Hey guys,
I need some advice on a speedrun that I have planned, with regards to how to time it accurately. There is no on-screen timer displayed at the end of the game and the only time the menu is opened during my planned route is around the 1 hour point of a ~2 hour 30 minute run as it's inefficient to do so anywhere else, so using the in-game timer will not be possible if my understanding is correct.
So I know that time should end right at the final input before the end of the game, but the game in question has the following sequence right at the end:-
-> Final Input 1
-> Long unskippable cutscene 1 and credits
-> Skippable Cutscene 1
-> "The End" screen
-> Unskippable Cutscene 2
-> Small amount of gameplay (About 5 inputs)
-> Skippable Cutscene 2
-> "To be continued" screen
-> Skippable dialogue
-> Save prompt (for postgame bonuses)
I'm uncertain as to whether the "end of the game" for speedrun timing purposes comes at:
- The final input before the end credits
- The final input before the "The End" screen (so when skippable cutscene 1 after the credits is skipped), or
- The final input before the "To Be Continued" screen (so when skippable cutscene 2 is skipped).
I've only been able to find one other speedrun of the game in question, and it has counted its end point as being the end of the post-credits small amount of gameplay, before skippable cutscene 2. Which just seems weird. So my question is: Is there a standard definition for the end of the run that would help this confusion? I can't see anything in the rules or FAQ. Apologies if this is posted in the wrong place.
I've omitted the name of the game because I was hoping that I'd get a more general answer, rather than one tailored to the game itself.
Thanks for reading, guys. Any input is greatly appreciated.
I need some advice on a speedrun that I have planned, with regards to how to time it accurately. There is no on-screen timer displayed at the end of the game and the only time the menu is opened during my planned route is around the 1 hour point of a ~2 hour 30 minute run as it's inefficient to do so anywhere else, so using the in-game timer will not be possible if my understanding is correct.
So I know that time should end right at the final input before the end of the game, but the game in question has the following sequence right at the end:-
-> Final Input 1
-> Long unskippable cutscene 1 and credits
-> Skippable Cutscene 1
-> "The End" screen
-> Unskippable Cutscene 2
-> Small amount of gameplay (About 5 inputs)
-> Skippable Cutscene 2
-> "To be continued" screen
-> Skippable dialogue
-> Save prompt (for postgame bonuses)
I'm uncertain as to whether the "end of the game" for speedrun timing purposes comes at:
- The final input before the end credits
- The final input before the "The End" screen (so when skippable cutscene 1 after the credits is skipped), or
- The final input before the "To Be Continued" screen (so when skippable cutscene 2 is skipped).
I've only been able to find one other speedrun of the game in question, and it has counted its end point as being the end of the post-credits small amount of gameplay, before skippable cutscene 2. Which just seems weird. So my question is: Is there a standard definition for the end of the run that would help this confusion? I can't see anything in the rules or FAQ. Apologies if this is posted in the wrong place.
I've omitted the name of the game because I was hoping that I'd get a more general answer, rather than one tailored to the game itself.
Thanks for reading, guys. Any input is greatly appreciated.
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