Fierce Competitor
Hello. I recently have been focusing on making sure my video game recordings are as true to the source intent as possible regarding many things, but the subject for this forum topic is aspect ratio. I have a more "modern" video capture device that records in lower definitions through standard definition (480) up to 1080p (it is the Elgato Game Capture HD). The input from a Wii or GameCube for example is processed (or recognized?) as 720x480 and the Game Capture HD software it can be used with, as well as other recording software like OBS Studio, takes that input and the resulting video is stretched a little due to the input dimensions being wider compared to what is usually seen for these sources (640x480). I don't know if this issue is from the video capture device itself or will be the same for all modern video capture devices, or if it is even a problem on legacy devices that only recorded in 4:3. My question here is about how to record these consoles correctly with the best recording software and if the video capture device itself is the problem here for the aspect ratio issue. The pixel aspect ratio seems to be different than square in these cases as it is set in a resulting video file.
I spent many hours this year looking for information on video game native pixel dimensions outputs, how TVs process them, and how video capture devices process the video signals. I still have not found anything definitive on the clearest way to proceed about recording properly. I am unsure if it is even feasible to define a "correct" aspect ratio or set width and height for video here due to the rendering resolution from consoles versus how it is displayed on a screen. This is why I would like some help on this subject - what should I be aiming for to record in, and how should I set up my systems/equipment to do that? What software program(s) are the best for recording and editing to keep the video game content as true as possible? I am planning on submitting a speedrun here to update my Super Smash Bros. Melee speedrun that I submitted in 2009, and I want to make sure I am doing everything as it should be beforehand. The video file in question for this speedrun has already been adjusted numerous times over the 1.5 years it was made as I had to correct the aspect ratio it was recorded in with some adjustments that seem silly - hence my goal to do this properly from the start so I don't have to waste time or fool around with changing video files again. Help would be appreciated.
I spent many hours this year looking for information on video game native pixel dimensions outputs, how TVs process them, and how video capture devices process the video signals. I still have not found anything definitive on the clearest way to proceed about recording properly. I am unsure if it is even feasible to define a "correct" aspect ratio or set width and height for video here due to the rendering resolution from consoles versus how it is displayed on a screen. This is why I would like some help on this subject - what should I be aiming for to record in, and how should I set up my systems/equipment to do that? What software program(s) are the best for recording and editing to keep the video game content as true as possible? I am planning on submitting a speedrun here to update my Super Smash Bros. Melee speedrun that I submitted in 2009, and I want to make sure I am doing everything as it should be beforehand. The video file in question for this speedrun has already been adjusted numerous times over the 1.5 years it was made as I had to correct the aspect ratio it was recorded in with some adjustments that seem silly - hence my goal to do this properly from the start so I don't have to waste time or fool around with changing video files again. Help would be appreciated.
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