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LightningHalberd: 2016-01-31 02:41:27 pm
LightningHalberd: 2016-01-31 02:40:38 pm
LightningHalberd: 2016-01-31 02:40:16 pm
LightningHalberd: 2016-01-31 02:35:39 pm
LightningHalberd: 2016-01-31 02:35:13 pm
twitch.tv/immersed13
The Witness is finally out! Post your strats and runs here!
Here is some of my findings about the game that might be useful.
Minimum number of maze puzzles that you have to finish for each laser (using the current fastest strats):
- Shady Trees (1)
- Castle (5)
- Monastery (7)
- Tropical Forest (13)
- Desert Ruins (14)
- Greenhouse (17)
- Village (21)
- Boathouse (35)
- Swamp (38)
- Quarry (41; 43 if you decide not to enter by boat)
- Tree House (47; 50 if you decide not to leave by boat)
You need to activate only 7 lasers and since the difference between the 7th and 8th highest number of puzzles is very large (21 for village vs. 35 for boathouse) I think that the 7 sections with the lowest number of puzzles should be the any% route. This is going by the wrong assumption that number of puzzles is proportional to completion time, but it's a good estimate. The only thing that I'm a little worried about is that the waiting time for Greenhouse's elevator is pretty long, but I still think that Greenhouse is faster than Boathouse, partly because Greenhouse's puzzles are pretty close together. The route is then:
1) Tutorial
2) Desert Ruins
3) Shady Trees
4) Castle
5) Village
6) Monastery
7) Tropical Forest 1 (up to but not including activating the switch that raises the barrier)
8) Greenhouse
9) Tropical Forest 2
10) Mountain
Some additional findings:
- Shady Trees has a skip whereby you can complete the end puzzle through the gates
- For some of the expandable puzzle pathways in Tree House you can skip the last puzzle and still have the game allow you to walk across them in both directions
Here is some of my findings about the game that might be useful.
Minimum number of maze puzzles that you have to finish for each laser (using the current fastest strats):
- Shady Trees (1)
- Castle (5)
- Monastery (7)
- Tropical Forest (13)
- Desert Ruins (14)
- Greenhouse (17)
- Village (21)
- Boathouse (35)
- Swamp (38)
- Quarry (41; 43 if you decide not to enter by boat)
- Tree House (47; 50 if you decide not to leave by boat)
You need to activate only 7 lasers and since the difference between the 7th and 8th highest number of puzzles is very large (21 for village vs. 35 for boathouse) I think that the 7 sections with the lowest number of puzzles should be the any% route. This is going by the wrong assumption that number of puzzles is proportional to completion time, but it's a good estimate. The only thing that I'm a little worried about is that the waiting time for Greenhouse's elevator is pretty long, but I still think that Greenhouse is faster than Boathouse, partly because Greenhouse's puzzles are pretty close together. The route is then:
1) Tutorial
2) Desert Ruins
3) Shady Trees
4) Castle
5) Village
6) Monastery
7) Tropical Forest 1 (up to but not including activating the switch that raises the barrier)
8) Greenhouse
9) Tropical Forest 2
10) Mountain
Some additional findings:
- Shady Trees has a skip whereby you can complete the end puzzle through the gates
- For some of the expandable puzzle pathways in Tree House you can skip the last puzzle and still have the game allow you to walk across them in both directions
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