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Yarr
YT was quite slow for me too yesterday, but everything seems ok now.
Yarr
This is a bump. Verification, please?

I love YaBB 1G - SP1!
Probably makes no difference but I noticed in the first post you said guards can't be knocked out if they are aware of you.  This isn't true.

When they are fully alert and running after you, if they run into a patch of shadow then you can duck behind them and tap them on the back of the head.  The darker the shadow the easier it is.
Yarr
When they're sidestepping to engage you or when they're running away you can also knock them out but it might take a few hits. Btw, a few weeks ago I improved missions 2 and 4, I've put them in the playlist.
Always move forward, never sleep.
Poesta, are you still running this game at all?  I recently started, and your tips and videos have been a huge help.
Edit history:
DarkDEVASTAT10N: 2013-08-05 11:31:41 am
DarkDEVASTAT10N: 2013-08-05 10:51:33 am
Does Kidnap going into Casing the Joint have item carry over?

Edit: I'd like an invisibility potion for this mission. It really isn't speedrun friendly without one..
Always move forward, never sleep.
Dark - I haven't gotten that far into my run (stuck running key routes on Eavesdropping recently).  If you're at that point, that would be great info if/when you come across it.  I'm trying to route a single segment, so that razzmatazz will be most helpful. Smiley Last time I've played this game was many many years ago. Tongue So I'm not all too familiar with what carries over from mission to mission, but I don't think much (if anything, at times) does.  I could very well be wrong, however.  I do agree that more invisibility potions = better for speed running.

As for Eavesdropping - I think I have a relatively good loot route down, at least if the key is in one of the towers, or the chapel area in general.  Still working on it, and will post the routes I have when I've got them down (at least when I think I do).

Also, I'm running the game via Steam with the T2Tool v1.0.4.0 (needed on Windows 7 to make it work decently), which makes the glitch of operating a lock through a wall obsolete (which makes Shipping ...and Receiving a different run).  You can still use the elevator glitch as described in the initial post by Poesta, as well as grabbing items through tapestries.  There is also a glitch for the first level, Running Interference, that cuts the time listed more than in half.  I don't know the mechanics behind it, but this video by "OneginIII" on YouTube demonstrates it.  Otherwise, I'm taking it level by level, and Eavesdropping is what I'm working on for single segment so far.
Edit history:
DarkDEVASTAT10N: 2013-08-05 11:57:25 pm
DarkDEVASTAT10N: 2013-08-05 11:57:09 pm
I'll do some videos of what I do. Because some levels are significantly different from the ILs. Also I'm running 1.19 so I can't do the vault trick on the bank level. The key through the wall trick still works for me. Also for Running Interference, if you face your back to the door and look down and hit with the Blackjack, you'll hear a quiet "clang". I couldn't do it by just hitting the door.
I also found a decent way to do Casing the Joint without any invis potions.
Always move forward, never sleep.
I'll try with the key through the wall again, but when I did try, it wouldn't work, though I don't know what "official" version I have.  I may have been drunk when trying, though. Tongue

That's the same trick I saw/use for Running Interference that you mentioned, which is pretty sweet!  I'm not sure what the vault trick is on the bank level, but I'm sure I'll see a video or two of it when I eventually start learning the mission and try to use it.  If it fails, then I guess it's time to devise a new route.  Ambush still gives me some problems, but mostly that's with collision in the room with Garrett's stash when entering via the window, and picking up the wrong items while the wall is opening.
Quote from SocratesJohnson:
If it fails, then I guess it's time to devise a new route. 

It's kinda convenient it doesn't' work, it means I can collect 300 gold to buy a necessary fire arrow for the next level. I have a rough route here;

I'll copy some notes here as to why I choose this route;
1. I'm running on the patched version, so I cannot do the vault glitch. I have to open it the intended way by going into the basement.
2. I collect 300 gold so I can buy a Fire Arrow for the next level.
3. You need the guards key to open the door leading to the Basement.

Also I didn't realise at the time, but you can drop a mine and shoot a fire arrow at the first door. It's quicker than shooting two arrows.
Gotta let you guys know that this is one of my all-time fave games and I'm chuffed to bits about seeing new speed runs of it... especially as it sounds like the patched versions you guys are using are going to have quite different routes for some of the levels.

There is no carry-over btw. You have to buy any equipment you need, well, except for if there's plot-items.

Hmm... I think there's still the 100% categories as well left untouched (by SDA runs at least).
I spent like 30 minutes trying the panel trick on Sabotage at Soulforge and couldn't get it. I don't think it's possible on patched version. Which sucks.
Anyway yeah, I'm nearly done with routing and I'll upload my rough routes asap.
Always move forward, never sleep.
Looking forward to them, Dark.
Always move forward, never sleep.
So I guess around 8 minutes for Eavesdropping on average if you don't use save manipulation to get the key in the place you want.  Some locations are better, of course, but considering I don't purchase anything (speed potions) for the mission, I'm happy with 8.  I'll record the routes I use for the different keys and upload them soon, but they're mostly the same.

Left at the start and enter into the hallway with chairs - pinch the purse (25) on one of the chairs and head to the door and listen.  Sometimes the guard doesn't see you, and you can kill him with an arrow as he walks up the stairs in front of you, and sometimes he runs at you, and you have to sword fight while the bells are chiming.  After that, listen, and pretty much go loot the pulpit (25+165=190), and tiara (190+125=315) in the church.  Grab the purse (315+25=340) in the lower level of the west tower - climb the ladder and grab the stick (340+50=390).  Go around to the office, looting the statue (390+15=405) and the booze (405+100=505) inside, climbing up the ladder to grab the chest (505+200=705) and dropping down.  Hit the other statue (705+15=720) out the other door of the office, and grab the chest (720+25=745), booze (745+50=795) and statue (795+15=810) on the roof right outside. 

Detours along the way to grab whatever key you need, and also to put it back.  If the key is either in the acolytes chambers or the guards quarters, I go through the tunnel and grab the box and come out the other side for more loot (total loot = 195), and can skip the pulpit (but take the candle sticks) and the west tower.  Still don't have anything for catacombs yet, though.
Edit history:
DarkDEVASTAT10N: 2013-08-07 10:35:53 am
DarkDEVASTAT10N: 2013-08-07 10:33:45 am
DarkDEVASTAT10N: 2013-08-07 10:30:41 am
DarkDEVASTAT10N: 2013-08-07 09:51:36 am
DarkDEVASTAT10N: 2013-08-07 01:47:46 am
DarkDEVASTAT10N: 2013-08-06 06:49:12 pm
First City Bank and Trust:

- Using 1 Fire Arrow and Mine is quicker to blow open the first door. You don't have to pull back the fire arrow the whole way.
- I'm running on the patched version, so I cannot do the vault glitch. I have to open it the intended way by going into the basement.
- I collect 300 gold so I can buy a Fire Arrow for the next level.
- You need the guards key to open the door leading to the Basement. Flashing him and knocking him out would be quicker.


Blackmail:

- I spend the 300 from the previous level to buy a Fire Arrow
- At the start I can kinda wait around, the arrow guard who walks past is on a patrol and he catches me if I try to sneak past any quicker.
- I change the gold route slightly for safety.
- I get the Fire Arrow from the Kitchen
- I kill the guard to get his key to get the invisibility potions. That door is usually locked. Could skip this now, don't need Invis potion.
- I go around the side instead of straight through to have less guards chase me. If I were to run through the front, the guards wouldn't stop chasing me and I'd probably die using the Fire Arrows.
- The guards pretty much stop chasing using this route, so it's safer.
- Could possibly skip the invisibility potion.
- On item collection on the way out in the great hall. You can jump on one of the tables the items are on and hop the railing. Quicker than going around.


Casing the Joint:


I put notes in each spoiler detailing the route and why I did what I did. I made a video for Masks, but I want to improve it a bit because I feel it could be better. Routing the gold collection without doing the window jumps the IL does is pretty tough. Right now, in my routes I sacrifice a bit of speed for consistency. Of course if you were looking to improve your time, you'd change to a riskier route for example. I'm just setting basics down right now. Oh, quicksaves will be extremely helpful too. I've found this game to be pretty unforgiving and the slightest mistake can mess things up.

Most of the other levels are similar to the ILs.
-On Life of the Party, just use the Sword at the end to break the 2 wooden beams instead of a fire arrow.
-On Precious Cargo, only buy a health and speed potion. You can pick up 2 fire arrows at the very start anyway. No need to buy them.
-Kidnap is going to be tough. I'm not done routing that one yet I don't think.

Here's my Masks route:

- The guard at the start who attacks me can do 3 things. He'll stay with his back to you and you can knock him out, which is what you want. He can see you, but get stuck on the stairs chasing you up. This would also be good. Or, he can follow you and you have to knock him out

- You can drop into the Ballroom and collect the loot there. Mantling over the fence is quite hard, so I shoot a vine arrow at the ceiling to get over. However I didn't do it in this route. There's a lot of guards down there and it can really mess you up. If you do this and don't do the window mantle the IL does, You'll still need to lockpick the study doors. So it doesn't seem worthwhile.


- It might be quicker to turn off the traps in the mask rooms. I haven't tested that yet. Could also use vines to collect masks quicker.

- There might be a quicker gold route, because lockpicking those doors at the end takes a while..

- Do a crouched soft landing to skip the moss arrow at the end.


Notes on the route in the spoilers. I'm not 100% happy with it.

Kidnap isn't too bad actually. Cavador is usually in the same area and you can just kite the guards around if they're chasing you.
In the future, could you include the notes in your posts as well to make more convenient?

So I know they're only route demonstrations, but here's some feedback to check if you hadn't thought of any of this stuff:

First City...:
-so I guess it's no longer faster to jump around in T2?
-should you be using R or whatever to drop any flash bombs so you don't have to turn around?
-do you actually have to draw the bow fully for the fire arrows? i know it makes them fly faster, but if you're at that distance, you could fire two slow arrows and reach the door after they've blown up.
-is it possible (and faster) to use a flash bomb on the first bow guard and take the key/bj them then take the key? don't remember how that goes.
-otherwise, does using a flash bomb count as making the enemies "unaware" and does that in turn make your blows deal 5x damage?
-in the corner room with the staircase into the basement could you save time by jumping down the ledge to the right instead of using the ramps?
-did youtube cause the video glitches?
-if there's a mechanist child in the vault room, could you use it to... um... soften up the landing?

Blackmail:
-maybe after your initial successful run you're going to try skipping the invisibility potion? in the demonstration run it doesn't seem like it's doing anything - the guard would have chased you round the gallery but not gotten in your way it seems.
-looks like you were trying to hop over the railing? might it actually be possible? "elevatoring" or another item-based glitch?

Masks:
-if the guard follows you up the stairs, is there any time to prepare an overhead swing? is health at a premium on the map? you could even take more blows at the cost of finishing him off quicker maybe.
-in the mask rooms, have you experimented with firing the escape vine arrow first, dropping down, getting one of the masks, climbing the vine and picking up the masks as you climb if it's possible to reach both of the other ones dangling off a well-placed vine. otherwise firing the vine after picking up two masks and collecting the third off the vine?
-couldn't you use the vine in the large room with the elevated area where you pick the two doors near the end instead of the moss arrow to make a soft landing? or is it useful for the window approach as well?
Edit history:
DarkDEVASTAT10N: 2013-08-07 10:42:42 am
DarkDEVASTAT10N: 2013-08-07 10:39:34 am
DarkDEVASTAT10N: 2013-08-07 10:39:12 am
DarkDEVASTAT10N: 2013-08-07 10:31:24 am
Quote from LotBlind:
In the future, could you include the notes in your posts as well to make more convenient?

Sure no problem.

I've actually learnt and changed a bit since doing those videos.

-First City
I'm not sure about jumping. Every video I see just straferuns.
Yes, I didn't think of that
No, I learnt this today actually. Also for that first door I only need 1 arrow and a mine. Its quicker than two arrows
Yeah that's quicker. You can flash him and knock him out.
I'm not sure what you mean by ledges to the right
Yes
Probably. That jump is quite risky

-Blackmail
It did seem that the guards stopped following me towards the end. Skipping the potion might just be a thing to consider.
If you're talking about the end where I'm collecting the items. You can jump on a table to get over the railing that way.

-Masks
Could use the previously mentioned strategy of using a flash bomb and knocking him out. I think that'd be the quickest.
If you could position it to collect two at once then yeah I guess that could be viable
If you crouch before falling it gives a soft landing, so that could skip firing the moss arrow and climbing down the vine

I updated my post above with the notes and I updated them, too.

Also, what is this and why is it obsolete;
Always move forward, never sleep.
Seems like for Masks, the video only showed the objective to steal a mask, and not the other objectives.

- You must steal one Precursor mask
- Steal at least 1,400 worth of loot
- Get back to the streets once you are done

Also, I haven't heard of a glitch where you can jump on a potion, only with flares and scouting orbs.
Always move forward, never sleep.
Here's what I've come up with for a route in Eavesdropping; the key just happens to be in the factory area, which is probably the best place.  It's definitely not as fast as an IL run, due to not being able to purchase items, or using save manipulation to make a copy of the key before the speech.



Description:
This is my route for when the key happens to be in the workshop during this mission.  It's pretty straight forward - just run in via the side door, grab the pouch on the chair and listen to the dialogue.  I kill the guy with an arrow just to keep him out of my way, but he does have a chance to spot you and charge, so then you'll need to kill him with the sword.

Afterwards, in this case, I went down into the workshop area, grabbed the key, made the imprint and dropped it to continue looting.  So far, this is the best route I have come up with, and it pretty much the same for other key locations except for the acolytes' chambers or the guards' quarters where I grab the loot in the tunnel as well.

IL runs of this level I've seen them purchase another invisibility potion, as well as 3 speed potions.  Since the previous level didn't have a minimum required loot to complete an objective, I opted to just run through it as fast as possible, leaving me broke.  Other IL runs I've seen use save manipulation to get the key location they want, as well, so I've planned to be flexible.  This video just happened to have a great location with no backtracking.

I'm pretty happy with the time, yet I saw some room for improvement.  I got caught up on that sentry by the key, and also when it was running up the stairs getting stuck behind it sucks.  Luckily, hitting the lamp before the stairs didn't matter since I still caught up to the thing, but I should try not running into the lamp.  I also stumbled a bit at the pulpit, trying to mantle onto the ledge, so I might save a second if I get it correct, and jumping off into the aisle, I should try to land straighter so I can grab the tiara faster.
I had an idea for a quicker Casing the Joint. I'll get a video up asap. Basically do the IL strat of using the vine arrow in the foyer to get up the higher level. Saves going up the stairs and all the way around. From there go in the ballroom and follow the path I did before.
Also I realised the crouched soft landing idea I had earlier for Masks won't work, if you call too high and take damage it wouldn't work. Climbing down the vine would be best.
Edit history:
Poesta: 2013-08-07 11:09:45 pm
Yarr
Quote from SocratesJohnson:
Also, I'm running the game via Steam with the T2Tool v1.0.4.0 (needed on Windows 7 to make it work decently), which makes the glitch of operating a lock through a wall obsolete

Quote from DarkDEVASTAT10N:
Also I'm running 1.19 so I can't do the vault trick on the bank level.

Unofficial modifications with non-cosmetic effects probably wouldn't be allowed. For example, the 'New Dark' engine fixes the ability to lean through panels, as you have noticed. ddfix might be allowed. On Windows 7 the only thing I need to make the game runnable is setting the cpu affinity to one core. You should consider playing on v1.07, as that version allows you to open metal doors with explosions.

Quote from DarkDEVASTAT10N:
Does Kidnap going into Casing the Joint have item carry over?

Trace the Courier's items and loot carry over into Trail of Blood and your inventory from Precious Cargo carries over into Kidnap. Some mission-specific notes and observations:

Eavesdropping:
These are the possible key locations:

- guards' quarters
- acolytes' quarters
- office second floor of the church
- factory area
- east tower
- west tower
- catacombs
- pulpit in the church
- closet near the pulpit
- shed atop the acolytes' quarters

You really don't want it to spawn in the catacombs as it's out of the way and a haunt is carrying it.

Bank:
Quote from DarkDEVASTAT10N:
3. You need the guards key to open the door leading to the Basement.

You didn't use it though; the four doors leading up to the basement were all unlocked.

Blackmail:
The crate at the start isn't necessary.

Quote from DarkDEVASTAT10N:
- At the start I can kinda wait around, the arrow guard who walks past is on a patrol and he catches me if I try to sneak past any quicker..

Is that really necessary? You lose him right away when you crawl into the crack and when you return he has probably resumed patrolling.

Quote from DarkDEVASTAT10N:
- On item collection on the way out in the great hall. You can jump on one of the tables the items are on and hop the railing. Quicker than going around.

You can also mantle onto one of the railing posts. You have to leave a bit of space between you and the post to make it work. Same goes for the guardrail in the ballroom in Masks and for mantling though the windows in Masks.

Casing:
You can just access the 2nd floor through a rope arrow in the foyer like I did, and then take the door to the south and take the detour through the library. I don't know if the guards on the third floor would hear the bombs go off though.

Edit: ninja'd. You can indeed take the walkway into the ballroom too if the more direct route is too risky; I tried it and the sarge didn't see me.

Masks:
Quote from DarkDEVASTAT10N:
- The guard at the start who attacks me can do 3 things.

He is less likely to hear you if you walk through the doorway diagonally, because that makes your steps bigger. Crouching for a moment would also take less time than fighting him. You can blow up doors by shooting a broadhead at two frogbeasts, but I cannot do this consistently.
Glad to see you back, Poesta.

Thanks for the notes, they're helpful.
For some reason I though the basement door on First City Bank and Trust was locked. Saves me killing/knocking out the guard now.
Always move forward, never sleep.
I was worried that T2Tool might not be recognized as legit, as it isn't an official patch.  From what I've seen, 1.18 is the last offiicial patch for the game, and I haven't seen if that works on W7 or not.  If it does, then I'll clean it out, reinstall, and hit up the patch.  Otherwise, whether accepted as a speed run by SDA or not, I'm having fun doing it! Cheesy

Also, though I'm new to the forums, after about 4 years for this thread, I'm glad to see it revived and also with the original poster.  Props, Poesta!  More Thief is always good.
Quote:
Also, what is this and why is it obsolete;


Looks like a hacked version of the level for demonstrating that trick... I left a message for the guy asking about it. Looks like he's got a TON of Thief content. Gonna watch some of that stuff later, maybe he's got more tricks to demonstrate for us!

First City:
1) I meant that in the demo you're running down the ramps (as normal people do) to get to the basement, but could you instead drop directly down off the edge of the whole staircase directly onto the foot of the lower ramp?
2) Maybe it's a difficulty-level thing whether the door is locked.

Eavesdropping:
1) Is it faster to cut corners in the factory area (hopping over the metal bits?)
2) The key spawning in the catacombs seems way imbalanced! Would that make it a reset? So the factory one is ideal? By what margin?
3) Was the invisi potion just for fun? Or why use it there?
4) Can't remember if you can actually use flashbombs to blind even bots but looks like you haven't got any anyway.
5) Could you instead spend a second or two disabling the servant bot by water arrow if it has a tendency to get in the way? Or does that not save time overall? How about is it possible anyhow to alert it even faster thus giving it more time to get out of the way? Or vice versa? Would using the invisi potion do the trick?
6) Did you experiment with how early you are able to leave the eavesdropping area without failing the goal?
7) Why mantle onto the pulpit? Why not go round and collect all the items from inside it? Using the invisi potion in the chapel if necessary?
8) Looks like you might be able to jump onto the first ladder and grab a few of the items even faster, but seeing as this is SS no-one's going to expect perfection in verification. It looks quite smooth now.
Always move forward, never sleep.
Eavesdropping

1) I haven't tried anything like that, but will take a look at it.
2) I don't know if I would restart if it was in the catacombs, though it is still early in the overall run, so it's a possibility.  The factory is ideal because you need to drop the key back where you found it after making the mold, which is the same place the key is.
3) I actually don't know why I used the potion there. Tongue I usually have to use it in the factory to get the two guards down there off my back if the one I blackjack spots me coming down the stairs.
4) I think you can use the flashbombs to blind the bots, but I don't have any.
5) I think the way I'll approach it in the future if the key is in the factory is use the invisibility potion before grabbing it so I don't alert that bot, and it would also get the guards off my back - I don't care if they follow me up the stairs since I'll lose them down the line, I just don't want them in the stairwell taking up space.
6) I did.  Even if you hear Karras say where the key is and ditch, it will fail if the "objective complete" doesn't appear on screen.
7) I haven't compared speeds with mantling as opposed to running around the wall, but it just seemed faster to me.  So I don't have anything definitive for that. Tongue
8) The ladder in the tower?  I bet I could jump on the table, grab the purse and then jump onto the ladder, although I have been thinking of looting the second level of the chapel first and just dropping down that hole and finishing the first.  I'll have to try it out, though.

Thanks for the suggestions, Lot!