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TowerFall Ascension is out now; everyone should play it. There doesn't seem to be any thread for the game yet, so I've made one. It would be amazing to see someone run Quest Mode, preferably on Hardcore, during the next AGDQ or even SGDQ if that's enough time. This game is difficult enough that such a feat would be as entertaining to watch (for me) as CGN's run of F-Zero GX at this past AGDQ. These are games that take average people hundreds of attempts to clear such difficult events, if they even clear them at all. Getting to see a TowerFall run live would fill me with joy, but perhaps some history is in order first.
TowerFall was a multiplayer only game exclusive to the OUYA console, which I kickstarted and went nuts for. It was famously local-only because "that's more personal than online multiplayer". It was praised by those who played it, but mostly languished in obscurity as an indie game on a forgotten console. It is easily as fun as any Super Smash Bros game, and yes I have played them all for thousands of hours, but sadly had no Single Player modes. Eons passed... TowerFall Ascension is out now for PC and PS4, and has tons of new content, but most importantly it now has two single player modes for speed running.
Quest Mode has waves of enemies spawn sequentially, as soon as all the enemies in one wave are defeated. It is the most fun I've had in years, is playable co-op which could make for even more awesome speed runs if you're into that, and has VERY little randomness. Most (not all) of the spawn locations are set, and the only real luck is that sometimes the enemies exit their spawn portals in different orders, throwing off the timing to kill them instantly by fractions of a second. The power ups are static and based on the wave. I think the power up chest locations may be random, but honestly haven't been paying enough attention to notice. Dying wastes considerable time but your respawn is covered by an explosion that kills enemies in the vicinity, which CAN be used to recover a bit of the lost time with some lucky multi-kills.
Trials Mode is an obvious "Break the Targets" copy that further increases the comparisons to Smash Bros, but it is perfectly executed. For one thing, the timer doesn't start when you start the level, it waits until you move your character. For another thing, the in-game timer goes down to 1/1000th of a second. Finally, the "Diamond" times already demand near perfect execution to meet, so the devs really knew how to push it to the limit. The fastest horizontal movement is Super Jumping, which is done by sliding (Down + Dash) and then Jumping out of it. This may change if tricks or glitches are discovered. You can fall faster by holding Down, which is optimal whenever descent is on the menu.
Here is a video of me proudly and finally beating Ascension on normal, by playing badly and sucking professionally. I am deeply ashamed of each and every one of my deaths, and watching them is heartbreaking. But at least I beat it YEAH!!!
TowerFall was a multiplayer only game exclusive to the OUYA console, which I kickstarted and went nuts for. It was famously local-only because "that's more personal than online multiplayer". It was praised by those who played it, but mostly languished in obscurity as an indie game on a forgotten console. It is easily as fun as any Super Smash Bros game, and yes I have played them all for thousands of hours, but sadly had no Single Player modes. Eons passed... TowerFall Ascension is out now for PC and PS4, and has tons of new content, but most importantly it now has two single player modes for speed running.
Quest Mode has waves of enemies spawn sequentially, as soon as all the enemies in one wave are defeated. It is the most fun I've had in years, is playable co-op which could make for even more awesome speed runs if you're into that, and has VERY little randomness. Most (not all) of the spawn locations are set, and the only real luck is that sometimes the enemies exit their spawn portals in different orders, throwing off the timing to kill them instantly by fractions of a second. The power ups are static and based on the wave. I think the power up chest locations may be random, but honestly haven't been paying enough attention to notice. Dying wastes considerable time but your respawn is covered by an explosion that kills enemies in the vicinity, which CAN be used to recover a bit of the lost time with some lucky multi-kills.
Trials Mode is an obvious "Break the Targets" copy that further increases the comparisons to Smash Bros, but it is perfectly executed. For one thing, the timer doesn't start when you start the level, it waits until you move your character. For another thing, the in-game timer goes down to 1/1000th of a second. Finally, the "Diamond" times already demand near perfect execution to meet, so the devs really knew how to push it to the limit. The fastest horizontal movement is Super Jumping, which is done by sliding (Down + Dash) and then Jumping out of it. This may change if tricks or glitches are discovered. You can fall faster by holding Down, which is optimal whenever descent is on the menu.
Here is a video of me proudly and finally beating Ascension on normal, by playing badly and sucking professionally. I am deeply ashamed of each and every one of my deaths, and watching them is heartbreaking. But at least I beat it YEAH!!!
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