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BystanderTim: 2014-05-16 01:57:59 pm
ShadowWraith: 2014-05-14 08:37:11 pm
CBenni: 2013-08-28 12:15:48 pm
Hi! I'm sort of taking over this page.
Thread title:  
I don't know about the Dubstep Gun. Me personally can take out enemies just as quick with the AR. But we need to do some testing.
Edit history:
CBenni: 2013-08-28 12:55:50 pm
CBenni: 2013-08-28 12:47:12 pm
The benefit of the dubstep gun is the AoE of explosive blasts and the infinite ammo - as soon as ammo poses a problem, using mainly standard weapons isnt worth it. While the dubstepgun is on recharge, you should be using the AR maybe? I am happy to do testing, even in coop, after next week. Until then I can pretty much exclusively do theory crafting sadly.

Also, I created a Skype conversation for discussion so this forum does not get too clustered, yet anyone interested can join the discussion with logs. If you want to be added, message me!

EDIT: Also, we should decide on which difficulty to play - I would vote for easy for SS runs, since hard doesnt make the speedrun any more interesting?! It would only make the run so much more annoying if we played on hard - aside from that, isnt it SDA ruling to play on the fastest difficulty or split it up into categories?
It'll be on easy ofc. There's no need to make it hard when it's about going fast. But by all means. Play it on hard if you want Cheesy
Pac is Back
I got a 4:22 on Casual last week, which was including the game crashing and losing time from that, as well as the general sloppiness you'd expect from a run on release week (+ one huge disaster with running out of ammo at a critical time, won't be making that mistake again).  I don't see any reason for people to run Normal or Hardcore personally.  Casual works great for a speedrun.  What do you guys think about what upgrades are worth going out of the way to get?  Tough to tell what the ideal route is with so many possibilities for weapon upgrades, normal upgrades, and collecting the superpower clusters.  It seems like some of the initial speed/jump ones are worth going out of your way for very early on, but when does it stop becoming useful you think?

I don't use Skype but I'll check in on this thread off and on Tongue  This thread doesn't get that much activity outside of the peak viewing for the AGDQ suggestions so I think we're good to talk here if anyone else wants to Tongue
Pac is Back
Also if someone wanted to do a coop run on a weekend some time I would probably be down to start figuring out ways to make use of having an extra person (I assume one person will head to the next mission start, while the other is just free roaming to get data clusters?  I haven't tried coop yet but I'm assuming whatever one person does counts for both people's clusters?)

Does coop add in any more enemies compared to single player like some games do, or is it just one extra person on your side at no extra penalty?  Two people running through on casual would be sexy.
Quote from mattBLiTZ:
Also if someone wanted to do a coop run on a weekend some time I would probably be down to start figuring out ways to make use of having an extra person (I assume one person will head to the next mission start, while the other is just free roaming to get data clusters?  I haven't tried coop yet but I'm assuming whatever one person does counts for both people's clusters?)

Does coop add in any more enemies compared to single player like some games do, or is it just one extra person on your side at no extra penalty?  Two people running through on casual would be sexy.


Not sure about any of this but I'm looking forward to testing it! Also 4:22 is a fantastic start for this, nice to see the first runs are not in the 5h category like the last game! Sub 4 Here we come Cheesy
Edit history:
TheAngryPanda: 2013-08-29 04:16:20 am
Speed > Safety
Someone should look for a way to store the momentum gain from the air dash. That or look into abusing explosions to bypass certain triggers for fights and maybe advancing to the next section of an area's sequence. Also, instead of the AR for your spare gun, I think the shotgun would actually be the best due to murderbots being absolutely crushed by them.

At least we don't have to worry about car luck, so that's a plus. Another thing that we could work on is having a cluster layout to determine how to pick up as many as possible without even landing or while landing with minimal speed loss throughout the map as quests progress from place to place.

I'd also recommend looking into an infinite jump, just to see if it's possible. While that sounds silly in a game where you can jump miles into the air, it could possibly be used during story sequences to bypass triggers or be used to unload an area of the map and stomp dive into it afterwards. Theory is fun, but most games these days aren't made solid and only focus on pretty things so maybe we'll get lucky here.
Pac is Back
A category for 100%ing the city would be pretty cool.  I say 100%'ing the city as opposed to "100%" according to game stats because it includes tons of grinding challenges which would be boring as fuuuuck for anyone to watch (more so than a sandbox style 100% run in the first place, lmao).  There seems to be a lot of interest in GTA 100% runs these days around Twitch, do those games have dumb grinding stuff too like this one?
About GTA and 100%: yes they do - GTA:SA 100% only has 1 run to its name, 17:09h by S.

About Skills: Mr Derpish said he had the skills down. Would someone be interested in cooping later in order to compare movement methods? Too bad I wont be able to do actual runs for the next week...
About Missions: Is there any optional mission you did matt? And if yes, for what reason exactly? It would be good if we had some capture of a full run from which we could start.
Edit history:
mattBLiTZ: 2013-08-29 12:03:51 pm
Pac is Back
The only optional content I did was data collection on the way to missions (slightly out of the way, for some, but not too much) and hacking one optional store technically, although it was literally just 1 second because the early hacks are easy.

Here's my 4:22 if you want, again some ammo disasters and general sloppy stuff lol, but week 1 run so whatever Tongue  I didn't check to see how much time was lost due to the game crashing but it's a few mins, happened near the end.





If I have time this weekend I may do another attempt and hopefully smooth out some obvious things from the first that went wrong, or perhaps someone would like to try a coop run at some point.  I'm trying not to play too much because I don't want to burn myself out on the game before DLC arrives.  I've actually been playing more Saints Row 2 this week than 4.  But I will still do a run here and there in between the other games I'm working on Smiley
Ok thats great; I cannot watch it for a whole while sadly... For now, you have the WR Kappa
Pac is Back
I would really love to see if someone could optimize the activities with crazy strats, it's a shame that 100% would be such a boring category only due to the last few % for doing the grindy challenges.

I may still mess around with it some time for fun if I can set aside a whole day for it.
i'm up for trying to test and break SR4, gonna beat it first then see what i can mess around with Smiley
Edit history:
Traysandor: 2013-08-31 10:13:14 pm
Traysandor: 2013-08-31 09:55:21 pm
Traysandor: 2013-08-31 09:51:29 pm
The original, since 2003.
Just as a thought, there are some missions, especially early on to mid-game where your objective is all the way across the city from the nearest Door to the Ship (or vice-versa, your last objective is >1000m away from the closest Door to get back to the Ship), on more than a few occasions I've called in a Void (Chrome Void) spaceship to just fly directly over there.

Dunno if it would be faster than Super Sprinting (or OOB glitch + Gliding) across the map to reach your destination, but just a thought to maybe provide the fastest, most direct transportation possible.  You can probably just jack the first alien spaceship that flies in during one of the required side missions and use that for what you need. Because with the way the game works, you can pretty much spawn in any vehicle or aircraft/spaceship, as long as you've been in it at least once and added it to your virtual garage.

On a side note, I wonder if any of the Airplanes parked at the Airport would provide better cross-city transportation?

As for the game itself, I completed it but wasn't overall impressed as I was with SR3., but best of luck to potential speedrunners.
i think airplanes wouldn't work too good, because they are generally pretty big, the streets can be pretty narrow and traffic isn't the lightest, so it would be pretty hard to get the thing up and running, it's testable ofcourse but i dont think its that fast since it need a bit of setup getting it to line up right for take-off
you can beat it in an hour and a half if you just choose to kill yourself during matt miller's recruitment Tongue

But, seriously, for the airport idea, the airport is really far away from just about everything that you have to do. I like the idea of picking up a void, but I don't know where all of the spawns are. There's one on top of a tower, but that's pretty out of the way until later in the game. Also, after you get out of your pod, you can shoot your gun as soon as you get it in order to be able to run.

Another thing: a list of savewarps, just for my reference.

between Learn the Rules... and The Escape
on Breaking the Law between Break on Through and That Burning Sensation
between Breaking the Law and Ghost in the Machine
on Ghost in the Machine between Help the AI Enter the Simulation and Go to Training Program
between Ghost in the Machine and Zero Cool
between Anomalous Readings and Back by Popular Demand
between Death from Above and The Kinzie Gambit
between Talkie Talkie and The Girl Who Hates the 50s
on Keymaster between Collect Parts for the Key and Finish the Key
and finally between Keymaster and Punch the Shark
Pac is Back
There are that many that save time?  Nice.
Thanks your_name! I was noticing that during casual play thinking, "Yeah it would be way faster just to jump in and out of the ship!" Great Wrok!
The original, since 2003.
Quote from your_name_here:
you can beat it in an hour and a half if you just choose to kill yourself during matt miller's recruitment Tongue


I'm pretty sure that would qualify as a different category called Any% Bad Ending. (though I don't know what happens if you decide to kill yourself like that.)

I know one of the ingame missions gives you a Void for completing it. I think the Chrome Void was one of those "Jack vehicle, take it here" missions
Pac is Back
You get credits from Bad Ending, so it could be argued that TECHNICALLY beating the game "Bad Ending" is an "any% run" I suppose.  It just seems logical that Good Ending runs would happen primarily, because it's waaaaay more fun and relevant (I'm guessing not even 0.1% of players actually stopped playing the game at Bad Ending - they just went back in to the game and continued playing normally lol).  I'm sure we've all seen several games that do legitimately have a lot of extra work to achieve the Good Ending and thus any% is just Bad Ending by default, but this is obviously not the same situation.
the game also gives a mission failed right after the credits of bad ending, it is not really the end of the game, just a credits screen added in to troll you into thinking the game is over, like i didnt even have to jump back in the game i just pressed enter and skipped the credits and went right back to the game, i dont think that qualifies as actually ending the game does it?
Pac is Back
Yeah it's very questionable.  I don't think we even need to discuss it unless someone expresses genuine interest in running that category (but as I've said before most of the fun and relevant stuff is after that point anyways).  Seems like we're all in agreement that you should just do the real ending as default any%.
Any% Bad Ending runs are generally joke runs anyway, like Die Hard's.
The original, since 2003.
That's kind of like what some of the Disgaea games too do for Bad Endings. Though in those instances, you can actually New Game + from a Bad Ending, and technically does count as finishing the game. The original Disgaea could be "completed" as early as Chapter 1 by throwing the fight against Mid-Boss, and the first official Bad Ending was in Chapter 2.

But getting back to the point, is if the game considers you as having died when you choose to kill yourself (In that you see the "Mission Failed - You Died" screen and having to reload from checkpoint/restart mission/exit mission), then it would have to be rejected as an official completion of the game.

It would be fun to show off as a bonus incentive or something though.