Quote from Asteron:
Got any videos to share yet? It's been a while since we've had any new sc2 runs. I'm looking forward to it.
Mission 3: Evil Awoken in 4:38
With 2 hours of trying and routing I found this interesting route. In the beginning you leave the stalkers behind because in the second part they can help take damage and speed up that part by about 10 seconds. At the temple you just need to be out of range of the detection and kill the altar. In the escape you get very easily blocked (and killed) by zealots (like the stalkers @2:35). Watch out for that when you do this mission.
There is still about a 5-8 second time safe:
1. You can cut the corner @0:45
2. do @1:14 less awkward.
(havn't checked for too many skips (long range blinks))
Mission 1: Dark Whispers easy strategy
This mission will be very hard to speedrun. A few thing make it really hard:
1. the Brutal AI focus sentries down (see thor @10:35 (video time)). This is very costly because you need them very badly for all of the fights. (also turn of auto shield repair cost way to much energy)
2. In the beginning @8:00 (ingame) there are some banshees that attack. This attack forces you to build too many stalkers and delay the upcoming attack on the first captive protoss. (delays about 1.5 min)
3. The most difficult thing is Attack size balancing. If you attack with too little you lose too much and need to wait later, If you attack with too much you have waited to long (especially if it about a new resource)
4. It is possible to just kill the prison and despawn all of the units in front of it but is really hard to it reliable without dying in the progress.
An estimate for a good speedrunning time would be 20:00 (of course on brutal)
In this mission there is a possible sequence break.
By putting dark templars inside of the building zerg base it is possible to get them on the other side of the closed wall. This can possibly lead to a sequence break. But the part afterwards has lots detection that makes it really hard to make this useful.
It's also very interesting to see that a closed door is really thick. I think this is done to prevent that you just blink or warping in through a door closed.
On Mission 2: Ghosts in the Fog I haven't worked to much. It really hard to route because of all the possible paths and technologies you can take. But gas management and not losing things will be the clue to this mission.
Finally: Thanks Blizzard, in all the time I have played I have seen NO RNG
ps. Thanks Freezard for the 2D portraits tip