1-Up!
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Whizz (Any %) (Single Segment)
Verifier Responses
What a slowpoke, it took him nearly a whole day to verify!
Decision: Accept
Congratulations to Patrick 'PJ' DiCesare!
Whizz (Any %) (Single Segment)
Verifier Responses
Quote:
Anyway, this game has no timer and I can't get DirectShowSource to work with it and it doesn't open in VirtualDub, so I can't accurately time it. I'll just assume the 18:08 is accurate. I saw no issues in the video or audio quality.
As PJ stated in the comments, there is a trick discovered by __sdfg that allows you to skip door breaker objects at the expense of making the run much harder due to you needing to be a minimum health. It would undoubtedly save a lot of time over this run, but since it was discovered so long after the run was completed, I don't think it should be considered for this run.
As for mistakes: PJ pointed out all of them in his comments, some missed jumps, bad handling around enemies and some navigational mishaps in the last three stages. I would estimate that adding all of these mistakes up would come to about 20 seconds of possible improvement, which is significant, but I feel that they don't add up to enough to consider rejecting this run. The handling throughout is impressive (this game is really annoying to control), and the luck on the last two stages is pretty ludicrous. I never had luck that good when I was playing this game. (admittedly I had no idea about the card range, that makes me feel dumb)
Unfortunately, I am forced to reject this run on the grounds of cruelty towards specific ethnicities. As you can see in 2-1 and 2-2, the rabbit specifically targets and assaults Eskimos. I find this to be a hateful act and any future run on this game should be done with tolerance towards these individuals in mind.
...
Accept. I look forwards to a future improvement including __sdfg's trick and ironing out the little kinks in the last few stages.
As PJ stated in the comments, there is a trick discovered by __sdfg that allows you to skip door breaker objects at the expense of making the run much harder due to you needing to be a minimum health. It would undoubtedly save a lot of time over this run, but since it was discovered so long after the run was completed, I don't think it should be considered for this run.
As for mistakes: PJ pointed out all of them in his comments, some missed jumps, bad handling around enemies and some navigational mishaps in the last three stages. I would estimate that adding all of these mistakes up would come to about 20 seconds of possible improvement, which is significant, but I feel that they don't add up to enough to consider rejecting this run. The handling throughout is impressive (this game is really annoying to control), and the luck on the last two stages is pretty ludicrous. I never had luck that good when I was playing this game. (admittedly I had no idea about the card range, that makes me feel dumb)
Unfortunately, I am forced to reject this run on the grounds of cruelty towards specific ethnicities. As you can see in 2-1 and 2-2, the rabbit specifically targets and assaults Eskimos. I find this to be a hateful act and any future run on this game should be done with tolerance towards these individuals in mind.
...
Accept. I look forwards to a future improvement including __sdfg's trick and ironing out the little kinks in the last few stages.
Quote:
Hey, sorry for being a slowpoke, guys. I had some stuff I wanted to double-check, and the runner's comments gave me ideas for other stuff to look at. It'd be pretty cool to get this through in one day. I hope Flip's still awake, but if not, it's on me. 
First off, I want to echo what the first verifier said about the gameplay. It's really impressive how smoothly the runner is able to play this game. The first world is especially good. The runner wavers a bit in world four, but given the great luck with the gambling mini-games, I don't consider the small missteps there too much of an issue.
There are some problems with the route (ignoring the potential use of the silly door-breaking bug that was discovered way after this was submitted). Most of them are minor and only cost a second or two. However, the runner does lose nine seconds by taking the wrong path in 1-3 and another ten seconds from taking an unnecessary trip to pick up the last door breaker in 4-1. I'd guess the runner could have cut off a total of about 30 seconds with tweaks, though maybe not that much since a couple of the route changes can cost time if they're done wrong (quick summary: the iron door in 1-2 and the key door in 2-1 can be skipped by jumping onto an enemy and then over the door, but the enemies will move out from under you if you're too slow). I don't want to hold this up too long, so I'll leave it at that, but I will come back with a more detailed post after this goes up so the runner's not left wondering what I'm talking about...
Anyway, I'm gonna go ahead and give this an accept based on the strength of the execution. The route isn't perfect, but as far as I can tell, the runner had to route the whole game himself, so it's to be expected that some things were missed. I do hope the runner comes back to this game, though. I think with the new door tech, there's room for a lot of time to come off, and the runner obviously has the ability to take advantage of it. gogogo
...oh, right, timing and that other stuff that's supposed to be my job. The audio and video are both great. There is no cheating (I checked!). The countdown timer is useless for timing because it uses something silly like 102 frames per "second" as its base and it's possible to lag it pretty hard. Going with real time, then, I get frame 1575 as the start and frame 66824 as the end, which agrees with the 18:08 time given by the runner and the first verifier.
First off, I want to echo what the first verifier said about the gameplay. It's really impressive how smoothly the runner is able to play this game. The first world is especially good. The runner wavers a bit in world four, but given the great luck with the gambling mini-games, I don't consider the small missteps there too much of an issue.
There are some problems with the route (ignoring the potential use of the silly door-breaking bug that was discovered way after this was submitted). Most of them are minor and only cost a second or two. However, the runner does lose nine seconds by taking the wrong path in 1-3 and another ten seconds from taking an unnecessary trip to pick up the last door breaker in 4-1. I'd guess the runner could have cut off a total of about 30 seconds with tweaks, though maybe not that much since a couple of the route changes can cost time if they're done wrong (quick summary: the iron door in 1-2 and the key door in 2-1 can be skipped by jumping onto an enemy and then over the door, but the enemies will move out from under you if you're too slow). I don't want to hold this up too long, so I'll leave it at that, but I will come back with a more detailed post after this goes up so the runner's not left wondering what I'm talking about...
Anyway, I'm gonna go ahead and give this an accept based on the strength of the execution. The route isn't perfect, but as far as I can tell, the runner had to route the whole game himself, so it's to be expected that some things were missed. I do hope the runner comes back to this game, though. I think with the new door tech, there's room for a lot of time to come off, and the runner obviously has the ability to take advantage of it. gogogo
...oh, right, timing and that other stuff that's supposed to be my job. The audio and video are both great. There is no cheating (I checked!). The countdown timer is useless for timing because it uses something silly like 102 frames per "second" as its base and it's possible to lag it pretty hard. Going with real time, then, I get frame 1575 as the start and frame 66824 as the end, which agrees with the 18:08 time given by the runner and the first verifier.
What a slowpoke, it took him nearly a whole day to verify!
Decision: Accept
Congratulations to Patrick 'PJ' DiCesare!
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