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Tell me everything I need to know about the timing, versions used, etc and I'll look into it.
I am a walrus
Timing starts when you gain full control of movement in Helgen, Ends on last hit on the second Alduin fight (A thunder sound plays when you do the last hit)
Loads are counted as being the time that the model and/or level progress is displayed on the screen.
Version is the latest patch, 1.9.32.0.8. (Bethesda is great)

The weird thing is that Quick saves and quick loads are used a lot during the run since they skip dialogue and do other strange things but they are not being timed out because there is no loading screen displayed, so if you could get those out somehow that would be great.

If I missed anything, let me know.
SourceSplit v1.2.2: Fixed game time not working properly in Aperture Tag.
LiveSplit.Dishonored 1.1
Added support for Dishonored 1.4 (latest version)
Added support for Knife of Dunwall and Brigmore Witches. Auto-end is not currently implemented.
Edit history:
Fatalis: 2014-08-16 06:46:16 am
Fatalis: 2014-08-14 09:55:51 am
Fatalis: 2014-08-14 09:55:44 am
Fatalis: 2014-08-14 08:13:06 am
Fatalis: 2014-08-14 08:12:59 am
Fatalis: 2014-08-12 08:35:22 pm
Fatalis: 2014-08-12 06:46:03 pm
Fatalis: 2014-08-12 06:42:31 pm
Fatalis: 2014-08-12 06:41:54 pm
Fatalis: 2014-08-12 06:41:11 pm
Fatalis: 2014-08-12 06:40:31 pm
Fatalis: 2014-08-12 06:39:47 pm
Fatalis: 2014-08-12 06:39:24 pm
Fatalis: 2014-08-12 06:38:47 pm
Fatalis: 2014-08-12 06:38:29 pm
Fatalis: 2014-08-12 06:37:33 pm
Fatalis: 2014-08-12 06:33:49 pm
Fatalis: 2014-08-12 06:33:04 pm
Fatalis: 2014-08-12 06:32:39 pm
Fatalis: 2014-08-12 06:24:18 pm
Fatalis: 2014-08-12 06:18:08 pm
Fatalis: 2014-08-12 06:17:04 pm
Fatalis: 2014-08-12 06:13:55 pm
Updating everything to LiveSplit 1.4. If the plugin you use is red, don't update to 1.4 yet. Tip: Right-click->Compare Against->Game Time

Issues (all of these are LiveSplit bugs and not my fault) embarassed
    If LiveSplit is crashing or it says "Couldn't activate autosplitter", delete any auto-splitters you have in your Components folder.
    If it's double splitting, remove it from the Layout Editor and only load it via the Edit Splits dialog. I don't like how they designed this.

SourceSplit
Dishonored
Mirror's Edge
HaloSplit
Guardian of Light
Hi Fatalis, sorry for my late reply. MENL doesn't time out the loading screens in chapter 5 right before checkpoint C and in the mall before the ambush. It's only a short amout of time, so leave it as it is unless you can easily to fix.

The autosplitter we currently use doesn't always work when the runner presses other buttons while the program tries to split using a virtual splitting hotkey. We would highly appreciate if you could look into how to properly implement such a thing into livesplit, now that this is officially supported in Version 1.4.

Thanks for your help Smiley
Deus Ex!
Hey Fatalis I was wondering what the progress is on Human Revolution? Are you still working on it, or is it abandoned?
Edit history:
Fatalis: 2014-08-13 07:08:28 am
@nulaft Thanks, I'll look into it. Regarding autosplit, I've been wanting to add my own version of it and now seems like a good time to do so. But for now you guys should modify the script to use LiveSplit's splitting server thing, so you can split via socket instead of hotkey.

@Labbekak I was waiting for LiveSplit 1.4 to come out before working on anything. Here's my priority list right now:

1. Fix LiveSplit 1.4 issues in all plugins
2. Fix Mirror's Edge issue nulaft just mentioned
3. Implement auto-start/end for HL2 and Portal for SourceSplit (been working on this lately)
4. DXHR load removal and possibly auto-split if it isn't too difficult to add, otherwise autosplit will be added in future update
5. Look into HL1, Skyrim, and the some other games I'm interested in adding support for
Quote from Fatalis:
Updating everything to LiveSplit 1.4. If the plugin you use is red, don't update to 1.4 yet. Tip: Right-click->Compare Against->Game Time

Issues (all of these are LiveSplit bugs and not my fault) embarassed
    If LiveSplit is crashing, delete any auto-splitters you have in your Components folder.
  If it's double splitting, remove it from the Layout Editor and only load it via the Edit Splits dialog. I don't like how they designed this.

SourceSplit
Dishonored
Mirror's Edge awaiting LiveSplit bug hotfix
HaloSplit awaiting LiveSplit bug hotfix
Guardian of Light


This is happening for me with your Dishonored Plugin. Does the green color in the plugin list mean that I have to download again the autosplitter in order to not have double splitting issues and still have that cool real time timer?
Edit history:
Fatalis: 2014-08-14 07:07:00 am
It's because LiveSplit 1.4 currently has two ways to load an auto-splitter, and you have it loaded from both of them at the same time. They're going to fix this behavior soon. Simply remove Dishonored from your layout in the Layout Editor (and save your layout), then go to the Edit Splits dialog and type "Dishonored" in the game name. It will ask if you want to activate the auto-splitter, and you should always do it there instead of the Layout Editor, when possible.
Hey Fatalis, thanks for making these awesome plugins. I've got a initial version for Skyrim running based on your Dishonored one. A guy named Dalleth did the hard part of finding the memory addresses, I just ported it to 1.4. You can see the code here if you're interested: https://github.com/drtchops/LiveSplit.Skyrim

How does one go about making it installable through the LiveSplit UI?
Edit history:
Fatalis: 2014-08-16 07:15:36 am
Fatalis: 2014-08-16 07:08:58 am
Fatalis: 2014-08-16 07:08:25 am
Quote from DrTChops:
How does one go about making it installable through the LiveSplit UI?


First you need to get the auto updater system working. Check out SkyrimFactory.cs and upload the .dll and XML file somewhere. If you don't have a web host you might be able to commit them to GitHub, I think direct links work. Once you've got that all figured out, contact CryZe and ask him to add your plugin to the auto-install list.

Good job with the plugin, I'm gonna test it out and see how accurate it is.

EDIT: Did a quick analysis and both load screens and quick save/load aren't accurate. A few frames aren't accounted for on load screens and a lot of frames for save/load. This will lead to seconds (possibly 15+) of inaccuracy throughout the run. I don't know if it varies per PC, but I'm guessing it does.
Hmm, that's troubling. This is using the same memory addresses as the 1.3 plugin Dalleth made, and everyone seemed to think it was accurate after their own testing. We've been using that plugin for a couple weeks now, and the top 2 times are only 5s from each other.
(I'm Dalleth)
Please feel free to redo the plugin if it's actually inaccurate.
I only did it because I wanted to learn more about that kind of stuff, for fun, and because the Skyrim community really needed a plugin (I thought you wouldn't bother for the 2 people actively running the game at that time).
Edit history:
Fatalis: 2014-08-28 01:01:16 pm
SourceSplit v2.0 - https://github.com/fatalis/sourcesplit/blob/master/README.md

    Added tick-precise auto-start/end/reset for HL2/Ep1/Ep2/Portal/Portal2/Aperture Tag. More games coming soon.
    Map changes are detected much earlier than before, especially on slower computers.
    Prevents LiveSplit 1.4 from loading the component twice.
    Major code rewrite and significantly change how the internals work. If you notice a bug be sure to let me know.
    Made the readme look prettier on GitHub.
Edit history:
Fatalis: 2014-08-30 10:20:50 am
Fatalis: 2014-08-30 10:14:01 am
Quote from Dalet:
(I'm Dalleth)
Please feel free to redo the plugin if it's actually inaccurate.
I only did it because I wanted to learn more about that kind of stuff, for fun, and because the Skyrim community really needed a plugin (I thought you wouldn't bother for the 2 people actively running the game at that time).


I was wrong. Note to self: dbgview.exe output is buffered/delayed. The only (minor) issue I see now is that the load screen detection isn't exactly the same as the way people used to measure with video editor. But if people don't care it's fine because it's only a few frames and won't vary per PC.

With your permission, I'll add Skyrim to the original post. (crediting you guys obviously)
Also, I'm willing to help with the project if you add me to committers.
Well actually back when I was originally testing it with Walrus he tried to compare with video editing and he told me that it was accurate. He said they couldn't be 100% accurate with video editing. (just to be clear, they time it when the player's level is visible)
I don't know about DrTChops but I have nothing against it being on the original post. Also I don't think I have the rights to add committers (I don't really know how GitHub works).
I'll add you to the github repo. Feel free to update the readme with whatever information you want.

I'm pretty certain everyone in the community is fine with this timing. The top times are much lower than before we used the plugin, so it shouldn't be an issue.

Also, we just released an update through LS that does auto reset / start / stop as well as the first split. I don't think it's worth adding auto splits for the rest of the game.
Get over here!
Hey Fatalis could you maybe look into adding some games to your list?

Amnesia has it's loading times removed by the community already but it would be great to have a autosplitter.

Broforce / The Expendabros would be another one which has very terrible loadtimes.
Edit history:
Labbekak: 2014-09-09 04:11:46 pm
Labbekak: 2014-09-09 09:38:32 am
Deus Ex!
I started work on a Human Revolution autosplitter/loads remover (https://github.com/atennapel/Deus-Ex-Human-Revolution-autosplitter). Still need to properly test it.

EDIT: Currently the program won't start since I haven't found the right "ending cutscene" address yet, still need to pointerscan for it. The rest of the program should work fine.
Edit history:
Fatalis: 2014-09-14 10:59:41 am
Added Amnesia.
Edit history:
Lazar181: 2014-11-14 09:39:57 am
Hi Fatalis. I wanted to start by saying that I think this whole thing is so great, making speedrunning accessible to people with different technological availability. On that note, I wanted to ask you if you could possibly add Harry Potter and the Chamber of Secrets. We have over 20 active runners and it's really hard for some people. We actually recently learned that the WR holder loses 40 seconds due to loads. I myself usually have terrible loads but was able to PB by 6 minutes yesterday because they were being nice. This is a big issue for us and we were hoping you could help. I have here, http://imgur.com/9ORuiK9,BuBw25y,CdQ5TOQ#2 the three different types of loads that we have: saving (save books), cutscene skips, and level loads (that order follows the pictures). Thank you so much on behalf of the Harry Potter community.
Hi, glad to see you're looking into HL1. Would be nice to have it work for the GoldSRC engine itself, so that games like the expansions (Opposing Force, Blue Shift, Decay), Gunman Chronicles and other mods can be timed accurately too. Loading times surprisingly make quite a bit of difference in this engine.

Keep up the good work!
Could be handy in Doom speed runs.
Edit history:
wrath: 2015-01-07 07:20:15 am
wrath: 2015-01-07 07:19:50 am
wrath: 2015-01-07 07:19:40 am
wrath: 2015-01-07 07:06:56 am
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wrath: 2015-01-07 07:06:32 am
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wrath: 2015-01-07 06:54:22 am
wrath: 2015-01-07 06:54:20 am
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wrath: 2015-01-06 01:52:48 pm
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wrath: 2015-01-06 01:52:40 pm
wrath: 2015-01-06 01:31:24 pm
Hey, I'm not sure where else to post this being the first relevant thread I found and nothing on the Livesplit main page? When I activate the plugin is it supposed to automatically fill out the splits? It doesn't. Google turned up nothing, am I'm just a scrub or, more likely, confused? Its possible I didn't set something up properly. I'm using Windows 8.1 and Livesplit version 1.4.5 (the latest version.)

I'm trying this with the Amnesia: The Dark Descent plugin specifically (enabled through Livesplit), but it appears to be true of all supported games on my end.

EDIT: Livesplit.Amnesia.dll causes Amnesia TDD to crash on startup.
EDIT: I have filled out all the split information manually. It occured to me that an autosplitter wouldn't need to input that information automatically. If I have the definition of an autosplitter correct. I guess the crash is the only thing holding me back now.
EDIT: I'm kind of an idiot. I just read the Amnesia thread apparently this is a known issue with 1.3. Sorry team.