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Fragmaster01: 2016-04-29 10:21:48 pm
Fragmaster01: 2016-04-29 10:19:49 pm
Fragmaster01: 2016-04-29 10:19:09 pm
Fragmaster01: 2016-04-29 07:17:59 pm
Fragmaster01: 2016-04-29 05:17:01 pm
Fragmaster01: 2016-04-29 03:07:54 pm
Fragmaster01: 2016-04-29 01:39:43 pm
Wiggle wiggle
Twas rather odd to see no thread for Vicky. It's a top-down ARPG that mainly focuses on skill and good gameplay over Phat Loot(though you can certainly indulge the phat loot). Well worth a look. Anyway, down to speed runnins.

Difficulty: Casual, Normal, Hard. Casual is Boring, and Hard has very awkward balance issues at the start(you will be farming spiders for the first area, and dealing chip damage thereof). Hard NewGame+ would be amusing, but I lack the assortment of legendary weapons to make that happen. Hence, we'll look at Normal, New Game. Timer starts when you hit go, ends when you kill Gabriel.

Weapons: The main strategy of the game involves what sort of weapons you're going to use, both in terms of type and modifiers. Since we'll be frighteningly low level by the end, some things are different than you'd normally expect.
Shotgun - THE boss fighting weapon against proper bosses. Which seems incredibly counterintuitive, as it's the generic pew pew weapon. However, split-timing your attacks makes the enemy vulnerable(next shot auto-crits), and keeping up the DDR chain means that every attack is a crit. Thus, we can stack crit damage to the moon and make it very strong despite our low-level base damage.
Hammer - Useful at the start, for XP Challenges that need killing multiple enemies, or overkilling enemies. Use the Smash when it comes up, otherwise don't bother. It's too slow at our level to whomp on people.
Scythe - Not as useful later, because staying in melee is a terrible proposition. Up front, however, it's a wonderful early weapon, and excellent for the Broodmother.
Rapier - Comes with a base 100 armor penetration, which is excellent for tanky targets. The dash is a good mobility tool, especially if you have weak enemies to hit with E to reset it.
Tome - Not that great for prolonged fights unless you get a really fancy one. That said, it's the best travel item in the game: shoot an enemy every 5 seconds to grab arcane power, and then do 5 dashes in a row once charged.
We don't like the Sword, because it needs good base crit rate. The Hand Mortar is amusing, but Aether Vials and Boomerangs fill the role it does. That said, if you get a Chicken Cannon, go to town. The Lightning Gun needs its Legendary card to be useful, as well as a Cooldown Reduction mod.

Cards: The Runner is obviously our favorite: it makes it so normal running is as fast as constantly rolling, to save our fingers. Sadly, it doesn't seem to pop up in the shop until level 16. Confirmation?
Strength is good for melee weapons. The Rogue is good for the Shotgun. Any card with the Wicked ability that gives speed is awesome. If you have empty spots, the Moon is a good one for free true damage. Sell the rest.

Levelup Rewards: If you see a good card, go for it. Generally, grab the Gift Boxes and use them immediately for swag. The spider scythe at 4 is helpful.

Powers: Boomerang is your best source of damage, because you can fire it and keep running. Blink is awesome for travel, but I didn't see it until late. Confirmation?

Weapon Mods: Weapons in your second slot still give passive benefits, so long as it's not a local mod like +x% crit rate. A good Elder(40%ish) is really handy for leveling purposes, as is Luck/Extraordinary Luck for bosses. Extra gold isn't as needed, since monsters don't drop much compared to challenges, and we can't really afford Irene weapons anyway. Increased Overdrive Rate is nice.
For our actual weapons, Vampiric(health on hit) is the best, followed by Increased Damage Percent, Increased Crit Rate(on non-shotguns), and Increased Crit Damage. Attack Speed is nice on spammy weapons like the Rapier. Reduced Cooldowns are good on travel weapons, as well as the Hammer.

Game Flow:
Tutorial - Run through to the castle. Q the spiders if its up, but don't bother sticking around if you don't get a kill. Try and hit as many dummies as possible to fill overdrive during that part. Take the Constant Overdrive Regen outfit(the dapper black one).
Gardens>Adrian - Need to research exactly which secrets are best for XP, as I don't remember them all. Killing the spider eggs is Very Easy. You want a Hammer to drop from the spider Champion on the way to the first crypt. The crypt with the first Tzar Borimir sighting is good for early XP; use your shotgun, and clear out the side area on the left as you enter: this will give you exactly 80 kills by the end for all those challenges. You need enough gold to buy Aether Vials later.
The Adrian crypt with the Gangnam Style dancers you should get all secrets. You'd need to go down for the dancer's XP anyway. Additionally, the second and last Deflied Dead sarcophogi have boomerang enemies: you really want one.
Adrian - If you have a rapier, E him for bleeding, then go around shooting him a lot. Don't stand in melee, his swords hurt.
For the Bane miniboss, wait until his minions spawn, then use a Fire Bomb to clear most of them out.
Still working on strategies for later. 4 Secrets in the Hunting Grounds is easy to get, and I think that one is 5000xp? A lot.(edit: 2000)
Vail the Immortal is easier with a mortar cannon to shoot yourself over the first ledge. You have to finish it without dying, as the phylactery and the gargoyles will respawn.
Rachnos needs a high base damage weapon, as the pillars are immune to crit damage.
The Broodmother is the best source of XP in the game. If you have a spider slayer scythe(level 4 gets you a weak one, but you can find more hopefully), go to town. Bombs clear out eggs as well. Not sure of where you want to be final levelwise: I died a LOT at level 16 final boss(since you're supposed to be like 30+). To reset the boss, die without killing her. Additionally, if you fight her before the quest to do so, it will still count.
Elsa dies easily to targeted Boomerangs. You can talk with Borimir after she dies, even if there's other monsters around.
Apocalypse is a lesson in shotgunning. You'll really want Aether Vials here: spam boomerang like the dickens once you kill the first Shade and Apocalypse falls down. If done well, he'll die before you get mobbed. If done poorly... yeah.
Bring a Rapier for the Well of Worlds mob fight. You need it for the gargoyle champions.
The solicitor is another shotgun fest. Bring an AoE melee weapon for the demon seeds. Note that the dungeon prior, you don't have to fight Anyone at all. Just run to the exit.
Hopefully you have a Blink by the final dungeon. It'll help if you get enemy blocked.
I went clockwise on Gabriel's machines. This ends you at one overlooking the final arena, so you can just jump down. Kill yourself immediately once you're in the final fight: this will reset your overdrive, items used, etc, and he'll still be at full health for that stage, rather than reverting.

I got 1:58 with a ton of deaths at level 16. It could easily go sub 1:30.

Attempt 2: You need need an Elder weapon by level 10. Broodmother farming takes too long otherwise.
Stock up on Aether vials. Goober stopped selling them in my game, and I only grabbed 5 at the start. Bad plan.

Attempt 3: Farming to 16 is "safe", but not entirely helpful. You're better off farming to 12, and using challenges to get to 16 by apocalypse. As a note of how the run is very much about adapting to what you get, the Repeater dropped, which made Gabriel a joke. At the same time, I didn't have any good travel weapons, nor did I get a blink even with gambling all my spare powers to see if I could get one. That cost a lot. 1:50.
Thread title:  
Borderlands 2 Glitch Hunter/ router.
I've played a ittle myself and see some potential for the game, I know (from what I remember) Blood_Thunder was thinking about doing some runs of the game and it might be worth sending him a PM on Twitch (www.Twitch.tv/Bl00d_Thuder) to ask if he had any ideas or if he has a route.

Would like to see a solid run anyhow Cheesy
Edit history:
Fragmaster01: 2016-04-30 12:48:37 pm
Fragmaster01: 2016-04-30 12:42:46 pm
Wiggle wiggle
So, if you get the gear for it, Broodmother until 12 is good. You probably won't hit 16 by the end, though, so you can't upgrade slightly less than good gear before the final boss. 1:33 with a lucky vampiric rapier drop. Rapiers are good in Broodmother up until they turn into Hardy eggs, btw. Dash, E on an egg to reset, Dash again, repeat.

EDIT: For comparison of what a Best Time ceiling would be, I got 0:58 on a not really optimized New Game+. Mainly because the Chicken Cannon murders things horribly. Squawk!
Of the weapons I have, New Game+ would involve the Chicken Cannon, with the Repeater for filling up crit/shooting enemies that aren't good for chickens. Critical>Overdrive outfit from the start. Legendary Boomerang or Shockwave for damage power, Legendary Blink for traveling. Cards are Rogue(7), MortarLegendary(3), ShotgunLegendary(3), Runner(2), Executioner(5) or Death(4). A good legendary rapier would be nice for travel, as well as a very low level(like 3-4) elder rare. I ended up having to do Rachnos before Broodmother, because I wasn't level 10 yet. It doesn't really change much when you have gear that good.

For weapons I don't have that look tasty in New Game+: The Spark Lightninggun(pair with the LightninggunLegendary for ball lightning spam) and the Power Foil Rapier(boosted cooldowns, and an extra Charge stack).
Edit history:
Fragmaster01: 2016-05-05 11:50:32 am
Wiggle wiggle
I haven't really done more New Game lookings: got a new mouse, and its timing is weird, so I can't reliably hit Vulnerable Shotgun hits. Which is mandatory for new game.

That said, New Game+ got some love. A Power Foil dropped, and testing it out, it's Very Pretty. 2 dashes, cooldown only resets one, but getting a kill with your E gets you both back. This sends you flying across the map on any map with weak enemies(like skeletons). Add in a card with the Wicked property(Increased Dodge Range), a Runner card, and a card with Speed on Kill, and you just launch across town. To wit, got 53 minutes deathless on a run where I forgot to bring over Aether vials, so I was using regular attacks for a lot of it.
I do not have the Spark yet, which would make bosses super fast. Current loadout is Power Foil(movement), Chicken Gun(most bosses), Repeater(Gabriel). Boomerang for damage, Blink for travel(you have to swap out, but I'm reasonably sure time in menus isn't counted in the ingame timer). Outfit is Cavalier, because you spend more time running around than fighting. Cards want the Dodge Range Wicked(mine is on a Strength 3, having it on Runner would be the best), a Runner card, a Seer with a good mod(Speed on kill would be best), and then generic Rogues/Strengths/Deaths to round it out(a MortarLegendary would help with Chicken Cannon bosses, haven't tested. Presumably swap it in for Rogues, and use the spare DP to equip Strengths or Deaths). Consumables are Aether Vials and the Brutality Potion for longer bosses. You don't really need the speed one, since you have so many ways of activating Speed(shotgun E, Blink, every 20 seconds on kill from card).

The run would also be improved with a low level Elder, because I was rather locked out of Broodmother and had to kill more enemies in Vail for a bit to get to 10. Was 11 at final boss, leveled to 12 from killing him. You really don't need to level past 10 in New Game+, because Legendary Boomerangs do so much damage, and you have the escape tools(and upgraded dodge) so that health isn't as worrying. I don't know how low the level on Elder can go. Currently I have an 8 Hammer.

In setting up for a New Game+ run, the main issues are getting the equipment(Repeater and Chicken Cannon are easy, Power Foil less so, same with Spark). Legendary Powers need to be upgraded(Blink doesn't need damage, but it does need Speed duration). The longest one is probably leveling up the Speed on Kill Wicked property. Takes 6 wicked cards per second boost, and you need to get it up to 10 seconds(20cd).

Need to test whether a Beast4 is good against bosses like Gabriel/Solicitor, with his 100 armor. It makes sense in my brain. Would be Beast4 with Divine(Armor Penetration).
Edit history:
Zergreenone: 2016-05-06 01:48:08 am
I didn't read any of that but I wanted to comment because Victor Vran was made by Haemimont games who were the creators of rising kingdoms which has to be the best worst game of all time. Sorry, but I had to. I had a lot of fun playing that game and noone else even knows it exists Sad
any additional progress on this? have you been using kb+mouse or controller?
Unfortunately I don't really have any info on how to reproduce this, but 3 friends and I were just playing together and ran into something that might be of interest. After defeating the second main boss, Adrian, we returned to the castle to sell/shop etc.. One of us went out to the balcony where queen Katarina is and found Apocalypse's mask on the ground. He interacted with it and we all got pulled in to fight Apocalypse.

We were able to cheese it and beat it with four of us at ~level 16

Unfortunately defeating Apocalypse for the first time in this way didn't allow us to skip ahead at all in the story, or else if this is reproducible would be a preeeetty major skip. I haven't beaten the game yet myself but I understand Apocalypse is the final boss? The mask didn't reappear after defeating it.

Unfortunately not the most useful of information as it stands but I figured I should at least document this somewhere so people know it's something that can happen, and maybe fighting apocalypse early can be a stepping stone to a pretty big skip in glitch any% or whatever, who knows.


How we cheesed Apocalypse: (Requires at least two people, probably).
Initially when the mask was activated we were all teleported into the battle arena. But, after we were wiped the arena was not fully reset. The queen was waiting inside and the balcony was sealed by fire, and a teleport pad allowed us to get onto the balcony and attempt the fight again. What's important here is that the balcony isn't a separate instance, so as long as one of us didn't enter the fight and stayed in the castle's safety, the other 3 could die as many times as they liked without losing the fight, since there was always at least one person still alive.

Since I haven't beaten the game yet I don't know how our setup might differ from the normal circumstances of fighting apocalypse, but if it is the same then this should be entirely reproducible.

I only levelled up once from the fight, from 15-16, so yeah even in that aspect this might not be all that useful, but I wanted to at least document it on here,
Cheers!