Had been thinking about some strats on a few maps for a while and did some runs this arvo since u mentioned it. cut another 37 minutes game-time off (18 and a half mins real time) off the run, that's enough for today i think, more strat improvements to come later
what i changed :
map 22 : i walk com and just dgun a clearing on each section and build a vehicle plant for defenders and flashes cutting about 6 and a half minutes
map 25 : used wind instead of solar, and just generally did it cleaner cutting about 3 minutes still went for hawks
map 13 : did a more efficient build towards hawks, cutting roughly 3 minutes, used landed hawks for the energy i needed to build more hawks faster (+20 energy while landed)
map 20 : better map awareness cutting about 16 seconds, d gunning things that couldn't be handled by other starting units, otherwise ignoring them and moving com faster
map 21 : building 1 vehicle plant then 1 construction, guard samsons with vehicle while commander dguns everything, samsons basically just kill air and a few straggler units, cuts about 10 minutes
map 16 : cut 11 minutes by just using samsons and radar targeting everything (and scouting the vamps). I dgun the first punisher and most of the ADV military units, the hlts on the hill are taken out by using the focus fire hillside glitch
if i re recorded with these times id be down to about 3 hours 21 minutes. wont be too long before i have strats that are consistent and sub 3, that's when ill do my next upload i guess.
will do some more shortening another day. time for sleep
what i changed :
map 22 : i walk com and just dgun a clearing on each section and build a vehicle plant for defenders and flashes cutting about 6 and a half minutes
map 25 : used wind instead of solar, and just generally did it cleaner cutting about 3 minutes still went for hawks
map 13 : did a more efficient build towards hawks, cutting roughly 3 minutes, used landed hawks for the energy i needed to build more hawks faster (+20 energy while landed)
map 20 : better map awareness cutting about 16 seconds, d gunning things that couldn't be handled by other starting units, otherwise ignoring them and moving com faster
map 21 : building 1 vehicle plant then 1 construction, guard samsons with vehicle while commander dguns everything, samsons basically just kill air and a few straggler units, cuts about 10 minutes
map 16 : cut 11 minutes by just using samsons and radar targeting everything (and scouting the vamps). I dgun the first punisher and most of the ADV military units, the hlts on the hill are taken out by using the focus fire hillside glitch
if i re recorded with these times id be down to about 3 hours 21 minutes. wont be too long before i have strats that are consistent and sub 3, that's when ill do my next upload i guess.
will do some more shortening another day. time for sleep