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PSP zealot
Quote from Phoenix3568:
It looks like I have to hack my PSP to run it?  I tried it before but I'm really afraid of bricking my PSP. 

I have a psp-2000 so if you could tell me how it works I might give it a shot. I also have spare DVDs in my room (or did until my GF stole them) so I'll see what I can do.


Well, to use RemotejoyLite you need CFW. But to simply run the replays, you just need the US version of Prinny. Though if you could record them to DVD (psp slim has a video out IIRC) then you wouldn't need CFW at all.

Also, I'd rather not risk your PSP getting bricked because of my run. I didn't need a Pandora Batt to upgrade to 5.00m33, I used a prog called Hellcat's Recovery Flasher (v1.60) to upgrade my 3.90 to 5.00. At any rate, don't try anything unless you're really sure. I'm not very knowledgeable about the differences of phat and slim when it comes to installing CFW, so yeah.

Quote:
could try if running off a memory stick would be ok.


The run is saved in the form of replays and the stage timer is displayed in them. My idea is to combine the stage and boss replay into 1 segment, then add the completion time for both replays for a final stage time. Mike said as long as the times from the replays can be confirmed consistent with the in-game time records, it's ok. (shown after the run is finished, like Satoryu's Dracula X Chronicles run)

I was able to find a sufficient Thread Priority setting that can run a usually laggy replay and get full framerate on the PSP without any screen glitches on RJL. The only problem is that the transferred framerate ended up a bit low since the thread priority is set too high. It doesn't look particularly bad to me so I'm gonna post a quality test vid on Tech Support to see if the framerate is acceptable.

If not, then I'll probably want to ask someone with a CFW to try and test if Prinny doesn't lag in PSP Slim.
Procrastination Nation!
Yes I don't think I'm going to try and accidentally brick my PSP in the process, though from all the FAQs I read the Pandora bettery unbricks the PSP as well.

I don't have the technology or money to run a video to my DVD recorder.  You could try and talk to people and see if there is anything out there.

Sorry I can't help.
PSP zealot
bumpity, need verifiers! I hope my run will impress Cheesy

On a side note, i tried running some Asagi mode stages and man, those enemy layouts are tough. I got a few tricks for each stage after just a few hours of testing but each stage has at least one annoying section that I can't seem to optimize unless I do them slowly. It's alright since it ain't risky, but it looks too slow to see normal walking than Dash jumping. Anyone experienced with the Asagi mode care to share some tricks? I'm itching to make an Asagi run :O

Compared to the normal story mode, the boss fights in Asagi mode are the easy parts. My fastest times for each Asagi are all below 20sec, with 2-3 of them below 10sec, and about 2 of them could possibly be way faster, just need some boss pattern testing.

anyways, yeah, need verifiers!  Grin
PSP zealot
While my run is sitting in the verification stage, i've picked up the game again to see if I can improve the non-Sweet Palace stages even further. I'm irked at the fact that it's only 24secs to sub 15min, and amazingly, i might actually be able to save almost a minute. I'm making use of a special new mechanic i recently discovered (well, about the same time i finished the first run).

When sliding, mash O to make Prinny "swim". It slightly increases the slide's distance. Useful to extend imperfect dives (especially in stage 2)

Moab Fortress - haven't tested this stage yet. It seems 48secs is the limit here, unless there's a way to avoid hip pounding the cannoneer at the end.

Demon Sea Aria - using the "swim" tech the first few dives become much easier to time. Boss fight cut down by 1 sec with a new wall-baiting strat.

Magma Hideout - probably 1 sec improvement by perfecting the 2nd to the last jump where you kill the ceiling Ninja.

Death's Watchtower - i haven't played around in this stage again so the only improvement i can think of is either speeding up (or avoiding) the male Phantom kill. That kill takes about 3-4 seconds. It will make the final path to the boss gate MUCH harder and random though, so i'm not too sure. As practiced in my sweet palace boss fights, Basil and Chervil can be beaten in 22-23 seconds. That's a big 7 sec improvement on the current 30sec fight.

Hightome Forest - 1 sec improvement from landing the last jump squarely without grabbing the edge and a slightly faster boss fight. Gotta test some more to see if there's a better way to move across the first few carpet sections.

Nethergrasslands - i thought i was on to something when i tried going up the first tower using the mothmen as a hip-pound platform, then dash-jumping from the top in the hopes of reaching the other tower. Too bad the jump can't make it no matter what. Still, 1-2 sec improvement from the last carpet-to-carpet jumps i guess.

Aged Sage Altar - still 24secs unless i suddenly gain the legendary 16 hits per sec mashing speed.. >_>

Black Dessert Desert - i was able to beat Darth Moab in 2 passes instead of 3, saving about 2-3 secs. Alot of practice needed to make that consistent though.

Sweet Palace - my original run on this stage was great, but not perfect. 7sec on Cardamon, 4sec on Basil/Chervil, and probably 4sec on Moab. 5sec from all the non-boss sections combined. The stage could be 20sec faster if everything is perfect. The prospect of 02'33"xx is kinda ecstatic, and downright nightmarish to do though. Not to mention the way i have to record this without using replays is also quite a hassle.

Sweet Garden - This is the stage i've been tinkering with lately. I've seen alot of areas that could go faster, and to my joy, they did. 5-6sec improvement on the stage. Also, i can now constantly beat Sir Sweet 2 in less than 1'40". Usually takes me 1'35" and below. Could be exactly 1'30" if i find a way to avoid his superblast attack WHILE pummeling his last 5% hp. Getting the perfect stage run, 22sec Sir Sweet 1, AND the 1'30" Sir Sweet 2 is gonna be quite the feat lol. Sweet Garden test vid :

Total (theoretical) improvement 46 secs

Funny, i reckon by the time my 00:16:24 run goes on the site, i would already have a sub 15min one up for submission xD
I love YaBB 1G - SP1!
Oh my god! This collected dust, I come back months later, and Xarugas has owned it and I owe xarugas thanks for the honorable mention!

Good stuff by the way. I would never attempt that when I play!

Good to see this game has a page now!
Takahashi Meijin
I started playing this game again after watching a bunch of speed runs at the SGDQ 2013.

lots of great tricks, I never even knew you could be invincible when you were spinning, or the dive. I did know how to mash. Here is a video of my Sir Sweet 2, which as far as I know is the only one where he doesn't get a chance to use his blast attack, and my strategies were pretty poor watching the current runner, who by the way is incredible!

The time is 1:24.

That was my first time getting to him, and I was mashing for a solid hour figuring out his pattern before I finally got it.

I'm almost at Sir Sweet again, after 4 years of absence. I think I will make another recording of just the boss fight, I'd like to have him under 1 minute if possible. I can mash faster now then I could then, so that might prove useful.
Hey, I'm thinking of picking up this game. Right now, I'm working on 100% the file I stopped playing a while back. Playing on Standard right now, I'm still pretty bad at planning out good jumps. I abuse Hip Pounds to deal with my bad jumps, which is going to be a problem when I actually start running.

Anyways, if I do run it, I'd probably do a single segment on Standard instead of a segmented run. I'm still figuring out what recording options there are on PSP.

Also, I'm not sure if not using this was intended or not, but if you lose all your lives in one playthrough, you unlock a skill called Prinny Raid. It turns you invincible, rains Prinnies at the cost of remaining lives, and makes you unable to move during the duration. In particular it makes Sir Sweet 2 take 62 seconds, which you can see in the video below.


I haven't checked whether it saves time on standard bosses vs the standard button mash approach, because I haven't unlocked it yet. I suspect it won't, just because the bomb locations can't be controlled to only hit the boss.
i started playing this again, here are a few quick boss videos i've made on my progress so far.

that sir sweet strategy is crazy, that's the only video i've ever seen to even come close to my mashing.







ignore the deaths, i'm trying to get the most efficient bosses I can before I'm happy.
Started practicing this game again. My platforming is still awful, I'm dying on Standard which should just not be happening.

Anyways, I got a sub 1:30 Sir Sweet time. What's interesting is that I managed to not get hit by the big blast he normally does. Somehow, I was standing far enough off the edge that the blast didn't hit me. I've tried reproducing it, but keep failing, so it might be a pixel-perfect or close to pixel-perfect thing. I saved the replay, so I'll upload the video when I get the chance to.

Of course, if you're fast enough to kill before the blast, this doesn't matter, but my mashing speed isn't that good.
Takahashi Meijin
I decided to seriously get into this game once and for all. I am going to be working on a single segment run on Hell's Finest. I practiced level 1 for about 20 minutes and this is the result. The level needs work.

How exactly does the slide on landing work? I remember doing it sometimes but wasn't happening tonight.



The boss is easy enough, I've gotten him with 2:57 on the clock twice, but the positioning has be real tight. Always 2:56 left though

Video is on emulator, and video is 60fps if you have Chrome. I will get to hardware practice but for now my setup demands it.
Edit history:
quinntendopower: 2015-01-14 03:14:09 am
quinntendopower: 2015-01-13 02:22:28 am
Takahashi Meijin
Well here is Demon Sea Aria in 1:18:39, with plenty of room for improvement. I usally kill Cardamon in 5 seconds with a single butt pound while she is midair, but the double jump is nice and safe, very repeatable.

Takahashi Meijin


Demon Sea Aria in 1:16:09. The slide after running under the witch will guarantee that flying bat thing will be right next to the checkpoint so you can get it out of the way before the carpet jump. jump under the eyeballs onto the platform instead of going up and around saves a bit of time but it tricky to get the height. It's easy to bump off the wall and plummet.

Boss fight went well, 5 seconds and my mashing was good, but it is possible to have 2:56 on the clock with better placement. It's important to get the attack started immediately after the stun when holding right, or else you will just fly over her and the one cycle is impossible.

Overall it's very repeatable and safe
Takahashi Meijin
Death's Watchtower Boss - 12 second quick kill

The positioning to get the ground pound after killing Skelly 1 is tricky and if you don't kill Skelly 1 quick enough you won't have time. Can go maybe 2 seconds faster with better positioning on Skelly 2 but this is pretty optimized. Ignore the level time, not finalized by any means.


Takahashi Meijin
Gourmet Ogre - 11 seconds

With more practice I'm pretty sure I can kill him before he recovers from the first stun but the positioning and mashing have to be on point. Anyhow this strategy is Fisher Price easy

Takahashi Meijin
Chefbot 9000 - 23:39 - Not much to be said here, easy fight even though it's easy to mess up.

Takahashi Meijin
Magma Hideout 1:13:09


Takahashi Meijin
Magma Hideout 1:12:30



Smooth level, great boss fight.

I can do this 9/10 times now, the strategies while being precise are very repeatable. Very fun level to blast through!
Takahashi Meijin
Death's Watchtower 1:22:55 - More then 20 seconds faster then SDA time.



Gotta have guts dood! Enjoy the boss fight. That's the Quinntendopower special right there lol
Takahashi Meijin
High-Tome Forest in 1:18:25 - I've gotten a high 1:16, but 1:18 is still plenty faster then the current SDA time

Hey there guys. We're trying to get a Prinny leaderboard going on http://www.speedrun.com/prinnycirbth. Would be super cool to see this game fleshed out with these videos and times as they're much better than what I can put up right now.

I'm glad there's still activity for this game.
Takahashi Meijin
Cool man! I'll submit my stuff that I've done so far. Most of my levels could be taken down pretty easily, they are not terribly optimized but good for reference runs.
Takahashi Meijin
I picked up this game again, been busy with other games and stuff. Can't believe it's been 6 months!

Anyways, I decided to buckle down, bust out the emulator and practice Sir Sweet 1 and 2. Got a couple of real nice fights. Not perfect, but plenty effective. I killed Sir Sweet 2 even faster last night on stream, but didn't record it. Killing Sir Sweet 2 with 1:50 on the clock! I messed up some of my attack opportunities, it's possible to kill him sub 1 minute

Takahashi Meijin
WHY wasn't I recording?!



Sweet Garden in 2:33! With better mashing on Sweet 2 this can go under 2:30 easy
Takahashi Meijin


Well, I went back with a fresh arm. 50 seconds! Takahashi Meijin bestowed his blessing.
Takahashi Meijin


Nethergrasslands in 1:13:56! Previously, that skip right after the first checkpoint was thought to need a death to reset, but if you jump and press attack, and hold still, you can get that bat thing to move towards you twice, then have enough to clear the jump! Also, instead of using the 2nd carpet on the way up, just spin dash jump to the dragon head, then double jump up.

Boss could have been 5 seconds faster for a sub 1:10, but the positioning is really tricky.