fight, it's a pretty 
straightforward battle.  The boss has two attacks, 
he swings his arm down at you, this is easy to dodge
since he pulls back to indicate it's coming, then   
you can just jump downward to avoid it.  He also has a fire breath attack 
that is a bit harder to avoid since it can almost come out of nowhere.   
He either does it in one place or pans it from one side to the other.     
Always keep moving during the fight so you can be ready to run out of the
way of the stationary one, and prepared to jump down in case it goes from
one side to the other.  In terms of offense your best is the jumping spin
attacked which is performed by jumping and attacking as you go up.


Okay, I would start off segment #2 as an attempt to beat Demi-Galba, the first boss with only 200 HP.  My research appeared to me that even on level 1 with no armor, no shields, no gold, no Emel, and even nothing to keep Adol alive -- it is still possible to beat this boss.  The key to beating this boss is right there in front of you!  Although Adol inflicts 2 to 7 damage points, he can not afford too many errors on a level 1 as each hit received can range between 20 to 40 damage points a piece - and he only has 60 base HP to play with.  A boss defeat by itself (without any squirrels, flowers, etc., throughout Quatera Woods ever being touched) can promote Adol by 4 levels and base HP increases from 60 to 83.

Source of quotes: http://faqs.ign.com/articles/592/592010p1.html

It appears that after the post-first-boss conversation at Rehdan, I complete segment #2 by running back to the save point of the Fountain of Prayer and resting there.  Because North of that lies the Mythos Path and Port Rimorge - which is where Adol needs to be to proceed down the walkthrough.
Edit history:
Shiden: 2012-03-11 06:54:21 pm
Do you have the ability (I guess I mean, is your PC powerful enough, don't need capture cards to stream PC games :P) to stream? I would be interested in watching you practice and test stuff, Korzic probably too. I'd be watching whenever I'm not streaming Ys Origin. I actually haven't beat this yet, I got to the ruins and stopped...those damn immobile monsters that knock you off the walkway make me so mad! LOL!
Edit history:
level70steve: 2012-03-11 07:02:23 pm
level70steve: 2012-03-11 07:01:08 pm
My controller is yours.
The only thing I am capable of doing is using Fraps to pre-record everything and using Sony Vegas Pro to prepare/convert.  I have a desktop with two SATA drives, a 256MB NVidia graphic card, and 1.5G of RAM - but a 3.20 GHz Celeron D CPU could potentially bother me.  What I am currently doing before I start running my hardware is trying to take every piece of the walkthrough and finding out which parts would make up a segment.  Hopefully after planning all my segments, then I can start a few WIP's and a final attempt.  Hahaha... :))
Ew, yeah, a Celeron would be bad for streaming. It's all about CPU power when doing that, guess I'll have to wait for Youtube videos and your submission. Cheesy

Let the thread know if you post any WIP's on Youtube, if you use that. I'll be sure to watch them and give my somewhat useless opinions on them.
Edit history:
level70steve: 2012-03-11 07:12:24 pm
level70steve: 2012-03-11 07:08:15 pm
My controller is yours.
And then I have a 1.6GHz Turion 64 X2 laptop with a 128MB graphics built-in; which I am using to further study this game.  I haven't tested Fraps on this yet because I never got to it.  But, if it's worth a try, I'll see what I can do.  Performance seems pretty smooth from start to finish as I played Ys 6 on this laptop under Turion 64 X2 conditions the first time.
Regarding any actual attempts, just because a boss can be faced at the minimum level doesn't necessarily mean it should be (especially true for this game, I believe).  If you can get EXP from monsters in your direct path, it'd probably be best to do so.  You'll want to calculate how much time it takes to gain an extra level or two, and figure out whether or not it's faster to do so.
Edit history:
level70steve: 2012-03-11 07:52:47 pm
level70steve: 2012-03-11 07:48:31 pm
My controller is yours.
The first boss itself was about 2,600 ex. while several screens worth of wildlife would equal the same amount which I believed when I had Adol on level 1.  But this leads to another strategy I planned during segment #3.  When I go through the Mythos Path, I have to battle Geis just because I "got up in his business".  I let him defeat me because I don't feel like playing with him.  Then I turn Adol's attention to the little spiders on the last room before Coast Road.  Here, I would have Adol take 18 Emel from a series of little spiders while promoting him a level or two in the process.  18 Emel is enough to raise his Livart Sword by 2 levels when he visits an Emel blacksmith in Port Rimorge.  However, Adol will have to see this blacksmith a few more times later in the run as boss battles will be fast-paced and tougher.

Wait, let me take that back.  I only need 5 Emel from a group of little-spiders.  I can turn around and use a LV 2 Livart sword against the first few wolves in Canaan Plain to stock up a few more Emel and promote Adol a few more levels even quicker.
Again, it's a case of effort vs. time.  Getting more EXP before bosses (even if you're at the proper level) can definitely be worth your while.  More EXP = more levels = more STR = less time on bosses (hopefully).  It's one of those things that makes RPGs very hard to plan efficiently.
My controller is yours.
There is a major problem and I am left with no choice.  I installed version 1.0.0.0 and the game wouldn't run.  I patched to 1.0.0.9 and the game still won't run.  I converted from limited edition to standard edition, still won't run.  I patched to 1.2.0.2 and it still won't run.  I ran the English patch and then it ran fine.  The thing is that I am not able to run any Japanese version before 1.2.0.2 as it crashes every time.  Yeah, it blows.
You probably need to set your regional (and possibly language) settings to Japanese.  There's a similar issue with other PC Ys games (the English patches generally make it so Japanese mode isn't required, though it sometimes still is).
Edit history:
level70steve: 2012-03-12 04:31:33 pm
My controller is yours.
I got it!  Yes!  I installed a Japanese language pack from Windows Update and then I ran the app using Microsoft AppLocale.

Before I went ahead and re-installed it in Japanese, I uploaded this video to YouTube (account: level70steve) where a level 1 Adol defeats Demi-Galba flawlessly.  Shall I start again... ?!!!! Smiley
Edit history:
level70steve: 2012-03-12 07:33:32 pm
My controller is yours.
Two segments are uploaded to my Youtube channel, level70steve.  Remember, it's Japanese this time!

segment #01


segment #02


I recorded those videos using Fraps, then I converted them into MP4 using Sony Vegas Pro 11 to reduce file size and upload time.
The WIP stuff seems pretty good, but I would follow Korzic's advice about getting the EXP before bosses. The PC version looks pretty cool, and usually I prefer the PC version of anything out there but this time with this game I actually prefer the PS2 version, which is weird really. I do have the PS2 version, so I don't see myself getting the PC version any time soon, heh. What other Ys games do you own/play?
Edit history:
level70steve: 2012-03-12 08:26:41 pm
My controller is yours.
I was familiar with a couple other Ys games a few years back, but Ys 6 caught my attention more.  I ran a subscription with Official U.S. PlayStation Magazine from Feb. 2005 to Jan. 2006 (issue 89 - 100) where issue #90 had this game Ys 6 as a playable demo.  The demo seemed to be hard as it focused entirely on Zonplas at Grana-Vallis Mountain.  I couldn't defeat him with a standard PS2 controller the first few tries, so I laid back for a while.  Do I still have every issue and demo DVD from issue 89 to 100, I still do.

I found a PC version of this game and so I felt the interest to spend a few dollars and give it another shot.  This time, I turned one of my most difficult games into my greatest accomplishment when I beated Napishtim.

To answer your question, I only have Ys 6 on my laptop.