https://www.youtube.com/channel/UC6Z
I don't know what it is about this game that hooked me, I started it & the slow gameplay, the even slower puzzles & confusing level design choices made me think this was Steam Refund territory; and then the environment clips & jump glitches happened.
{{#ev:youtube|z2ORract1FU}}
I kept finding more & more ways to skip huge sections of maps or puzzles entirely & speed up ones that were boring to watch if played normally & it ended up being really fun to plan & execute, that saved this game for me.
There are still some sections with clips that I don't use because they seemed so inconsistent.
- Construction Site 1 where you run up the scaffolding to get to the end elevator, you can clip through the floor above you at different parts of each floor & it was so awkward & positioning so finicky that I didn't include it, if you got them all then I think it could save 6-8 seconds.
- The first driving stage seems to have a bug where it pulls Mr Bobley out of the car & then randomly crash the car twice, that level would go 5-6 seconds quicker if it was an avoidable bug, but I re-ran that section about 15 times & it happened on all of them.
- Construction Site 13, at the start a couple of times I could get just the right height on the first pallet & clip the forklift up on an angle & I could make the jump up the wall with just 1 pallet which'd save probably 10 seconds.
Other than that I'm pretty happy with the run, if Construction 9 (Girders), Construction 19 (Container Stacking) didn't have such finicky crane physics then Single Segment might me worth it, but those sections are some major run killers; especially 19 because the checkpoint is at the bottom of the building & that elevator is super slow.
If anyone can figure out a way to skip the girders sections or a consistent Container strat, then this easily goes sub-40, maybe 38 if every jump glitch & clip works first go.
{{#ev:youtube|z2ORract1FU}}
I kept finding more & more ways to skip huge sections of maps or puzzles entirely & speed up ones that were boring to watch if played normally & it ended up being really fun to plan & execute, that saved this game for me.
There are still some sections with clips that I don't use because they seemed so inconsistent.
- Construction Site 1 where you run up the scaffolding to get to the end elevator, you can clip through the floor above you at different parts of each floor & it was so awkward & positioning so finicky that I didn't include it, if you got them all then I think it could save 6-8 seconds.
- The first driving stage seems to have a bug where it pulls Mr Bobley out of the car & then randomly crash the car twice, that level would go 5-6 seconds quicker if it was an avoidable bug, but I re-ran that section about 15 times & it happened on all of them.
- Construction Site 13, at the start a couple of times I could get just the right height on the first pallet & clip the forklift up on an angle & I could make the jump up the wall with just 1 pallet which'd save probably 10 seconds.
Other than that I'm pretty happy with the run, if Construction 9 (Girders), Construction 19 (Container Stacking) didn't have such finicky crane physics then Single Segment might me worth it, but those sections are some major run killers; especially 19 because the checkpoint is at the bottom of the building & that elevator is super slow.
If anyone can figure out a way to skip the girders sections or a consistent Container strat, then this easily goes sub-40, maybe 38 if every jump glitch & clip works first go.
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