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Hmm. I wonder if collecting baggage would be faster. Right now I decided to collect the cards and create ranks from that. I also am collecting easy to get scavenger hunt items (I need to find 1 more easy to get one then I can get all 8 later.) The only problem with the run I have recorded right now is that I don't collect many figments. I am guessing that collecting all figments will save me a condsiderable amount of time to get to 30 by the theater level. Currently I expect to be 20 by the point you need it in Boyd's mind.

== the playlist which I have my run up to now on.

Out of 27 minutes about 4 are spent collecting 30 ish cards which imo isn't that bad of a time.
Procrastination Nation!
In segment 2 it might be faster to get the figments there since they are worth so much more than in other segments, which will hopefully save time in the collecting cards.
Do you have a specific goal with the arrowheads, the scavenger hunts, the cards, and the figments? I've seen runs where the runner skips all of those things, more or less. They finished.
Edit history:
bloodisblue: 2010-02-14 10:47:05 pm
Yhea it probally would be faster to get the figments on the bridge. I didn't find out their worth untiln I beat the Mila's dance party stage. It took me about 35 tries to get that right and I would have to redo the segments after that. And I'd have to redo everything up to there making about another 4 hours to the run which would be better spent working on finishing. (I would recremend future runners to collect as many figments as possible, I didn't do this in basic braining and it makes it harder later. The 20~ seconds you save by not collecting them equates to quite a bit more time later on.)

Also I do have some basic plans for scavenger hunt + psi cards + arrowheads

Arrowheads - 50 (obtained) to get the deep arrowhead finder
Scavenger hunt - 8 (2/3 in fire area and 1/2 planned in the geo area) to get the bonus ranks. Collecting all 16 requires invisibility so it is not possible.
Cards - I plan on collecting enough to get to level 30. Not sure how many that is quite yet. I'm probally going to collect them in the campfire area + the parking lot (probally 13 in campfire area and the 5 in the parking lot)
Figments - I'm hoping that in the fishes mind (forget the level name) to level to about 15-17 then turn find last scavenger peice (which requires the shield) level to at least 20 from that.
Arrowheads - I heard that in the underwater fight with the fish you can collect upwards of 1200 arrowheads. If this is true I will collect as many as possible (I only need 900ish to get cobweb duster + eye cores, the extra will buy the dream fluff (free health restore)
Cards - Turn in cards level to about 24/25
Do the BULL level first collect a lot of figments (pretty easy in this level because most figments are on the path)
Next do the Waterloo level. I'm pretty certain there is a way to get past the gate which requires invisibility (meaning if there isn't a way yet I'll find one because I need one and it seems skipable) Level to 30 here from figments
Last do gloria's level because it requires invisibility. If not 30 yet collect figments from stands in a quick segment which should bring me up to thirty.

I'm hoping this plan works correctly because from what I remember it seems possible to level at least this much in the stages.
Also could you link me to the run that skips all of the arrowheads, scavenger hunts, cards and figments? If that's possible I will restart this run but I'm pretty certain you need level 30 to beat Gloria's stage and level 20 to beat Boyd's stage.

If anyone knows that part of this plan won't work please tell me. Better to find out now then fail later Smiley
In the Waterloo level, there is a way to skip the gate which requires invisibility by jumping on the back of one of the bad guys there with levitation. After that you can reach the roof. I think you do require level 30 for the Stage level. I didn't know you could dig Arrowheads before you fight Linda. That would be really good if you say you can get up to 1,2k. Will comment more later as I'm not at my home to fully look your segments.
Edit history:
bloodisblue: 2010-02-15 07:39:17 pm
Thanks for telling me about that glitch Smiley I'll definetly use it.
As of right now I have my next couple segments already planned out.

So I just recorded a segment that collects three scavenger hunt peices, 10 psi cards in about 1:10 in the campfire area. I saved after collecting the card and I'm crossing my fingers it places me near the entrence (I'm not sure about this yet)
If it did place me near the entrence I will quickly turn around and leave to enter the parking lot to collect 5 more psi cards then hop into the log and teleport to the geo area.
If it doesn't place me near the entrence I will run straight to the geo area.

From here I will take a route which I haven't gotten the cards from yet to the hut with a broken roof get the psi rank inside the house then turn in the scavenger hunt. This should rank me to 20 (but I won't turn these things in quite yet. This will probally wait till right before/during Boyd and after the Linda battle. This is because I can use the bacon warp to go straight to Agent Kruller get the two abilities then head to the lodge get the cobweb duster + as many dream fluff's as possible (I'm expecting to use these during the very last obstacle course and maybe a boss or two) then head back to Agent Kruller turn all my PSI cards into ranks and teleport back to Boyd's mind.

Right now it looks like I will be level 30 by Gloria and maybe even Waterloo Smiley

Also regarding the baggage it probally isn't worth it. Most baggage is out of the way and I'd be sidetracked everytime I turn one in (The music played whenever you turn one in is addicting) I kind of wish that I could leave one cutscene in this game(I won't). I find the makeout scene really funny.

+ I'm looking forward to everyones ideas regarding the run I've recorded so far. (I kindof wish realityO finished the run so I wouldn't have to make my route XD)
My route I had back in the days was taking me at Psi Rank 30 right at the Theater Level, having done the Bull and Waterloo. So basically I wasn't overleveled when I reached this place. I might reinstall the game this week and see what I can find and maybe remember my route. My run has been so old that I don't remember my route and I don't have any documentation (everything was in my head).
I assume you want rank 30 for Invisibility - but I can't think of a time when you *need* it. You get banged up if you don't have it in Gloria's mind, sure.  Maybe I'm mis-remembering (maybe in Blackvelvetopia)?

You *need* Pyrokinesis and Telekinesis, definitely, for the boss fight(s). But that's rank 10 and 20.

I can't remember where I saw a run like that. Probably on Youtube. But the runner sure wasn't going out of his/her way for figments, cards, and arrowheads.


ETA: the game, in general, tries not to punish you if you don't have the right psi powers up. In the early and midgame, it only really requires you to have up the power it just gave you. And even in the late game, it only requires powers that are low-rank or just handed to you earlier.
Unless we find a way to skip Gloria's Door at the beginning of the level, we require level 30 only. I've tried numerous things to get inside that door without invisibility and never succeeded. The other place you need invisibility is in Waterloo and that can be skipped and pretty easy to reproduce.
Yhea. I couldn't figure out a way past Gloria's door without invisibilty. Also Telekinesis is the needed power, pyrokinesis is basically pointless if I remember correctly.

Yhea and to get to 30 on time I think you are basically required to collect cards. The benfit is that there are free PSI ranks on the route for the cards. I have the collection segments (not arrowheads done) but I plan on redoing the last one when I have time to.
Yes, Inexistence is a word.
I watched through all the segments you've already done, and while I admit there are several great shortcuts in there you used, it also seems like there are quite a few errors and things you don't do. In Olenader's mind, when there's the rotating path, you wait a while longer than needed to jump to the end. If I recall right you can do a jump at some point to get over some of the barbs and to the end without waiting. The punch challenge you had a few misses, why not segment before then instead of after?

In the brain tumbler experiment you got hit a lot of times that it wasn't necessary, and surely you can collect more figments without losing much time at all, since they have such a high value in this level?

Also a large thing, a lot of the time you're getting off your levitation ball to do something, and then waiting for a while to start again. Normally it's when you've used the hang over to an obstacle, and then you hit the ground, then wait to use it again. If you press jump while holding shift to hang, your ball goes underneath you again, which is much quicker to do a lot of the time. It also means that you can effectively NEVER need levitation as one of your 3 psi powers, because you can use it just from the hang, though that means everytime you want to levitate you need to jump and hang before it.

I think that this is a good run to show the route, but certainly not an optimised run in my opinion.
Quote from Inexistence:
Also a large thing, a lot of the time you're getting off your levitation ball to do something, and then waiting for a while to start again. Normally it's when you've used the hang over to an obstacle, and then you hit the ground, then wait to use it again. If you press jump while holding shift to hang, your ball goes underneath you again, which is much quicker to do a lot of the time. It also means that you can effectively NEVER need levitation as one of your 3 psi powers, because you can use it just from the hang, though that means everytime you want to levitate you need to jump and hang before it.


That's half true. You still need it as your 3 power. When you hold shift, you float in the air. Unless you press the button for Levitation again, if you let go shift, he dispels the ball and you fall straight to the ground. IF you do press the button for that power, he will bring the ball to his feet and roll on it, basically saving time because you don't have to wait to be on the ground to use your ball.
My Comments will be in bold

Quote from Inexistence:
I watched through all the segments you've already done, and while I admit there are several great shortcuts in there you used, it also seems like there are quite a few errors and things you don't do. In Olenader's mind, when there's the rotating path, you wait a while longer than needed to jump to the end. If I recall right you can do a jump at some point to get over some of the barbs and to the end without waiting. The punch challenge you had a few misses, why not segment before then instead of after?

I wasn't aware that you could jump over the barbs earlier, whenever I tried it didn't work (I didn't try that many times though) Also I did segment before the punch segment. My goal was to have 0 babies appear. Because the challenge is timed not based off the time after hittting a target the misses don't lose any time (except the third to last one. I didn't notice it dissapeared before I hit it, it lasted like .5 seconds Sad )

In the brain tumbler experiment you got hit a lot of times that it wasn't necessary, and surely you can collect more figments without losing much time at all, since they have such a high value in this level?

I did get hit fairly often there didn't I. Getting hit doesn't seem to slow down the progress to much though. Also my route doesn't require that many figments, getting more here isn't really nececary because most ranks will be obtained through the cards which are on the route for scavenger hunt peices.

Also a large thing, a lot of the time you're getting off your levitation ball to do something, and then waiting for a while to start again. Normally it's when you've used the hang over to an obstacle, and then you hit the ground, then wait to use it again. If you press jump while holding shift to hang, your ball goes underneath you again, which is much quicker to do a lot of the time. It also means that you can effectively NEVER need levitation as one of your 3 psi powers, because you can use it just from the hang, though that means everytime you want to levitate you need to jump and hang before it.

I've found that momentum is gained faster when getting on the ball from the ground. Also the momentum when changing from holding shift to the ball continues so it actually is faster to simply get off the ball. Also flip jumping is often faster then the ball when not bunny hopping.

I think that this is a good run to show the route, but certainly not an optimised run in my opinion.

I'd say this is a very optimised run. It's just not quite perfect.


Though thanks for you're ideas + opinions it's just that I want to finish this run and I don't see too much room for improvement.
I think it is high enough quality right now to pass verification but if not it will be a great route + time to beat for all future runners.
"Pyrokinesis is basically pointless if I remember correctly" - I think it's needed for the Psychoblaster Tank boss fight? or can you bust through the wood with those rocks?

Ah yeah, the muse door. I forgot about that. Can't imagine getting past that without Invisibility, unless there's some sort of massive speedup or out of bounds glitch right there.

Still I gotta wonder: how long are you gonna go out of your way for cards and figments? When exactly are you done? Maybe you should do some test runs where you just figure out exactly how much out of the way you need to go to hit 30 by Gloria's mind. You know what I'm saying? Like, what happens if you run it without going out of the way at all - what rank will you hit by the time you get to Gloria?

Thanks for the clarification!
Ok. You do need pyrokinesis for Tank boss fight forgot about that (you need to get it anyway so that doesn't matter)

Right now I'm well on the track to get to thirty by Gloria's stage. I might even go to high Sad I am basically 20 by Boyd's mind and will use bacon once I actually hit 20.

Things left:
Get both powers that I don't have right now (pyrokinesis and psikinesis I think)
Go to shop buy cobweb duster + 5 eye cores.
Go back to Kruller and teleport back with bacon Smiley
Finish level.
(I should be around 21/22 by this time)
Do Waterloo level (Don't have to collect that many figments)
(Should be around 23/24 by this time)

Right here is where I'm sort of stuck. I'd either have to collect more arrowheads (which would take about 1 minute)
Or do Gloria's level but I'd have to get to 25.

Right now I'm leaning towards doing Gloria's level first because the ammount of figments that are all in about the same area (the bleachers/seats) Get to 25 use bacon. Level to 30. Get invisibility complete this level.

Now for the bull level I don't need any arrow heads and can beat it as fast as possible (using invisibility to not be hit by the bull) *IF I need to buy the rockstar painting I will collect the arrowheads first*

Then finish the game.

Update on run Progress
Part 5 -
Part 6 -

And if you haven't watched the rest yet my updated playlist is


(Hmm. I'm considering creating/going back to my other thread so I have access to the first post that everybody sees.)
Yes, Inexistence is a word.
Just PM Mike or message him on IRC and ask him for access to the first post?
Quote from bloodisblue:

(Hmm. I'm considering creating/going back to my other thread so I have access to the first post that everybody sees.)


Want me to just create a link to your post? I think making multiple thread is just making it confusing for any future speedrunners, but I see why you want to be able to update. As I'm visiting pretty much daily, I can update the first topic to reflect your progress. Your call.
Yhea. If you could jost post the link to my playlist on the front page that would work well. + any comments on the newer segments?
Yeah I guess that's my concern... that you're "coming in too high". You're spending a lot of time tracking down cards in particular - more than I remember other runners doing. It could be adding minutes to your run, unnecessarily.

If 30 is the bare minimum to get by, ideally, you should hit 30 in that theater right before the muse door. (And after doing Waterloo and Black Velvetopia - you don't have to do Gloria first, right? You can just walk right past her? I forget.)
Edit history:
bloodisblue: 2010-02-25 05:39:17 pm
Yhea. That would be ideal. The thing I'm finding right now though is that it might actually be faster to hit thrity before the bull level by going slightly slower to collect cards when getting the scavenger hunt peices. Because it will save about 45 seconds to 1 minute on the bull level (I think, haven't tested it yet but I think this is about right) While also doing Gloria's stage is needed.

*EDIT* Just finished Waterloo Smiley it took less then 5 minutes game time, 6:30 video (But it took me 3 hours in real life)
Ok. I haven't posted any of my progress on this for a while so I'll post what I have right now for the stages I haven't shown yet.

Boyd's mind / Milkman level --
Lungfish Opolis --
Waterloo --

That glitch that you bounce on the enemies head saved Waterloo, what was horribly hard and failed my countless times (the end part where you wrap around the castle) could just be skipped made this entire map so much easier and fun.

+ I didn't collect figments really in waterloo because they are almost worthless. But I should still be able to make it to 30 by Gloria's stage (maybe collect my of the webs)

+ For my comments on the stages and how I think they went please check the description box of the actual videos.
Yes, Inexistence is a word.
In Boyd's mind, with the book depository, you can save before it, use clairvoyance and find the code, then just enter the code straight away without the need for clairvoyance. It would save a fair bit of time.
I don't think that that's possible sadly. Not only does the code change every time (randomness) but also I'm not sure if a save before entering the code saves in the correct place. In a previous attempt I saved before entering the code and it placed me back where the men with plungers are. Due to this i decided it would be faster + safer to just enter the code.

But thanks for the idea because that does seem possible.
Yes, Inexistence is a word.
It does work. I tried it yesterday.
Dang Sad I didn't think it worked because every time I tried the code it was different and the times that I tried saving infront of the building I was warped away.

But I just finished the Bull level, it is a pretty long level, around 10 minutes I'd say. And checked to see if I made 30 by Gloria and I made it by 2 figments after collecting them all from the bleachers Smiley So I can complete this stage and therefore the run Smiley

I will post the bull level eventually.