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Borderlands 2 Glitch Hunter/ router.
Okay as this is the "master" post I'm turning it into the base of operations so we can get a grasp of: what has been tested with success, what shows promise and what was tested and falied.
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Current Skips:
Introduction Chapter - Save+Quit Door Skip:
Chapter 1 - Swimming Finish:
Chapter 3 - Handrail Hop (Fight Skip):
Chapter 3 - Wesley Skip:
=== Alternate Method:
Chapter 5 - Mission Skip:
=== Alternate Climbing Method:
Chapter 6 - No-one Clip:
Chapter 7 - Gate Clip:
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Glitches That might be useful:
Lean use:
Weapon Merging:
Corner Mounting:
Barrel Charging:
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Tested List:
- The Mech in ch 7. This area is really short and I don't think it can be done any faster unless we go out of the map and somehow activate the end trigger without the mech. (Not Possible)
- The choice in ch 6 (waifu% or hubby%), I did a rough estimate on how long they were and I believe Waifu% is a couple seconds faster but probably needs a few retimings to make sure. Could be a good donation Incentive some day. (NEW SKIP)
- Ch 5, someway over the gate into pippa's place. (skip knocking on the door and getting the key). (NEW SKIP!)
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To be Tested List: (Ideas and Theories)
- Checkpoint skips, it seems the devs figured this out and most checkpoints I've noticed set you back. There is one in the escape, after you run/fight the giant dog when you're halfway up a climbable wall that sets you at the top on the bridge. Might save a few seconds, haven't timed it. There might be a few others.
- Buttons/Interactables, Basically all of these need to be checked to see how far away and at what angles they can be hit. I've looked at most levers/buttons but not the hatches/wall climbs/doors.
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Current Skips:
Introduction Chapter - Save+Quit Door Skip:
Explanation: afterr killing the guard run to the door and once the checkpoint icon comes up S+Q and you pop straight into the room. Saves around 8 seconds
Chapter 1 - Swimming Finish:
Explanation: By jumping onto the boxes then jumping into the pillar the player will drop through the pillar and then through the floor, once swimming if the play sets the right tower of the Wolfenstein castle backdrop to between 10 and 11 then strafe swims they should reach the room at the end of the tunnel where they can then use the lever.
Chapter 3 - Handrail Hop (Fight Skip):
Explanation: Climb on to the handrail of the stairs on either the left or right sides then aim up to the railing on the upper level jump towards the rail and spam the jump button with any luck you will be pulled over the railing skipping the fight and the button press.
Chapter 3 - Wesley Skip:
Explanation: Ignore Wesley he'll be fine, Run upstairs to the final door that opens with a short run up sprint and slide into the door and mash the use button with any luck you will interact with the button pulling you through.
=== Alternate Method:
Explanation: Jumping from underneath into the corner next to the left side of the door allows the grab to happen from below (quicker but not quite as easy)
Chapter 5 - Mission Skip:
Explanation: By jumping onto the wall of the boat house you can clip through the wall and the floor which allows you to swim to the end of the tunnel after Pippa's house.
Note: When you drop down you will sometimes be stuck in either; the wall (in which case aim into the wall and head the the left one of the pillars will allow you into the wall)
or stuck in the floor (where you can move really quickly through some objects, in order to drop below and start swimming you simply need to crouch and you will fall through [Your character model shortens from the top when crouching])
Note: When you drop down you will sometimes be stuck in either; the wall (in which case aim into the wall and head the the left one of the pillars will allow you into the wall)
or stuck in the floor (where you can move really quickly through some objects, in order to drop below and start swimming you simply need to crouch and you will fall through [Your character model shortens from the top when crouching])
=== Alternate Climbing Method:
Explanation: By jumping onto the hooks in the manner shown you can climb directly to the single boat. (avoids the horrible stagger jump)
Chapter 6 - No-one Clip:
Explanation: Upon climbing up the wall head to the left then run straigh through the main room to the middle room, jump on to the seat and jump towards where the wall and the lockers meet you will clip into the floor and fall down into the water. Once in the water head towards the debris as I do in the video and once inside the ground spam jump to pull yourself up then run to use the Mech.
Chapter 7 - Gate Clip:
Explanation: By backing the Mech up to this gate then exiting your character will pass through the gate where you can then use the lever to open the gate for your Mech.
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Glitches That might be useful:
Lean use:
Explaination: by leaning through certain obstructions you can enable the use of event items such as hatches and buttons.
In the example below if you crouch (to get lower to the floor) then lean into the bars you can use the hatch.
In the example below if you crouch (to get lower to the floor) then lean into the bars you can use the hatch.
Weapon Merging:
Explanation: Same method as in TNO have two weapons out then swap to another set of dual weapons when about to use a ladder. (And yes I know its a video of TNO not TOB but the method is exactly the same)
Corner Mounting:
Explanation: By crouching then using jump while aiming at a particular point in most corners you can execute the mounting animation, this may or may not lead to a complete clip, I would assume this depends upon objects / walls next to the wall you are using.
Barrel Charging:
Explanation: By vaulting over the barrels in the water the game gets confused as to your current properties and allows you to clip out of bounds under the right circumstances.
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Tested List:
- The Mech in ch 7. This area is really short and I don't think it can be done any faster unless we go out of the map and somehow activate the end trigger without the mech. (Not Possible)
- The choice in ch 6 (waifu% or hubby%), I did a rough estimate on how long they were and I believe Waifu% is a couple seconds faster but probably needs a few retimings to make sure. Could be a good donation Incentive some day. (NEW SKIP)
- Ch 5, someway over the gate into pippa's place. (skip knocking on the door and getting the key). (NEW SKIP!)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
To be Tested List: (Ideas and Theories)
- Checkpoint skips, it seems the devs figured this out and most checkpoints I've noticed set you back. There is one in the escape, after you run/fight the giant dog when you're halfway up a climbable wall that sets you at the top on the bridge. Might save a few seconds, haven't timed it. There might be a few others.
- Buttons/Interactables, Basically all of these need to be checked to see how far away and at what angles they can be hit. I've looked at most levers/buttons but not the hatches/wall climbs/doors.
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