Scanner Sombre is the latest release by UK developer Introversion Software.
There is a lot of potential in this game due to sequence breaking a few rooms, and the atmosphere would make a minimalists speed run interesting.
I've been mucking around with the game looking for optimization after stumbling upon this Speedrun from a few days ago:
I'm not sure how he discovered it because it's quite impressive but this guy found a way to use saves to boost yourself accross gaps:
I've found a couple time saving sequence breaks that he eluded to but didn't use in his run.
You can skip the base checkpoint bridge room:
One of the rooms to turn on the right elevator shaft switch can be skipped entirely:
It's a fresh game so nobody has implemented every technique into a single run. But thought I'd post here and see if anyone else has been playing or working on this game.
There is a lot of potential in this game due to sequence breaking a few rooms, and the atmosphere would make a minimalists speed run interesting.
I've been mucking around with the game looking for optimization after stumbling upon this Speedrun from a few days ago:
I'm not sure how he discovered it because it's quite impressive but this guy found a way to use saves to boost yourself accross gaps:
I've found a couple time saving sequence breaks that he eluded to but didn't use in his run.
You can skip the base checkpoint bridge room:
One of the rooms to turn on the right elevator shaft switch can be skipped entirely:
It's a fresh game so nobody has implemented every technique into a single run. But thought I'd post here and see if anyone else has been playing or working on this game.
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