there's an ingame timer when you go to 'Continue' from main menu, not sure how accurate it is though. DLC stuff like arrows/gold/eqiupment upgrades makes the game a bit more convenient but I didn't use them when I went to get a messy estimate.
So, there was some debate as to in which room we grab the second hook in chapter 1. Here's proof as to why we use the second hook. Getting to the hook is 10 seconds faster in the first room... but the hook is 30 seconds slower. http://www.twitch.tv/fripic/c/3794934
also, i find the best place to gear up for endgame to be the merchant at sirens rest, right before the asylum. you should have a decent amount of money for food, choke arrows, blunt arrows, and anything else you need. you can buy as many as you need to finish the game
Ok so as long as you get the no detections rating at the end of mission screen your fine, and I think we should do non-legal ghost routes for the in town parts aswell, but If more people dont want to that is fine
For 6 you can run pass all the guards and use a blunt/rope arrow at the end. Should be faster than going through the basement since you have to picklock the door. I got 9:30 for it to test.
im definetly really interested to see how you handle NLG though! however, there are like 3 different "stages" of detection, but at what stage do we consider a NLG run invalid? also, the thief keeper general will be EXTREMELY difficult for that
Working on master any% and nlg atm. nlg doesnt seem terribly hard although im only done with 5 chapters of it atm so it could get far more complicated. For the first 5 though its only ~1m slower than any% due to a few gaurds in the House of Bosoms. Going to try and see if i can speed it up with the wrench and a different focus ability.