Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
1 page
--
--
List results:
Search options:
Use \ before commas in usernames
I've started trying to refine this game down, and see if there's any glitches in it, and I'm hoping there are some other people out there playing this. I've been mostly working on world 1, and waiting for a full run until I have the capability to record and play a game at the same time. I've refined world 1 all the way down to 13:19, and I accidentally encountered a glitch (though I have yet to recreate it), where I confused the game into thinking I was always in a gravity cube field, so if we can figure out how to get it to work consistently, then there is some possibility to really cut down some of the times in later levels.
Thread title:  
MoMo
You can recreate the gravity glitch by playing a dark blue block at least one high away from the floor. Hold jump and upon descending, move towards it. Upon contact with the block, right click it and move through it.

There's two full runs here: http://www.speedrun.com/qbeh1

i kinda lost interest because the game was too slow for my own taste and glitches werent as effective.
Oh, cool, thanks for letting me know. I'm still new to the whole speed running community, so I don't know all the resources yet, so thanks for point this out.
Currently occupying the grey area.
I played this game through to the Fifth world, but I gave it up because I came across this really weird glitch with the moving cubes, where they would move about half as fast, and move only half as far, as I've seen in Play-throughs on youtube. It made it impossible for me to beat.
Actually, I found that there's a whole new strat that shaves the run down to around 45 minutes, I'm trying to figure it out right now, and it looks like it could make this game really interesting to run. Here's a video I found about it.