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nate: 2012-11-27 09:13:54 am
PreddY: 2009-03-10 11:02:43 am
Hope rides alone.
The time-tracking table:
[center]Stage[center]TimeSegment Number
Replay
Freudia01:59:54[center]1Freudia_v2.rpy V2
Grolla02:51:35[center]2Grolla_v2.rpy V2
Liebea01:44:55[center]3Liebea_v2.rpy V2
Luste02:14:39[center]4Luste_v2.rpy V2
Zorne01:44:04[center]5Zorne.rpy
Schwer-Muta01:43:96[center]6Schwermuta.rpy
Sichte01:47:42[center]7Sichte.rpy
Trauare (including Lilly)02:06:07[center]8Trauare.rpy
Fortresses21:20.31[center]9Fortress_v2.rpy V2
------------------------------------------------------------
Total Time:37:34.05
Improvement over V1:1 minute, 15 seconds






It is a Megaman Clone to the MAX! It rocks so hard, its just awesome. It has a better Soundtrack than most Megaman games ever had and the level design and boss designs are full of Megaman references (including the almighty Metalblade-Kill). And btw, it is mostly german (good for me) and mostly Japanese (bad for me). but who needs story, this game has Arcade mode!

The nicest feature to Speedrunners is a full replay function. At the end of each level you can decide to quit and save a replay that basically records every action you did. So you can compare your times quickly and you can exchange replays easily.

The replays of the SDA submitted run are attached within a ZIP file below. Enjoy.

(all Replays are for 1.05b!)
Thread title:  
Attachment:
This is a freeware game? SDA won't accept runs on freeware games. But if you do create a run, you can always submit it to freewareruns.com Smiley
Hope rides alone.
Quote from TheVoid:
This is a freeware game? SDA won't accept runs on freeware games. But if you do create a run, you can always submit it to freewareruns.com Smiley


it is not freeware.

any reply from an official regarding my question?!
This is one of those games I'd like to see ran. It's simply awesome in most things it does. Pleasantly difficult, too.

I'm not an official, obviously, but I don't think the recording function should be allowed to be abused, seeing it would most likely result in inconsistencies between the castle levels. I recommend extremely detailed planning for weapon & maneuvering strategies and go from there. I though there were basically two castles, too (I'm probably wrong), isn't there a different save point there?
My feelings on The Demon Rush
Preddy's right, this game isn't freeware, it's a doujin game.

About the replay thing, why not just segment normally? I don't see the point of making a special exception for this game just because it's tough. People have run tough games before.
mmm i would quite like to see this run because this game is a mix of two games that are very dear to me - megamanx series and Touhou project. Smiley
Quote from mikwuyma:
About the replay thing, why not just segment normally? I don't see the point of making a special exception for this game just because it's tough. People have run tough games before.


Seeing the castle(s) have as many levels as the other levels combined, it makes the whole point of segmenting a bit questionable, because you don't (apparently) have save passwords for different castle levels that are harder than the first eight levels. Add in the fact that it's hard to avoid some of the bosses' attacks that deal a lot of damage in the castle levels and you've got a frustrating speed running prospect on your hands. That said I still don't think rule bending is necessary.

The difficulty level didn't stop people from running MegaMari: Marisa no Yabou, for example.
Hope rides alone.
when using (not abusing, shame on u) the replay function for good segments on the castle levels, i would step back from collecting any subtanks, cuz they are carried over when you continue. so i just would begin every segment of the fortresses with 2 lives and the subtanks of the previous level.

another problem: if I play through the weapons are not refilled and some weapons are so important i would just lack the energy.

would Deaths be allowed if I single segment the fortresses?

btw: if you say the difficulty is doable even with human limitations, show me a playthrough of sepperin 3 in one go with killing the Reaper boss without death Smiley


can anyone watch replays of this game to review my first segment?
Seeing a run of a doujin game on SDA sounds nice.
Could lure more Asians to this place.

Man, this game uses a lot German words.
"Freudenstachel", eh? Sounds like "penis" to me, lol! Grin
Hope rides alone.
Quote from djcj:
Seeing a run of a doujin game on SDA sounds nice.
Could lure more Asians to this place.

Man, this game uses a lot German words.
"Freudenstachel", eh? Sounds like "penis" to me, lol! Grin


could anyone tell me what "doujin" actually means? ^^

i can translate anythin you like as i am a german dude Smiley freudenstachel is "joy spike" btw... Cheesy
Lay waste to everything...but I still love SDA!
doujin= made by fans, not original authors.

Btw, it seems an entertaining game, so i think i will watch your run. Go for it.  Wink
My feelings on The Demon Rush
Preddy: If the game doesn't let you save in between castles, then you can't segment there.

About deaths, it depends on how much time you lose and whether dying was actually justified.

About the difficulty: I haven't played this game before (but it looks interesting so I might), but I'm sure it is very possible to defeat that boss without dying.

Is this the boss? It seems like the toughest part is jumping over the beams, which looks like it's just a matter of timing, since the boss fires the beams whenever he spins his scythe. Yes, I know the guy playing used two sub-tanks, but it also looks like he didn't bother timing his jumps to correspond with whenever the boss spins his scythe.
Quote from PreddY:
i can translate anythin you like as i am a german dude Smiley freudenstachel is "joy spike" btw... Cheesy

I'm a kraut too. That's the reason why I did post that. Wink
Edit history:
PreddY: 2008-12-10 05:06:24 am
Hope rides alone.
Quote from mikwuyma:
Preddy: If the game doesn't let you save in between castles, then you can't segment there.

About deaths, it depends on how much time you lose and whether dying was actually justified.

About the difficulty: I haven't played this game before (but it looks interesting so I might), but I'm sure it is very possible to defeat that boss without dying.

Is this the boss? It seems like the toughest part is jumping over the beams, which looks like it's just a matter of timing, since the boss fires the beams whenever he spins his scythe. Yes, I know the guy playing used two sub-tanks, but it also looks like he didn't bother timing his jumps to correspond with whenever the boss spins his scythe.


get the game then, so you can review my segments. as replays allow it, i will run the fortresses first and do the bosses afterwards. maybe i start the last segment with freudia, because you can get 2 tanks in her level which can be carried over to the fortress if you dont quit inbetween.

iris stage 2 WILL make me die at least once. so i will try the final segment and let you review it if i die several times. weapon energy will fuck me up, but i need a new strategy for the first fortress boss (you can see my current strat when you view my 70 min replay of the fortresses). some actual oppinions might be nice

edit: as a rule for a run on this game we should say that deaths are ok, continues are not, alright?
What exactly is your route, PreddY? I can't open the zip you provided, but if your route involves taking that praying girl first and the ice woman last (I can't remember the names right know), your route is off to a very bad start. You lose about 30 seconds for taking Liebea first; you can do skips with either Eins or Zwei (Zwei would be preferred, but...), you can clear the compactors with Geplante Zukunft a lot faster and the boss goes down really fast with Freuden Stacheln.

I just realize my route, which involves taking Luste first has some down sides like the boss battle and some Eins short cuts. I used to do that to get Zwei & Eins as quickly as possible. Luste Atem works well on Grolla, too.

You might want to take Freudia first as Freuden Stacheln is the only weapon that can be used during slide, thus making it one of the best weapons ever for a speed run. The boss battle is a lot harder, obviously, but you can use that cross can if necessary and using charged shots is a lot faster than Geplante Zukunft (which takes off only 1/2 of her health anyway).

I haven't actually finished the game yet (it lags on some levels where there are extra graphics and the d-pad on my current pad sucks are the reasons for this), yet to clear that spider battle. Still, so far I see no reason to let the player die, even if it is SS. Once you get down to it, the said Reaper battle is ridiculously easy unless he corners you. Dying in the Zepperin stages shouldn't be forgiven IMO.

Also, seeing the prologue can be skipped, is it allowed to be done? The game has basically an introductory stage that can be skipped if one wanted to do that, and after the prologue the game begins. In fact, I didn't know it even existed (mostly because I don't care about "prologues", "tutorials" or any other non-sense that keeps you from getting into the game), and I was wtf? when I heard (or rather, read) people speaking (writing) about that.

Post your route and let's discuss. I could watch that play-through of yours if you want to post it again in a non-zip format (couldn't open the above zip file).

PS: Wrote this thing in multiple parts so it might be a bit incoherent.
My feelings on The Demon Rush
65: It sounds like the prologue should be treated like the Half-Life training level, separate from the main game.

Preddy: This game looks pretty interesting, I'll try to fetch a copy soon.
Edit history:
PreddY: 2008-12-12 01:43:09 pm
Hope rides alone.
current status: awesomeness.

i skip all levels before the fortress because thanks to the replay function i can do them after i got my dream segment on the fortresses.

i can beat all sepperin bosses without an E-can now and realized its easy not to die there.

iris 1: spider sucks, 1 e-can needed (got 2-5 at that time)
iris 2: death may be certain at the falling part near the end of the stage where gravity drops you to the top through all those spikes. the collision size screws you here (happened to me everytime), yellow devil 1-2 e-can
iris 3: FREUDIA SUCKAGE TO THE MAX! because i dont have zukunft anymore i can only use seelegewehr (buster) and the room is much smaller than the usual arena in her stage so her star spin will suck me up. all other bosses are cake, i will need 2 e-cans for her. i should have 2-3 at that time.
iris 3: iris machine to the suckage. phase 1 is ridiculously easy, phase 2 sucks, because her weakness is bomb (takes 4 hits), unfortunately the bomb doesnt always hit and consumes so much weapon energy. i will need more practice on phase 2.
iris 4: easiest battle in the whole game with the right strategy Cheesy

actually, i can do it with 1 death (at least), maybe without even one if i can dry my hands inbetween gaming.

65: lets see whos route is faster. im pretty sure mine is. but i can only tell my time on the stages after i did my final segment Cheesy can you send me a replay of your reaper battle, if you can do it easily please? ^^ my way is easy, but not that fast, but secure (read: no e-can needed)


EDIT: 31:22 on the last segment, holy canelloni! too bad i got a continue on the yellow devil (the only one) but it was a practice run intentionally Smiley sub-30 is possible and will we done by me, all bosses cooperated so well (no e-can on spider but on sepperin) and even freudia stood no chance. and all my 4 bombs hit iris machine, i got the hang of this now. onward, run!
Edit history:
65: 2008-12-12 03:08:14 pm
By 31:22, do you mean all the castle stages or the full game?

As I said, my current setup is not good enough to run the game reliably enough for me to speed run the game. But if you still refuse to share your route, be my guest. I'll be sure to rip it to shreds when you're submitting it. If, however, by best route you mean the weakness order starting from Liebea, I don't think it's the fastest possible as you don't get the best weapon set for in-stage battles and you don't get the item weapons as fast as you should.

Concerning the first segment in the first post (Liebea), by starting with this boss you get a lot of disadvantages in the stage. You need to slide more, too.

Edit: For the Reaper, do you use Seeles Gewehr or that fairy? Seeles gewehr is a lot faster on the second phase, you see. I'll look into it if I can make a replay of that battle.

Edit2: Yeah, I got the zip file working. Wasn't fully downloaded or something before. I do hope you're using Harnisch instead of Lust Atem on the Zepperin 1 boss. If what you're currently doing is even remotely similar, you'll need to fix your strategies by a lot.

Can you post that replay so I can see it? Smiley
Hope rides alone.
edit 2: 28:04. by that i mean the fortress stages. there were mistakes and bad movements, so this ones not the best i can get, although everything went fine.

after my 2nd boss on the route i have Zwei, which enables almost all shortcuts Eins would. but, as i wrote, after the fortress segment i can try this over. starting with freudia is not an option btw.

my strat is still faster on the reaper than the buster, because that BIG sword move consumes time and i found a bug that prevents him from using it Smiley

my wall strat has changed since that posted replay. as i said, this was my first (!) playthrough of the fortress ever. the 28:04 was my 4th. so ive got some room for improvements.

btw, im back to say that the spider sucks. much faster than in its megaman X version and hurts much more, too...
Edit history:
65: 2008-12-12 05:01:12 pm
How does the bug work? Care to share with us?

Note that you can charge, turn and shoot even during the big sword phase, although in the time before that Reaper is invulnerable, so the trick might be useful anyway.

Quote from PreddY:
after my 2nd boss on the route i have Zwei, which enables almost all shortcuts Eins would. but, as i wrote, after the fortress segment i can try this over. starting with freudia is not an option btw.


Most, yes, but you lose some of the good one's in Liebea's stage. But... why not Freudia for starters? There's nothing that would the stage faster even if you visit it later and you get a cross can anyway even if you happened to suck in the boss fight.

Speaking of tricks, did you know you can "dash jump" off moving objects, including Zwei, if you walk a bit on the platform before jumping? Another trick I found is that if you approach a tunnel on Zwei where the ceiling is one block higher than your Zwei, you can slide and keep sliding for as long as the ceiling goes on on the same level? You slide faster than your Zwei, too, meaning it's slide speed + Zwei speed, and you just keep sliding until you hit a wall? It's pretty useful, if a bit difficult.

I think I'll look more into this Groll mode, because she's just awesome. The mode's better to play with my pad than the original one, too. It's okay even though it's unlocked with a secret code, right? Groll mode plays a lot like the Mega Man Zero games, you never get any extra weapons and deal and receive more damage.

To access:
<- -> R L on the start screen, not in the menu.


Oh, and Mikwuyma (on the matter of prologue): What's different with this game is that when the prologue is finished the game starts immediately from the point where the normal mode would start (ie., it doesn't go back to the game menu, but the stage select), unlike Half-Life; does this make any difference?
My feelings on The Demon Rush
Quote from 65:
Oh, and Mikwuyma (on the matter of prologue): What's different with this game is that when the prologue is finished the game starts immediately from the point where the normal mode would start (ie., it doesn't go back to the game menu, but the stage select), unlike Half-Life; does this make any difference?


Not really, it's still an optional training level.
Edit history:
65: 2008-12-13 01:01:20 pm
Heh, I beat the game at last... how was I supposed to know that Freuden Stachel is actually the Spider's weakness? Sad I never hit the core with that so I thought I was supposed to kill it with Grolla's weapon (does 2 damage when your health hits critical levels. Needless to say, the fight got a hell of a lot easier and I cleared it on my first try and without cross tanks.

First time clear of 90 minutes is kinda bad, but since I really wasn't going for speed in some parts anyway, it's pretty nice. I think a full run should be less than 45 minutes. Way less. Well, maybe not for SS but for multi segmented at the very least. I don't think there's a reason to go for nothing short of SS in normal mode.

Edit: Heh, I cleared the Grolla mode, too. That big cross in Sepperin is one nightmarish boss for Grolla.
Hope rides alone.
have you got some replays of grolla mode? didnt play this mode too much, so im interested Cheesy
Hope rides alone.
24:31.31

not much room for improvement, bosses cooperated so well I could very well lose time on some other attempt...so I think I will keep this segment.

65, did you test if the weapon screen counts towards time?

are control pauses (to see whether weapons are filled enough) ok?
Haven't tested the weapon screen timing, but seeing you can access everything with weapon cycling there's no need to visit the menu at all except to use cross cans or possibly cancel Eins or Zwei, if you're using that strategy. I think it would be preferred that you actually planned the weapon usage before hand so you know exactly what's happening at all times. If you're having a though time with that you can scroll through the weapons when the screen is scrolling without it interrupting anything.

24:31.31 sound pretty good. Can't tell if it actually is without looking at it, though.

I didn't have any replays for Grolla since the first time I beat the game the time was 224 minutes and some seconds - during which I ate lunch, went to sauna and did a lot of other things, so I didn't keep it, but I did a replay that beats six of the eight bosses and the intro stage, if you want to see that. I died in Luste's stage a lot so I didn't keep going. It has some nice action but nothing special. Approx. 17 or 18 minutes in lenght. Hopefully that's the right replay Grin

I'm thinking the replay function tracks the slowdowns - please tell me if Luste's stage has a lot of lag, if you would.
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