DS Dictator
For those who don't know, the Wii is releasing GCN remakes that will not only have Wii Controls but some added new features too.
Here's the some games that would be worthy to be posted on SDA
Pikmin 1 new features:
* Widescreen support
* Allow you to swap different coloured Pikmin easier (Hold A and press B to change) like GCN Pikmin 2
* The game will save day-by-day records of the player's playthrough, allowing the player to restart from any recorded day of his or her choice.
* Another notable change is that the pointer controls the cursor that Olimar chucks a Pikmin to (so it's possible to have the cursor behind him during running).
I have to ask since (Wii) Pikmin is coming out here in Europe this week (the US release is 1 month later).
Metroid Prime 1 (I'm sure it's been mentioned in M2k2 forums)
(uncomfirmed)
* Widescreen support
* Metroid Prime 3 Controls and possibly mechanics (allowing Samus to shoot whilst swinging that GCN MP1 didn't have)
* Will it be based from either: NTSC, PAL or NA Player Choice or even a new version?
There's also Pikmin 2 and Metroid Prime 2 with NPC (New Play controls) support as well but of course they're sequels and there's no information on the games' tweaked bits. I wonder what they will do with multiplayer?
Other games that could/could not be good to speedrun on:
Donkey Kong Jungle Beat (Come on Bongos > Wii + Nunchuck anyday).
Chibi-Robo
and
Mario Power Tennis (not really speedrunnable).
Edit:
It seems that Donkey Kong Jungle Beat has:
* New levels, modified level design for existing levels, and has more emphasis on traditional platform gameplay.
Here's the some games that would be worthy to be posted on SDA
Pikmin 1 new features:
* Widescreen support
* Allow you to swap different coloured Pikmin easier (Hold A and press B to change) like GCN Pikmin 2
* The game will save day-by-day records of the player's playthrough, allowing the player to restart from any recorded day of his or her choice.
* Another notable change is that the pointer controls the cursor that Olimar chucks a Pikmin to (so it's possible to have the cursor behind him during running).
I have to ask since (Wii) Pikmin is coming out here in Europe this week (the US release is 1 month later).
Metroid Prime 1 (I'm sure it's been mentioned in M2k2 forums)
(uncomfirmed)
* Widescreen support
* Metroid Prime 3 Controls and possibly mechanics (allowing Samus to shoot whilst swinging that GCN MP1 didn't have)
* Will it be based from either: NTSC, PAL or NA Player Choice or even a new version?
There's also Pikmin 2 and Metroid Prime 2 with NPC (New Play controls) support as well but of course they're sequels and there's no information on the games' tweaked bits. I wonder what they will do with multiplayer?
Other games that could/could not be good to speedrun on:
Donkey Kong Jungle Beat (Come on Bongos > Wii + Nunchuck anyday).
Chibi-Robo
and
Mario Power Tennis (not really speedrunnable).
Edit:
It seems that Donkey Kong Jungle Beat has:
* New levels, modified level design for existing levels, and has more emphasis on traditional platform gameplay.
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