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I don't pause buffer metro 2 and I only have trouble with it if I have the sound muted, because I use the braking sound to time when I release the dpad.  Otherwise I have about a 95% success rate, so I wouldn't call it necessary unless my nerves were absolutely shot (a legitimate possibility in a really good run).

But that was a really impressive run, so close to sub 16...  Now I want to try a couple strats I saw.
SEGA Junkie
Remember how I said I wasn't gonna play this again? I lied.

New WR is 16:01

Levels that went really badly:
MC1 36 (should be 34)
OO2 47 (should be 41)
Metro2 18 (should be 16)
Metro3 58 (should be ~47)

So I can get 15:40 with no major mistakes. I did have a run on pace for this... and it botched Metro 3 really badly, coming in at 1:20.

Something ridiculous about this run though is I now have no less than seven runs below 16:20, and none below 16 yet...
Edit history:
Patashu: 2013-10-30 10:02:03 pm
Congrats on cutting the TNT! Sonic 1 now? Kappa

Will you be submitting to SDA?
Formerly known as Skullboy
Congrats Mike! Glad to see this get even better.
Nice!  You'll definitely get at least sub-16 soon if you keep trying.

Now if only one of these streams could happen when I'm both awake and not busy that would be great.
SEGA Junkie
Crazy 24 hours for this game!

First, I finally broke the curse of 16 minutes, and brought this down to 15:48. There's still some way to go - second try Metro 3 and a couple other slow levels mean I can save another 20 seconds all up, I suspect.

Then this happened. TimpZ got 16:08 with a 24 second death at... Wing Fortress.

And TeeNTee has apparently been working on this all week as well. So like I said, once one of us cut the 16 everyone else was always going to follow...
SEGA Junkie
Just thought I'd put this here as well so some of the other runners can see, but I started a leaderboard for all the Genesis Sonic games. I figure this is of particular interest to Sonic 2 because there's the most casual runners of it and I'd like to see a fleshed out leaderboard Smiley
SEGA Junkie
15:40

Still had a not too great Metropolis (59 on 1, 53 on 3) and an awful Wing Fortress, but TimpZ ran me through the slope glitch kill and it's much more consistent now! That will save 7-11 seconds over this run depending on platform luck.

Maybe even 15:20 looks reasonable now Shocked
Exoray
Your last words in the highlight sums it all up pretty good Smiley
Magical. Flying. Bathtub
Can't wait to watch this, love how 16 mins was the wall for so long and it's been all but demolished!
sinister1
so pro u don't even know
Quote from mike89:
15:40

Still had a not too great Metropolis (59 on 1, 53 on 3) and an awful Wing Fortress, but TimpZ ran me through the slope glitch kill and it's much more consistent now! That will save 7-11 seconds over this run depending on platform luck.

Maybe even 15:20 looks reasonable now Shocked

Good lord, this is just getting crazy now. Great run Mike!
SEGA Junkie
And it's done.

This run is already in the queue Smiley
So SRL's Get Yourself Speedrunning race of Sonic 2 was earlier today, but that's not why I'm posting now.  I've been getting started on learning the game with Knuckles lately and in the process I decided to test something: for the Metro 2 level wrap, if you do the setup slightly differently, you can fall onto the spikes a bit farther to the left than the normal way but still get the zip.  I've never really had trouble when that happens because I found a frame window that works by accident (basically just reacting to the start of the zip as fast as possible), but today I decided to analyze it a bit further.

Naturally the frame window I was using was different at the other position; I found out that it's the last three frames before Sonic/Knuckles becomes visible again (4-6 after starting the zip), with the preceding frame placing you on the leftmost edge of the spikes, and you can just hold right to get the zip from there.  I thought that was pretty cool, but then an idea hit me: what happens if I just hold right until the wrap either succeeds or fails?  I mean hey, it works in Oo2 and I couldn't remember ever trying it when I hit the spikes there...  So I did it.  And it worked.  Perhaps the nicest thing about all this is that even if you get the normal position falling onto the spikes, you can easily jump over to the position with the aforementioned gimme wrap (neutral to start to avoid a zip, of course).  Even if you start pressing right before you land, so long as you hit the leftmost point you can get to there, it seems to work reliably.  I have since confirmed it with both Sonic and Knuckles whether you fall there to begin with or jump over.

tl;dr - If you fall to the spikes early or jump left after falling to them normally when doing the Metro 2 level wrap, you end up in a position where you can just hold right to trigger the wrap.
It's been a few months since my post above, and the wrap is basically free now.  If you hold left as you're about to start falling down to the spikes, then switch to holding right once you see Sonic start going left, the wrap should happen every time.  For whatever reason, the subpixel range for the easy wrap is really wide, so it's incredibly consistent.

Hopefully I can edit in a link to a twitch highlight explaining it in the next couple days, because my new stream room is almost completely ready.